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+Larn is a dungeon type game program. Larn is a adventure/action game similar
+in concept to rogue or hack, but with a much different feel.
+Try it, you'll like it!
+
+You will have to edit the Makefile to reflect your configuration. Define
+LARNHOME as the place where the larn auxiliary files will reside, and
+BINDIR as the place where the larn executable should be placed. Type
+"make" to compile, or "make all" to compile and install ("make install"
+does just the install).
+
+Here's a list of what is in each of the various source files:
+
+Fixed.Bugs this is a list of the things that were changed
+ since ver 11.0
+Makefile makefile script to compile the program
+Make.lint makefile script to run larn sources through lint
+README this is what you are now reading
+bill.c code for the letters of praise if player wins
+config.c data definitions for the installation dependent data --
+ savefilenames, where the scorefiles are, etc.
+create.c code to create the dungeon and all objects
+data.c data definitions for the game -- no code here
+diag.c code to produce diagnostic data for wizards, & savegame stuff
+display.c code to update the display on the screen
+fortune.c code for the fortune cookies
+global.c code for globally used functions that are specific to larn
+header.h constant and structure definitions
+help.c code for the help screens in the game of larn
+.holidays data file which lists upcoming holidays
+io.c code to handle file and terminal i/o
+.larn.help.uue larn help file (UUENCODED)
+.larnmaze data file for pre-made mazes
+.larnopts a sample .larnopts option data file
+.lfortune data file which contains the hints
+main.c code for the main command control and parsing
+monster.c code to handle attack and defense modes with monsters
+moreobj.c code for the fountains, altars, thrones
+movem.c code to move the monsters around the dungeon
+nap.c code to sleep for less than a second
+object.c code to handle objects in the dungeon
+regen.c code to regenerate the player and advance game time
+savelev.c code to get/put a level from level storage into working
+ level memory
+scores.c code to process and manage the scoreboard
+signal.c code to handle UNIX signals that are trapped
+store.c code for the larn thrift shoppe, bank, trading post, lrs
+tok.c code for the input front end and options file processing
+
+To find out how to play the game, run it and type in a '?' to get the help
+screens. By the way, the wizards password is "pvnert(x)" and to become wizard
+type in an underscore, you are then prompted for the password. Wizards are
+non-scoring characters that get enlightenment, everlasting expanded
+awareness, and one of every object in the game. They help the author to debug
+the game.
+
+Note regarding the wizard id: If you are using userid's, then WIZID must be
+set to the userid of the person who can become wizard. If you are using
+player id's, WIZID must be set to the playerid (edit file .playerids if needed)
+of the player who can become wizard.
+
+You may want to clear out the scoreboard. The command "larn -c" will make a
+new scoreboard. It will prompt you for the wizards password.
+
+BUGS & FIXES:
+
+James McNamara has volunteered to maintain the latest sources, and provide
+latest bug fixes to anyone who asks. Both James and I will field requests for
+sources, for those who ask.
+
+ ___ Prince of Gems (alias Noah Morgan)
+ /. \ USENET: panda!condor!noah
+ \ / at GenRad Inc. Bolton MA
+ \ /
+ v
+
+Below is some additional info about the installation of larn:
+
+Install: Notes on the game LARN installation.
+Larn is copyrighted 1986 by Noah Morgan.
+This file (below) originally by James D. McNamara, last update 7/27/86 by nm
+
+THIS DISTRIBUTION:
+
+ You should receive six (6) shar files, which are:
+
+ larn.part-1
+ larn.part-2
+ larn.part-3
+ larn.part-4
+ larn.part-5
+ larn.part-6
+
+I. Use /bin/sh (or your system equivalent) to "unravel" shar files
+ larn.part-1, ..., larn.part-6. I suggest you do this directly
+ into $LARNHOME (See Section III.). Notable files:
+
+ README - The author's how-to.
+ MANIFEST - Files you should have.
+
+III. Edit a copy of "Makefile" and leave the edited version in $LARNHOME.
+
+All the "configuration" options are tidily near the top of the "Makefile."
+Here are the ones you probably will want to edit:
+
+LARNHOME I specified (literally) the directory, with path from root,
+ where "larn" will reside. This included where I put the *.c files,
+ it is where the *.o files ended up, as well as all data and *.h files.
+ i suspect the *.c and intallation-documentation files can be moved off,
+ but the data and bits must all remain here for execution.
+
+BINDIR I specified (literally) the directory, with path from root,
+ where the executable "larn" will reside. The "Makefile" will dump
+ the "a.out", named "larn", in this directory. My BINDIR was not
+ my LARNHOME, so $BINDIR/larn was the ONLY file dumed here. You'll
+ probably have to chmod it for public execute, etc.
+
+
+OPTIONS This is how *I* specified them... they are documented in-line:
+ OPTIONS = -DWIZZARD -DWIZID=157 -DEXTRA -DBSD -DSAVEINHOME
+
+IV. Compile the bugger. Read "README" before you do. You have a couple
+ of options here:
+
+ make - will not install, suspect good for updates.
+ make all - compile (and) intall
+ make install - just install
+
+ I did "make" and then "make install" -- seems to work "ok", but
+ "make all" probably safer, if I had known. Note that "Makefile"
+ is the default file for "make."
+
+V. Execute and have fun. If wizard code "ok", larn -c will refresh the
+ scoreboard. Play and win (or get killed) to put somebody on the
+ scoreboard.
+
+VI. BUGS and FIXES.
+
+ Please forward any bug-fixes in these regards to me (or Noah), so I may
+ compile a fix-list for other installers. Thanks.
+
+Regards,
+===============================================================================
+James D. McNamara CSNET: jim@bu-cs
+ ARPANET: jim%bu-cs@csnet-relay
+ UUCP: ...harvard!bu-cs!jim
+ BITNET: jim%bu-cs%csnet-relay.arpa@wiscvm
+===============================================================================
+