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-.\" $NetBSD: rogue.me,v 1.6 2004/02/13 11:36:08 wiz Exp $
-.\"
-.\" Copyright (c) 1986, 1993
-.\" The Regents of the University of California. All rights reserved.
-.\"
-.\" Redistribution and use in source and binary forms, with or without
-.\" modification, are permitted provided that the following conditions
-.\" are met:
-.\" 1. Redistributions of source code must retain the above copyright
-.\" notice, this list of conditions and the following disclaimer.
-.\" 2. Redistributions in binary form must reproduce the above copyright
-.\" notice, this list of conditions and the following disclaimer in the
-.\" documentation and/or other materials provided with the distribution.
-.\" 3. Neither the name of the University nor the names of its contributors
-.\" may be used to endorse or promote products derived from this software
-.\" without specific prior written permission.
-.\"
-.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
-.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
-.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
-.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
-.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
-.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
-.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
-.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
-.\" SUCH DAMAGE.
-.\"
-.\" @(#)rogue.me 8.2 (Berkeley) 6/1/94
-.\"
-.ds E \s-2<ESCAPE>\s0
-.ds R \s-2<RETURN>\s0
-.ds U \s-2UNIX\s0
-.ie t .ds _ \d\(mi\u
-.el .ds _ _
-.de Cs
-\&\\$3\*(lq\\$1\*(rq\\$2
-..
-.sp 5
-.ce 1000
-.ps +4
-.vs +4p
-.b
-A Guide to the Dungeons of Doom
-.r
-.vs
-.ps
-.sp 2
-.i
-Michael C. Toy
-Kenneth C. R. C. Arnold
-.r
-.sp 2
-Computer Systems Research Group
-Department of Electrical Engineering and Computer Science
-University of California
-Berkeley, California 94720
-.sp 4
-.i ABSTRACT
-.ce 0
-.(b I F
-.bi Rogue
-is a visual CRT based fantasy game
-which runs under the \*U\(dg timesharing system.
-.(f
-\fR\(dg\*U is a trademark of Bell Laboratories\fP
-.)f
-This paper describes how to play rogue,
-and gives a few hints
-for those who might otherwise get lost in the Dungeons of Doom.
-.)b
-\".he '''\fBA Guide to the Dungeons of Doom\fP'
-\" .fo ''- % -''
-.eh 'USD:30-%''A Guide to the Dungeons of Doom'
-.oh 'A Guide to the Dungeons of Doom''USD:30-%'
-.sh 1 Introduction
-.pp
-You have just finished your years as a student at the local fighter's guild.
-After much practice and sweat you have finally completed your training
-and are ready to embark upon a perilous adventure.
-As a test of your skills,
-the local guildmasters have sent you into the Dungeons of Doom.
-Your task is to return with the Amulet of Yendor.
-Your reward for the completion of this task
-will be a full membership in the local guild.
-In addition,
-you are allowed to keep all the loot you bring back from the dungeons.
-.pp
-In preparation for your journey,
-you are given an enchanted mace,
-a bow, and a quiver of arrows
-taken from a dragon's hoard in the far off Dark Mountains.
-You are also outfitted with elf-crafted armor
-and given enough food to reach the dungeons.
-You say goodbye to family and friends for what may be the last time
-and head up the road.
-.pp
-You set out on your way to the dungeons
-and after several days of uneventful travel,
-you see the ancient ruins
-that mark the entrance to the Dungeons of Doom.
-It is late at night,
-so you make camp at the entrance
-and spend the night sleeping under the open skies.
-In the morning you gather your weapons,
-put on your armor,
-eat what is almost your last food,
-and enter the dungeons.
-.sh 1 "What is going on here?"
-.pp
-You have just begun a game of rogue.
-Your goal is to grab as much treasure as you can,
-find the Amulet of Yendor,
-and get out of the Dungeons of Doom alive.
-On the screen,
-a map of where you have been
-and what you have seen on the current dungeon level is kept.
-As you explore more of the level,
-it appears on the screen in front of you.
-.pp
-Rogue differs from most computer fantasy games in that it is screen oriented.
-Commands are all one or two keystrokes\**
-.(f
-\** As opposed to pseudo English sentences.
-.)f
-and the results of your commands
-are displayed graphically on the screen rather
-than being explained in words.\**
-.(f
-\** A minimum screen size of 24 lines by 80 columns is required.
-If the screen is larger, only the 24x80 section will be used
-for the map.
-.)f
-.pp
-Another major difference between rogue and other computer fantasy games
-is that once you have solved all the puzzles in a standard fantasy game,
-it has lost most of its excitement and it ceases to be fun.
-Rogue,
-on the other hand,
-generates a new dungeon every time you play it
-and even the author finds it an entertaining and exciting game.
-.sh 1 "What do all those things on the screen mean?"
-.pp
-In order to understand what is going on in rogue
-you have to first get some grasp of what rogue is doing with the screen.
-The rogue screen is intended
-to replace the \*(lqYou can see ...\*(rq descriptions
-of standard fantasy games.
-Figure 1 is a sample of what a rogue screen might look like.
-.(z
-.hl
-.nf
-.TS
-center;
-ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce0 ce.
-- - - - - - - - - - - -
-| . . . . . . . . . . +
-| . . @ . . . . ] . . |
-| . . . . B . . . . . |
-| . . . . . . . . . . |
-- - - - - + - - - - - -
-.TE
-
-
-.ce 1000
-Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0
-
-Figure 1
-.ce
-.hl
-.)z
-.sh 2 "The bottom line"
-.pp
-At the bottom line of the screen
-are a few pieces of cryptic information
-describing your current status.
-Here is an explanation of what these things mean:
-.ip Level \w'Level\ \ 'u
-This number indicates how deep you have gone in the dungeon.
-It starts at one and goes up as you go deeper into the dungeon.
-.ip Gold \w'Level\ \ 'u
-The number of gold pieces you have managed to find
-and keep with you so far.
-.ip Hp \w'Level\ \ 'u
-Your current and maximum health points.
-Health points indicate how much damage you can take before you die.
-The more you get hit in a fight,
-the lower they get.
-You can regain health points by resting.
-The number in parentheses
-is the maximum number your health points can reach.
-.ip Str \w'Level\ \ 'u
-Your current strength and maximum ever strength.
-This can be any integer less than or equal to 99,
-or greater than or equal to 1.
-The higher the number,
-the stronger you are.
-The number in the parentheses
-is the maximum strength you have attained so far this game.
-.ip Arm \w'Level\ \ 'u
-Your current armor protection.
-This number indicates how effective your armor is
-in stopping blows from unfriendly creatures.
-The higher this number is,
-the more effective the armor.
-.ip Exp \w'Level\ \ 'u
-These two numbers give your current experience level
-and experience points.
-As you do things,
-you gain experience points.
-At certain experience point totals,
-you gain an experience level.
-The more experienced you are,
-the better you are able to fight and to withstand magical attacks.
-.sh 2 "The top line"
-.pp
-The top line of the screen is reserved
-for printing messages that describe things
-that are impossible to represent visually.
-If you see a \*(lq--More--\*(rq on the top line,
-this means that rogue wants to print another message on the screen,
-but it wants to make certain
-that you have read the one that is there first.
-To read the next message,
-just type a space.
-.sh 2 "The rest of the screen"
-.pp
-The rest of the screen is the map of the level
-as you have explored it so far.
-Each symbol on the screen represents something.
-Here is a list of what the various symbols mean:
-.ip @
-This symbol represents you, the adventurer.
-.ip "-\^|"
-These symbols represent the walls of rooms.
-.ip +
-A door to/from a room.
-.ip .
-The floor of a room.
-.ip #
-The floor of a passage between rooms.
-.ip *
-A pile or pot of gold.
-.ip )
-A weapon of some sort.
-.ip ]
-A piece of armor.
-.ip !
-A flask containing a magic potion.
-.ip ?
-A piece of paper, usually a magic scroll.
-.ip =
-A ring with magic properties
-.ip /
-A magical staff or wand
-.ip ^
-A trap, watch out for these.
-.ip %
-A staircase to other levels
-.ip :
-A piece of food.
-.ip A-Z
-The uppercase letters
-represent the various inhabitants of the Dungeons of Doom.
-Watch out, they can be nasty and vicious.
-.sh 1 Commands
-.pp
-Commands are given to rogue by typing one or two characters.
-Most commands can be preceded by a count to repeat them
-(e.g. typing
-.Cs 10s
-will do ten searches).
-Commands for which counts make no sense
-have the count ignored.
-To cancel a count or a prefix,
-type \*E.
-The list of commands is rather long,
-but it can be read at any time during the game with the
-.Cs ?
-command.
-Here it is for reference,
-with a short explanation of each command.
-.ip ?
-The help command.
-Asks for a character to give help on.
-If you type a
-.Cs * ,
-it will list all the commands,
-otherwise it will explain what the character you typed does.
-.ip /
-This is the \*(lqWhat is that on the screen?\*(rq command.
-A
-.Cs /
-followed by any character that you see on the level,
-will tell you what that character is.
-For instance,
-typing
-.Cs /@
-will tell you that the
-.Cs @
-symbol represents you, the player.
-.ip "h, H, ^H"
-Move left.
-You move one space to the left.
-If you use upper case
-.Cs h ,
-you will continue to move left until you run into something.
-This works for all movement commands
-(e.g.
-.Cs L
-means run in direction
-.Cs l )
-If you use the \*(lqcontrol\*(rq
-.Cs h ,
-you will continue moving in the specified direction
-until you pass something interesting or run into a wall.
-You should experiment with this,
-since it is a very useful command,
-but very difficult to describe.
-This also works for all movement commands.
-.ip j
-Move down.
-.ip k
-Move up.
-.ip l
-Move right.
-.ip y
-Move diagonally up and left.
-.ip u
-Move diagonally up and right.
-.ip b
-Move diagonally down and left.
-.ip n
-Move diagonally down and right.
-.ip t
-Throw an object.
-This is a prefix command.
-When followed with a direction
-it throws an object in the specified direction.
-(e.g. type
-.Cs th
-to throw
-something to the left.)
-.ip f
-Fight until someone dies.
-When followed with a direction
-this will force you to fight the creature in that direction
-until either you or it bites the big one.
-.ip m
-Move onto something without picking it up.
-This will move you one space in the direction you specify and,
-if there is an object there you can pick up,
-it won't do it.
-.ip z
-Zap prefix.
-Point a staff or wand in a given direction
-and fire it.
-Even non-directional staves must be pointed in some direction
-to be used.
-.ip ^
-Identify trap command.
-If a trap is on your map
-and you can't remember what type it is,
-you can get rogue to remind you
-by getting next to it and typing
-.Cs ^
-followed by the direction that would move you on top of it.
-.ip s
-Search for traps and secret doors.
-Examine each space immediately adjacent to you
-for the existence of a trap or secret door.
-There is a large chance that even if there is something there,
-you won't find it,
-so you might have to search a while before you find something.
-.ip >
-Climb down a staircase to the next level.
-Not surprisingly, this can only be done if you are standing on staircase.
-.ip <
-Climb up a staircase to the level above.
-This can't be done without the Amulet of Yendor in your possession.
-.ip "."
-Rest.
-This is the \*(lqdo nothing\*(rq command.
-This is good for waiting and healing.
-.ip ,
-Pick up something.
-This picks up whatever you are currently standing on,
-if you are standing on anything at all.
-.ip i
-Inventory.
-List what you are carrying in your pack.
-.ip I
-Selective inventory.
-Tells you what a single item in your pack is.
-.ip q
-Quaff one of the potions you are carrying.
-.ip r
-Read one of the scrolls in your pack.
-.ip e
-Eat food from your pack.
-.ip w
-Wield a weapon.
-Take a weapon out of your pack and carry it for use in combat,
-replacing the one you are currently using (if any).
-.ip W
-Wear armor.
-You can only wear one suit of armor at a time.
-This takes extra time.
-.ip T
-Take armor off.
-You can't remove armor that is cursed.
-This takes extra time.
-.ip P
-Put on a ring.
-You can wear only two rings at a time
-(one on each hand).
-If you aren't wearing any rings,
-this command will ask you which hand you want to wear it on,
-otherwise, it will place it on the unused hand.
-The program assumes that you wield your sword in your right hand.
-.ip R
-Remove a ring.
-If you are only wearing one ring,
-this command takes it off.
-If you are wearing two,
-it will ask you which one you wish to remove,
-.ip d
-Drop an object.
-Take something out of your pack and leave it lying on the floor.
-Only one object can occupy each space.
-You cannot drop a cursed object at all
-if you are wielding or wearing it.
-.ip c
-Call an object something.
-If you have a type of object in your pack
-which you wish to remember something about,
-you can use the call command to give a name to that type of object.
-This is usually used when you figure out what a
-potion, scroll, ring, or staff is
-after you pick it up but before it is truly identified. Each type of
-scroll and potion will become identified after its first use.
-.ip o
-Examine and set options.
-This command is further explained in the section on options.
-.ip ^R
-Redraws the screen.
-Useful if spurious messages or transmission errors
-have messed up the display.
-.ip ^P
-Print last message.
-Useful when a message disappears before you can read it.
-Consecutive repetitions of this command will reveal the last
-five messages.
-.ip \*E
-Cancel a command, prefix, or count.
-.ip !
-Escape to a shell for some commands.
-.ip Q
-Quit.
-Leave the game.
-.ip S
-Save the current game in a file.
-It will ask you whether you wish to use the default save file.
-.i Caveat :
-Rogue won't let you start up a copy of a saved game,
-and it removes the save file as soon as you start up a restored game.
-This is to prevent people from saving a game just before a dangerous position
-and then restarting it if they die.
-To restore a saved game,
-give the file name as an argument to rogue.
-As in
-.ti +1i
-.nf
-% rogue \fIsave\*_file\fP
-.ip v
-Prints the program version number.
-.ip )
-Print the weapon you are currently wielding
-.ip ]
-Print the armor you are currently wearing
-.ip =
-Print the rings you are currently wearing
-.sh 1 Rooms
-.pp
-Rooms in the dungeons are lit as you enter them.
-Upon leaving a room,
-all monsters inside the room are erased from the screen.
-In the darkness of a corridor, you can only see one space
-in all directions around you.
-.sh 1 Fighting
-.pp
-If you see a monster and you wish to fight it,
-just attempt to run into it.
-Many times a monster you find will mind its own business
-unless you attack it.
-It is often the case that discretion is the better part of valor.
-.sh 1 "Objects you can find"
-.pp
-When you find something in the dungeon,
-it is common to want to pick the object up.
-This is accomplished in rogue by walking over the object
-(unless you use the
-.Cs m
-prefix, see above).
-If you are carrying too many things,
-the program will tell you and it won't pick up the object,
-otherwise it will add it to your pack
-and tell you what you just picked up.
-.pp
-Many of the commands that operate on objects must prompt you
-to find out which object you want to use.
-If you change your mind and don't want to do that command after all,
-just type an \*E and the command will be aborted.
-.pp
-Some objects, like armor and weapons,
-are easily differentiated.
-Others, like scrolls and potions,
-are given labels which vary according to type.
-During a game,
-any two of the same kind of object
-with the same label
-are the same type.
-However,
-the labels will vary from game to game.
-.pp
-When you use one of these labeled objects,
-if its effect may be obvious. Potions or scrolls will
-become identified at this point, but not other items.
-You may want to call these other items something
-so you will recognize it later,
-you can use the
-.Cs call
-command
-(see above).
-.sh 2 Weapons
-.pp
-Some weapons,
-like arrows,
-come in bunches,
-but most come one at a time.
-In order to use a weapon,
-you must wield it.
-To fire an arrow out of a bow,
-you must first wield the bow,
-then throw the arrow.
-You can only wield one weapon at a time,
-but you can't change weapons if the one
-you are currently wielding is cursed.
-The commands to use weapons are
-.Cs w
-(wield)
-and
-.Cs t
-(throw).
-.sh 2 Armor
-.pp
-There are various sorts of armor lying around in the dungeon.
-Some of it is enchanted,
-some is cursed,
-and some is just normal.
-Different armor types have different armor protection.
-The higher the armor protection,
-the more protection the armor affords against the blows of monsters.
-Here is a list of the various armor types and their normal armor protection:
-.(b
-.TS
-box center;
-l r.
-\ \ \fIType Protection\fP
-None 0
-Leather armor 2
-Studded leather / Ring mail 3
-Scale mail 4
-Chain mail 5
-Banded mail / Splint mail 6
-Plate mail 7
-.TE
-.)b
-.lp
-If a piece of armor is enchanted,
-its armor protection will be higher than normal.
-If a suit of armor is cursed,
-its armor protection will be lower,
-and you will not be able to remove it.
-However, not all armor with a protection that is lower than normal is cursed.
-.pp
-The commands to use weapons are
-.Cs W
-(wear)
-and
-.Cs T
-(take off).
-.sh 2 Scrolls
-.pp
-Scrolls come with titles in an unknown tongue\**.
-.(f
-\** Actually, it's a dialect spoken only by the twenty-seven members
-of a tribe in Outer Mongolia,
-but you're not supposed to
-.i know
-that.
-.)f
-After you read a scroll,
-it disappears from your pack.
-The command to use a scroll is
-.Cs r
-(read).
-.sh 2 Potions
-.pp
-Potions are labeled by the color of the liquid inside the flask.
-They disappear after being quaffed.
-The command to quaff a potion is
-.Cs q
-(quaff).
-.sh 2 "Staves and Wands"
-.pp
-Staves and wands do the same kinds of things.
-Staves are identified by a type of wood;
-wands by a type of metal or bone.
-They are generally things you want to do to something
-over a long distance,
-so you must point them at what you wish to affect
-to use them.
-Some staves are not affected by the direction they are pointed, though.
-Staves come with multiple magic charges,
-the number being random,
-and when they are used up,
-the staff is just a piece of wood or metal.
-.pp
-The command to use a wand or staff is
-.Cs z
-(zap)
-.sh 2 Rings
-.pp
-Rings are very useful items,
-since they are relatively permanent magic,
-unlike the usually fleeting effects of potions, scrolls, and staves.
-Of course,
-the bad rings are also more powerful.
-Most rings also cause you to use up food more rapidly,
-the rate varying with the type of ring.
-Rings are differentiated by their stone settings.
-The commands to use rings are
-.Cs P
-(put on)
-and
-.Cs R
-(remove).
-.sh 2 Food
-.pp
-Food is necessary to keep you going.
-If you go too long without eating you will faint,
-and eventually die of starvation.
-The command to use food is
-.Cs e
-(eat).
-.sh 1 Options
-.pp
-Due to variations in personal tastes
-and conceptions of the way rogue should do things,
-there are a set of options you can set
-that cause rogue to behave in various different ways.
-.ne 1i
-.sh 2 "Setting the options"
-.pp
-There are two ways to set the options.
-The first is with the
-.Cs o
-command of rogue;
-the second is with the
-.Cs ROGUEOPTS
-environment variable\**.
-.(f
-\** On Version 6 systems,
-there is no equivalent of the ROGUEOPTS feature.
-.br
-.)f
-.br
-.sh 3 "Using the `o' command"
-.pp
-When you type
-.Cs o
-in rogue,
-it clears the screen
-and displays the current settings for all the options.
-It then places the cursor by the value of the first option
-and waits for you to type.
-You can type a \*R
-which means to go to the next option,
-a
-.Cs \-
-which means to go to the previous option,
-an \*E
-which means to return to the game,
-or you can give the option a value.
-For boolean options this merely involves typing
-.Cs t
-for true or
-.Cs f
-for false.
-For string options,
-type the new value followed by a \*R.
-.sh 3 "Using the ROGUEOPTS variable"
-.pp
-The ROGUEOPTS variable is a string
-containing a comma separated list of initial values
-for the various options.
-Boolean variables can be turned on by listing their name
-or turned off by putting a
-.Cs no
-in front of the name.
-Thus to set up an environment variable so that
-.b jump
-is on,
-.b passgo
-is off,
-and the
-.b name
-is set to \*(lqBlue Meanie\*(rq,
-use the command
-.nf
-.ti +3n
-% setenv ROGUEOPTS "jump,nopassgo,name=Blue Meanie"\**
-.fi
-.(f
-\**
-For those of you who use the Bourne shell sh (1), the commands would be
-.in +3
-.nf
-$ ROGUEOPTS="jump,nopassgo,name=Blue Meanie"
-$ export ROGUEOPTS
-.fi
-.in +0
-.)f
-.sh 2 "Option list"
-.pp
-Here is a list of the options
-and an explanation of what each one is for.
-The default value for each is enclosed in square brackets.
-For character string options,
-input over forty characters will be ignored.
-.ip "\fBjump\fP [\fI\^nojump\^\fP]"
-If this option is set,
-running moves will not be displayed
-until you reach the end of the move.
-This saves considerable CPU and display time.
-This option defaults to
-.i jump
-if you are using a slow terminal.
-.ip "\fBpassgo\fP [\fI\^nopassgo\^\fP]"
-Follow turnings in passageways.
-If you run in a passage
-and you run into stone or a wall,
-rogue will see if it can turn to the right or left.
-If it can only turn one way,
-it will turn that way.
-If it can turn either or neither,
-it will stop.
-This algorithm can sometimes lead to slightly confusing occurrences
-which is why it defaults to \fInopassgo\fP.
-.ip "\fBskull\fP [\fI\^skull\^\fP]"
-Print out the skull at the end if you get killed.
-This is nice but slow, so you can turn it off if you like.
-.ip "\fBname\fP [account name]"
-This is the name of your character.
-It is used if you get on the top ten scorer's list.
-.ip "\fBfruit\fP [\fI\^slime-mold\^\fP]"
-This should hold the name of a fruit that you enjoy eating.
-It is basically a whimsey that rogue uses in a couple of places.
-.ip "\fBfile\fP [\fI\^~/rogue.save\^\fP]"
-The default file name for saving the game.
-If your phone is hung up by accident,
-rogue will automatically save the game in this file.
-The file name may start with the special character
-.Cs ~
-which expands to be your home directory.
-.sh 1 Scoring
-.pp
-Rogue maintains a list
-of the top scoring people or scores on your machine.
-If you score higher than someone else on this list,
-or better your previous score on the list,
-you will be inserted in the proper place
-under your current name.
-.pp
-If you quit the game, you get out with all of your gold intact.
-If, however, you get killed in the Dungeons of Doom,
-your body is forwarded to your next-of-kin,
-along with 90% of your gold;
-ten percent of your gold is kept by the Dungeons' wizard as a fee\**.
-.(f
-\** The Dungeon's wizard is named Wally the Wonder Badger.
-Invocations should be accompanied by a sizable donation.
-.)f
-This should make you consider whether you want to take one last hit
-at that monster and possibly live,
-or quit and thus stop with whatever you have.
-If you quit, you do get all your gold,
-but if you swing and live, you might find more.
-.pp
-If you just want to see what the current top players/games list is,
-you can type
-.ti +1i
-.nf
-% rogue \-s
-.br
-.sh 1 Acknowledgements
-.pp
-Rogue was originally conceived of by Glenn Wichman and Michael Toy.
-Ken Arnold and Michael Toy then smoothed out the user interface,
-and added jillions of new features.
-We would like to thank
-Bob Arnold,
-Michelle Busch,
-Andy Hatcher,
-Kipp Hickman,
-Mark Horton,
-Daniel Jensen,
-Bill Joy,
-Joe Kalash,
-Steve Maurer,
-Marty McNary,
-Jan Miller,
-and
-Scott Nelson
-for their ideas and assistance;
-and also the teeming multitudes
-who graciously ignored work, school, and social life to play rogue
-and send us bugs, complaints, suggestions, and just plain flames.
-And also Mom.
-.pp
-The public domain version of rogue now distributed with Berkeley UNIX
-was written by Timothy Stoehr.