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-rw-r--r--larn/display.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/larn/display.c b/larn/display.c
index 05744824..e6f54b02 100644
--- a/larn/display.c
+++ b/larn/display.c
@@ -1,9 +1,9 @@
-/* $NetBSD: display.c,v 1.8 2008/02/03 19:20:41 dholland Exp $ */
+/* $NetBSD: display.c,v 1.9 2009/08/12 08:04:05 dholland Exp $ */
/* display.c Larn is copyrighted 1986 by Noah Morgan. */
#include <sys/cdefs.h>
#ifndef lint
-__RCSID("$NetBSD: display.c,v 1.8 2008/02/03 19:20:41 dholland Exp $");
+__RCSID("$NetBSD: display.c,v 1.9 2009/08/12 08:04:05 dholland Exp $");
#endif /* not lint */
#include "header.h"
@@ -19,7 +19,7 @@ static void seepage(void);
static int minx, maxx, miny, maxy, k, m;
static char bot1f = 0, bot2f = 0, bot3f = 0;
-char always = 0;
+static char always = 0;
/*
bottomline()
@@ -241,7 +241,7 @@ botsub(int idx, const char *str)
* If entire lines are being drawn, then they will be cleared first.
*/
/* for limited screen drawing */
-int d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY;
+static int d_xmin = 0, d_xmax = MAXX, d_ymin = 0, d_ymax = MAXY;
void
draws(xmin, xmax, ymin, ymax)
@@ -280,7 +280,8 @@ draws(xmin, xmax, ymin, ymax)
subroutine to redraw the whole screen as the player knows it
*/
-u_char screen[MAXX][MAXY], d_flag; /* template for the screen */
+u_char screen[MAXX][MAXY]; /* template for the screen */
+static u_char d_flag;
void
drawscreen()
{