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-rw-r--r--rogue/machdep.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/rogue/machdep.c b/rogue/machdep.c
index 332dc127..200b7d96 100644
--- a/rogue/machdep.c
+++ b/rogue/machdep.c
@@ -1,4 +1,4 @@
-/* $NetBSD: machdep.c,v 1.13 2005/02/15 12:56:20 jsm Exp $ */
+/* $NetBSD: machdep.c,v 1.14 2006/04/24 19:00:30 snj Exp $ */
/*
* Copyright (c) 1988, 1993
@@ -37,7 +37,7 @@
#if 0
static char sccsid[] = "@(#)machdep.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: machdep.c,v 1.13 2005/02/15 12:56:20 jsm Exp $");
+__RCSID("$NetBSD: machdep.c,v 1.14 2006/04/24 19:00:30 snj Exp $");
#endif
#endif /* not lint */
@@ -396,7 +396,7 @@ md_malloc(n)
/* md_gseed() (Get Seed)
*
* This function returns a seed for the random number generator (RNG). This
- * seed causes the RNG to begin generating numbers at some point in it's
+ * seed causes the RNG to begin generating numbers at some point in its
* sequence. Without a random seed, the RNG will generate the same set
* of numbers, and every game will start out exactly the same way. A good
* number to use is the process id, given by getpid() on most UNIX systems.