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+/*
+ * Copyright (c) 1988 The Regents of the University of California.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Timothy C. Stoehr.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)pack.c 5.3 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+/*
+ * pack.c
+ *
+ * This source herein may be modified and/or distributed by anybody who
+ * so desires, with the following restrictions:
+ * 1.) No portion of this notice shall be removed.
+ * 2.) Credit shall not be taken for the creation of this source.
+ * 3.) This code is not to be traded, sold, or used for personal
+ * gain or profit.
+ *
+ */
+
+#include "rogue.h"
+
+char *curse_message = "you can't, it appears to be cursed";
+
+extern short levitate;
+
+object *
+add_to_pack(obj, pack, condense)
+object *obj, *pack;
+{
+ object *op;
+
+ if (condense) {
+ if (op = check_duplicate(obj, pack)) {
+ free_object(obj);
+ return(op);
+ } else {
+ obj->ichar = next_avail_ichar();
+ }
+ }
+ if (pack->next_object == 0) {
+ pack->next_object = obj;
+ } else {
+ op = pack->next_object;
+
+ while (op->next_object) {
+ op = op->next_object;
+ }
+ op->next_object = obj;
+ }
+ obj->next_object = 0;
+ return(obj);
+}
+
+take_from_pack(obj, pack)
+object *obj, *pack;
+{
+ while (pack->next_object != obj) {
+ pack = pack->next_object;
+ }
+ pack->next_object = pack->next_object->next_object;
+}
+
+/* Note: *status is set to 0 if the rogue attempts to pick up a scroll
+ * of scare-monster and it turns to dust. *status is otherwise set to 1.
+ */
+
+object *
+pick_up(row, col, status)
+short *status;
+{
+ object *obj;
+
+ *status = 1;
+
+ if (levitate) {
+ message("you're floating in the air!", 0);
+ return((object *) 0);
+ }
+ obj = object_at(&level_objects, row, col);
+ if (!obj) {
+ message("pick_up(): inconsistent", 1);
+ return(obj);
+ }
+ if ( (obj->what_is == SCROL) &&
+ (obj->which_kind == SCARE_MONSTER) &&
+ obj->picked_up) {
+ message("the scroll turns to dust as you pick it up", 0);
+ dungeon[row][col] &= (~OBJECT);
+ vanish(obj, 0, &level_objects);
+ *status = 0;
+ if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
+ id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
+ }
+ return((object *) 0);
+ }
+ if (obj->what_is == GOLD) {
+ rogue.gold += obj->quantity;
+ dungeon[row][col] &= ~(OBJECT);
+ take_from_pack(obj, &level_objects);
+ print_stats(STAT_GOLD);
+ return(obj); /* obj will be free_object()ed in caller */
+ }
+ if (pack_count(obj) >= MAX_PACK_COUNT) {
+ message("pack too full", 1);
+ return((object *) 0);
+ }
+ dungeon[row][col] &= ~(OBJECT);
+ take_from_pack(obj, &level_objects);
+ obj = add_to_pack(obj, &rogue.pack, 1);
+ obj->picked_up = 1;
+ return(obj);
+}
+
+drop()
+{
+ object *obj, *new;
+ short ch;
+ char desc[DCOLS];
+
+ if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
+ message("there's already something there", 0);
+ return;
+ }
+ if (!rogue.pack.next_object) {
+ message("you have nothing to drop", 0);
+ return;
+ }
+ if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
+ return;
+ }
+ if (!(obj = get_letter_object(ch))) {
+ message("no such item.", 0);
+ return;
+ }
+ if (obj->in_use_flags & BEING_WIELDED) {
+ if (obj->is_cursed) {
+ message(curse_message, 0);
+ return;
+ }
+ unwield(rogue.weapon);
+ } else if (obj->in_use_flags & BEING_WORN) {
+ if (obj->is_cursed) {
+ message(curse_message, 0);
+ return;
+ }
+ mv_aquatars();
+ unwear(rogue.armor);
+ print_stats(STAT_ARMOR);
+ } else if (obj->in_use_flags & ON_EITHER_HAND) {
+ if (obj->is_cursed) {
+ message(curse_message, 0);
+ return;
+ }
+ un_put_on(obj);
+ }
+ obj->row = rogue.row;
+ obj->col = rogue.col;
+
+ if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
+ obj->quantity--;
+ new = alloc_object();
+ *new = *obj;
+ new->quantity = 1;
+ obj = new;
+ } else {
+ obj->ichar = 'L';
+ take_from_pack(obj, &rogue.pack);
+ }
+ place_at(obj, rogue.row, rogue.col);
+ (void) strcpy(desc, "dropped ");
+ get_desc(obj, desc+8);
+ message(desc, 0);
+ (void) reg_move();
+}
+
+object *
+check_duplicate(obj, pack)
+object *obj, *pack;
+{
+ object *op;
+
+ if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
+ return(0);
+ }
+ if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
+ return(0);
+ }
+ op = pack->next_object;
+
+ while (op) {
+ if ((op->what_is == obj->what_is) &&
+ (op->which_kind == obj->which_kind)) {
+
+ if ((obj->what_is != WEAPON) ||
+ ((obj->what_is == WEAPON) &&
+ ((obj->which_kind == ARROW) ||
+ (obj->which_kind == DAGGER) ||
+ (obj->which_kind == DART) ||
+ (obj->which_kind == SHURIKEN)) &&
+ (obj->quiver == op->quiver))) {
+ op->quantity += obj->quantity;
+ return(op);
+ }
+ }
+ op = op->next_object;
+ }
+ return(0);
+}
+
+next_avail_ichar()
+{
+ register object *obj;
+ register i;
+ boolean ichars[26];
+
+ for (i = 0; i < 26; i++) {
+ ichars[i] = 0;
+ }
+ obj = rogue.pack.next_object;
+ while (obj) {
+ ichars[(obj->ichar - 'a')] = 1;
+ obj = obj->next_object;
+ }
+ for (i = 0; i < 26; i++) {
+ if (!ichars[i]) {
+ return(i + 'a');
+ }
+ }
+ return('?');
+}
+
+wait_for_ack()
+{
+ while (rgetchar() != ' ') ;
+}
+
+pack_letter(prompt, mask)
+char *prompt;
+unsigned short mask;
+{
+ short ch;
+ unsigned short tmask = mask;
+
+ if (!mask_pack(&rogue.pack, mask)) {
+ message("nothing appropriate", 0);
+ return(CANCEL);
+ }
+ for (;;) {
+
+ message(prompt, 0);
+
+ for (;;) {
+ ch = rgetchar();
+ if (!is_pack_letter(&ch, &mask)) {
+ sound_bell();
+ } else {
+ break;
+ }
+ }
+
+ if (ch == LIST) {
+ check_message();
+ inventory(&rogue.pack, mask);
+ } else {
+ break;
+ }
+ mask = tmask;
+ }
+ check_message();
+ return(ch);
+}
+
+take_off()
+{
+ char desc[DCOLS];
+ object *obj;
+
+ if (rogue.armor) {
+ if (rogue.armor->is_cursed) {
+ message(curse_message, 0);
+ } else {
+ mv_aquatars();
+ obj = rogue.armor;
+ unwear(rogue.armor);
+ (void) strcpy(desc, "was wearing ");
+ get_desc(obj, desc+12);
+ message(desc, 0);
+ print_stats(STAT_ARMOR);
+ (void) reg_move();
+ }
+ } else {
+ message("not wearing any", 0);
+ }
+}
+
+wear()
+{
+ short ch;
+ register object *obj;
+ char desc[DCOLS];
+
+ if (rogue.armor) {
+ message("your already wearing some", 0);
+ return;
+ }
+ ch = pack_letter("wear what?", ARMOR);
+
+ if (ch == CANCEL) {
+ return;
+ }
+ if (!(obj = get_letter_object(ch))) {
+ message("no such item.", 0);
+ return;
+ }
+ if (obj->what_is != ARMOR) {
+ message("you can't wear that", 0);
+ return;
+ }
+ obj->identified = 1;
+ (void) strcpy(desc, "wearing ");
+ get_desc(obj, desc + 8);
+ message(desc, 0);
+ do_wear(obj);
+ print_stats(STAT_ARMOR);
+ (void) reg_move();
+}
+
+unwear(obj)
+object *obj;
+{
+ if (obj) {
+ obj->in_use_flags &= (~BEING_WORN);
+ }
+ rogue.armor = (object *) 0;
+}
+
+do_wear(obj)
+object *obj;
+{
+ rogue.armor = obj;
+ obj->in_use_flags |= BEING_WORN;
+ obj->identified = 1;
+}
+
+wield()
+{
+ short ch;
+ register object *obj;
+ char desc[DCOLS];
+
+ if (rogue.weapon && rogue.weapon->is_cursed) {
+ message(curse_message, 0);
+ return;
+ }
+ ch = pack_letter("wield what?", WEAPON);
+
+ if (ch == CANCEL) {
+ return;
+ }
+ if (!(obj = get_letter_object(ch))) {
+ message("No such item.", 0);
+ return;
+ }
+ if (obj->what_is & (ARMOR | RING)) {
+ sprintf(desc, "you can't wield %s",
+ ((obj->what_is == ARMOR) ? "armor" : "rings"));
+ message(desc, 0);
+ return;
+ }
+ if (obj->in_use_flags & BEING_WIELDED) {
+ message("in use", 0);
+ } else {
+ unwield(rogue.weapon);
+ (void) strcpy(desc, "wielding ");
+ get_desc(obj, desc + 9);
+ message(desc, 0);
+ do_wield(obj);
+ (void) reg_move();
+ }
+}
+
+do_wield(obj)
+object *obj;
+{
+ rogue.weapon = obj;
+ obj->in_use_flags |= BEING_WIELDED;
+}
+
+unwield(obj)
+object *obj;
+{
+ if (obj) {
+ obj->in_use_flags &= (~BEING_WIELDED);
+ }
+ rogue.weapon = (object *) 0;
+}
+
+call_it()
+{
+ short ch;
+ register object *obj;
+ struct id *id_table;
+ char buf[MAX_TITLE_LENGTH+2];
+
+ ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
+
+ if (ch == CANCEL) {
+ return;
+ }
+ if (!(obj = get_letter_object(ch))) {
+ message("no such item.", 0);
+ return;
+ }
+ if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
+ message("surely you already know what that's called", 0);
+ return;
+ }
+ id_table = get_id_table(obj);
+
+ if (get_input_line("call it:","",buf,id_table[obj->which_kind].title,1,1)) {
+ id_table[obj->which_kind].id_status = CALLED;
+ (void) strcpy(id_table[obj->which_kind].title, buf);
+ }
+}
+
+pack_count(new_obj)
+object *new_obj;
+{
+ object *obj;
+ short count = 0;
+
+ obj = rogue.pack.next_object;
+
+ while (obj) {
+ if (obj->what_is != WEAPON) {
+ count += obj->quantity;
+ } else if (!new_obj) {
+ count++;
+ } else if ((new_obj->what_is != WEAPON) ||
+ ((obj->which_kind != ARROW) &&
+ (obj->which_kind != DAGGER) &&
+ (obj->which_kind != DART) &&
+ (obj->which_kind != SHURIKEN)) ||
+ (new_obj->which_kind != obj->which_kind) ||
+ (obj->quiver != new_obj->quiver)) {
+ count++;
+ }
+ obj = obj->next_object;
+ }
+ return(count);
+}
+
+boolean
+mask_pack(pack, mask)
+object *pack;
+unsigned short mask;
+{
+ while (pack->next_object) {
+ pack = pack->next_object;
+ if (pack->what_is & mask) {
+ return(1);
+ }
+ }
+ return(0);
+}
+
+is_pack_letter(c, mask)
+short *c;
+unsigned short *mask;
+{
+ if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
+ (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
+ switch(*c) {
+ case '?':
+ *mask = SCROL;
+ break;
+ case '!':
+ *mask = POTION;
+ break;
+ case ':':
+ *mask = FOOD;
+ break;
+ case ')':
+ *mask = WEAPON;
+ break;
+ case ']':
+ *mask = ARMOR;
+ break;
+ case '/':
+ *mask = WAND;
+ break;
+ case '=':
+ *mask = RING;
+ break;
+ case ',':
+ *mask = AMULET;
+ break;
+ }
+ *c = LIST;
+ return(1);
+ }
+ return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
+}
+
+has_amulet()
+{
+ return(mask_pack(&rogue.pack, AMULET));
+}
+
+kick_into_pack()
+{
+ object *obj;
+ char desc[DCOLS];
+ short n, stat;
+
+ if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
+ message("nothing here", 0);
+ } else {
+ if (obj = pick_up(rogue.row, rogue.col, &stat)) {
+ get_desc(obj, desc);
+ if (obj->what_is == GOLD) {
+ message(desc, 0);
+ free_object(obj);
+ } else {
+ n = strlen(desc);
+ desc[n] = '(';
+ desc[n+1] = obj->ichar;
+ desc[n+2] = ')';
+ desc[n+3] = 0;
+ message(desc, 0);
+ }
+ }
+ if (obj || (!stat)) {
+ (void) reg_move();
+ }
+ }
+}