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diff --git a/robots/play_level.c b/robots/play_level.c
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+/*
+ * Copyright (c) 1980 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)play_level.c 5.5 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+# include "robots.h"
+
+/*
+ * play_level:
+ * Let the player play the current level
+ */
+play_level()
+{
+ register COORD *cp;
+ register int y, x, bonus;
+
+ move(My_pos.y, My_pos.x);
+ addch(PLAYER);
+ refresh();
+ for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
+ if (cp->y < 0)
+ continue;
+ move(cp->y, cp->x);
+ addch(ROBOT);
+ }
+ refresh();
+# ifdef DEBUG
+ standout();
+ move(Min.y, Min.x);
+ addch(inch());
+ move(Max.y, Max.x);
+ addch(inch());
+ standend();
+# endif DEBUG
+ setjmp(End_move);
+ flush_in();
+ while (!Dead && Num_robots > 0) {
+ move(My_pos.y, My_pos.x);
+ if (!jumping())
+ refresh();
+ get_move();
+ if (Real_time)
+ alarm(0);
+ if (Field[My_pos.y][My_pos.x] != 0)
+ Dead = TRUE;
+ if (!Dead)
+ move_robots(FALSE);
+ if (Was_bonus) {
+ move(Y_PROMPT, X_PROMPT);
+ clrtoeol();
+ move(Y_PROMPT + 1, X_PROMPT);
+ clrtoeol();
+ Was_bonus = FALSE;
+ }
+ }
+
+ /*
+ * if the player didn't die, add on the possible bonuses
+ */
+
+ if (!Dead) {
+ Was_bonus = FALSE;
+
+ if (Level == Start_level && Start_level > 1) {
+ move(Y_PROMPT, X_PROMPT);
+ printw("Advance bonus: %d", S_BONUS);
+ refresh();
+ add_score(S_BONUS);
+ Was_bonus = TRUE;
+ }
+
+ if (Wait_bonus != 0) {
+ if (!Was_bonus)
+ move(Y_PROMPT, X_PROMPT);
+ else
+ move(Y_PROMPT + 1, X_PROMPT);
+ printw("Wait bonus: %d", Wait_bonus);
+ refresh();
+ add_score(Wait_bonus);
+ Was_bonus = TRUE;
+ }
+ }
+}