summaryrefslogtreecommitdiffstats
path: root/rogue/object.c
diff options
context:
space:
mode:
Diffstat (limited to 'rogue/object.c')
-rw-r--r--rogue/object.c35
1 files changed, 23 insertions, 12 deletions
diff --git a/rogue/object.c b/rogue/object.c
index 0f475613..9897ec6a 100644
--- a/rogue/object.c
+++ b/rogue/object.c
@@ -1,4 +1,4 @@
-/* $NetBSD: object.c,v 1.13 2008/01/14 03:50:02 dholland Exp $ */
+/* $NetBSD: object.c,v 1.14 2009/08/12 08:44:45 dholland Exp $ */
/*
* Copyright (c) 1988, 1993
@@ -37,7 +37,7 @@
#if 0
static char sccsid[] = "@(#)object.c 8.1 (Berkeley) 5/31/93";
#else
-__RCSID("$NetBSD: object.c,v 1.13 2008/01/14 03:50:02 dholland Exp $");
+__RCSID("$NetBSD: object.c,v 1.14 2009/08/12 08:44:45 dholland Exp $");
#endif
#endif /* not lint */
@@ -162,6 +162,17 @@ struct id id_rings[RINGS] = {
{270, "", "of searching ",0},
};
+static void gr_armor(object *);
+static void gr_potion(object *);
+static void gr_scroll(object *);
+static void gr_wand(object *);
+static void gr_weapon(object *, int);
+static unsigned short gr_what_is(void);
+static void make_party(void);
+static void plant_gold(short, short, boolean);
+static void put_gold(void);
+static void rand_place(object *);
+
void
put_objects(void)
{
@@ -185,7 +196,7 @@ put_objects(void)
put_gold();
}
-void
+static void
put_gold(void)
{
short i, j;
@@ -215,7 +226,7 @@ put_gold(void)
}
}
-void
+static void
plant_gold(short row, short col, boolean is_maze)
{
object *obj;
@@ -379,7 +390,7 @@ gr_object(void)
return(obj);
}
-unsigned short
+static unsigned short
gr_what_is(void)
{
short percent;
@@ -405,7 +416,7 @@ gr_what_is(void)
return(what_is);
}
-void
+static void
gr_scroll(object *obj)
{
short percent;
@@ -443,7 +454,7 @@ gr_scroll(object *obj)
}
}
-void
+static void
gr_potion(object *obj)
{
short percent;
@@ -483,7 +494,7 @@ gr_potion(object *obj)
}
}
-void
+static void
gr_weapon(object *obj, int assign_wk)
{
short percent;
@@ -547,7 +558,7 @@ gr_weapon(object *obj, int assign_wk)
}
}
-void
+static void
gr_armor(object *obj)
{
short percent;
@@ -573,7 +584,7 @@ gr_armor(object *obj)
}
}
-void
+static void
gr_wand(object *obj)
{
obj->what_is = WAND;
@@ -640,7 +651,7 @@ free_object(object *obj)
free_list = obj;
}
-void
+static void
make_party(void)
{
short n;
@@ -702,7 +713,7 @@ put_amulet(void)
rand_place(obj);
}
-void
+static void
rand_place(object *obj)
{
short row, col;