diff options
Diffstat (limited to 'robots/extern.c')
-rw-r--r-- | robots/extern.c | 72 |
1 files changed, 36 insertions, 36 deletions
diff --git a/robots/extern.c b/robots/extern.c index 8fb36fbb..15293621 100644 --- a/robots/extern.c +++ b/robots/extern.c @@ -1,4 +1,4 @@ -/* $NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $ */ +/* $NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $ */ /* * Copyright (c) 1980, 1993 @@ -34,49 +34,49 @@ #if 0 static char sccsid[] = "@(#)extern.c 8.1 (Berkeley) 5/31/93"; #else -__RCSID("$NetBSD: extern.c,v 1.8 2003/08/07 09:37:36 agc Exp $"); +__RCSID("$NetBSD: extern.c,v 1.9 2009/07/20 06:00:56 dholland Exp $"); #endif #endif /* not lint */ -# include "robots.h" +#include "robots.h" -bool Dead; /* Player is now dead */ -bool Full_clear = TRUE; /* Lots of junk for init_field to clear */ -bool Jump = FALSE; /* Jump while running, counting, or waiting */ -bool Newscore; /* There was a new score added */ -#ifdef FANCY -bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */ +bool Dead; /* Player is now dead */ +bool Full_clear = TRUE; /* Lots of junk for init_field to clear */ +bool Jump = FALSE; /* Jump while running, counting, or waiting */ +bool Newscore; /* There was a new score added */ +#ifdef FANCY +bool Pattern_roll = FALSE; /* Auto play for YHBJNLUK pattern */ #endif -bool Real_time = FALSE; /* Play in real time? */ -bool Auto_bot = FALSE; /* Automatic mover */ -bool Running = FALSE; /* Currently in the middle of a run */ -#ifdef FANCY -bool Stand_still = FALSE; /* Auto play for standing still pattern */ +bool Real_time = FALSE; /* Play in real time? */ +bool Auto_bot = FALSE; /* Automatic mover */ +bool Running = FALSE; /* Currently in the middle of a run */ +#ifdef FANCY +bool Stand_still = FALSE; /* Auto play for standing still pattern */ #endif -bool Teleport = FALSE; /* Teleport automatically when player must */ -bool Waiting; /* Player is waiting for end */ -bool Was_bonus = FALSE; /* Was a bonus last level */ +bool Teleport = FALSE; /* Teleport automatically when player must */ +bool Waiting; /* Player is waiting for end */ +bool Was_bonus = FALSE; /* Was a bonus last level */ -char Cnt_move; /* Command which has preceded the count */ -char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */ -const char *Next_move; /* Next move to be used in the pattern */ -const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ -char Run_ch; /* Character for the direction we are running */ +char Cnt_move; /* Command which has preceded the count */ +char Field[Y_FIELDSIZE][X_FIELDSIZE]; /* the playing field itslef */ +const char *Next_move; /* Next move to be used in the pattern */ +const char *Move_list = "YHBJNLUK";/* List of moves in the pattern */ +char Run_ch; /* Character for the direction we are running */ -int Count = 0; /* Command count */ -int Level; /* Current level */ -int Num_robots; /* Number of robots left */ -int Num_scrap; /* Number of scrap heaps */ -int Num_scores; /* Number of scores posted */ -int Num_games; /* Number of games to play */ -u_int32_t Score; /* Current score */ -int Start_level = 1; /* Level on which to start */ -int Wait_bonus; /* bonus for waiting */ +int Count = 0; /* Command count */ +int Level; /* Current level */ +int Num_robots; /* Number of robots left */ +int Num_scrap; /* Number of scrap heaps */ +int Num_scores; /* Number of scores posted */ +int Num_games; /* Number of games to play */ +u_int32_t Score; /* Current score */ +int Start_level = 1; /* Level on which to start */ +int Wait_bonus; /* bonus for waiting */ -COORD Max; /* Max area robots take up */ -COORD Min; /* Min area robots take up */ -COORD My_pos; /* Player's current position */ -COORD Robots[MAXROBOTS]; /* Robots' current positions */ -COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */ +COORD Max; /* Max area robots take up */ +COORD Min; /* Min area robots take up */ +COORD My_pos; /* Player's current position */ +COORD Robots[MAXROBOTS]; /* Robots' current positions */ +COORD Scrap[MAXROBOTS]; /* ScrapHeap' current position */ jmp_buf End_move; /* Jump to on Real_time */ |