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+/*
+ * Copyright (c) 1988 The Regents of the University of California.
+ * All rights reserved.
+ *
+ * This code is derived from software contributed to Berkeley by
+ * Timothy C. Stoehr.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)throw.c 5.3 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+/*
+ * throw.c
+ *
+ * This source herein may be modified and/or distributed by anybody who
+ * so desires, with the following restrictions:
+ * 1.) No portion of this notice shall be removed.
+ * 2.) Credit shall not be taken for the creation of this source.
+ * 3.) This code is not to be traded, sold, or used for personal
+ * gain or profit.
+ *
+ */
+
+#include "rogue.h"
+
+extern short cur_room;
+extern char *curse_message;
+extern char hit_message[];
+
+throw()
+{
+ short wch, d;
+ boolean first_miss = 1;
+ object *weapon;
+ short dir, row, col;
+ object *monster;
+
+ while (!is_direction(dir = rgetchar(), &d)) {
+ sound_bell();
+ if (first_miss) {
+ message("direction? ", 0);
+ first_miss = 0;
+ }
+ }
+ check_message();
+ if (dir == CANCEL) {
+ return;
+ }
+ if ((wch = pack_letter("throw what?", WEAPON)) == CANCEL) {
+ return;
+ }
+ check_message();
+
+ if (!(weapon = get_letter_object(wch))) {
+ message("no such item.", 0);
+ return;
+ }
+ if ((weapon->in_use_flags & BEING_USED) && weapon->is_cursed) {
+ message(curse_message, 0);
+ return;
+ }
+ row = rogue.row; col = rogue.col;
+
+ if ((weapon->in_use_flags & BEING_WIELDED) && (weapon->quantity <= 1)) {
+ unwield(rogue.weapon);
+ } else if (weapon->in_use_flags & BEING_WORN) {
+ mv_aquatars();
+ unwear(rogue.armor);
+ print_stats(STAT_ARMOR);
+ } else if (weapon->in_use_flags & ON_EITHER_HAND) {
+ un_put_on(weapon);
+ }
+ monster = get_thrown_at_monster(weapon, d, &row, &col);
+ mvaddch(rogue.row, rogue.col, rogue.fchar);
+ refresh();
+
+ if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))){
+ mvaddch(row, col, get_dungeon_char(row, col));
+ }
+ if (monster) {
+ wake_up(monster);
+ check_gold_seeker(monster);
+
+ if (!throw_at_monster(monster, weapon)) {
+ flop_weapon(weapon, row, col);
+ }
+ } else {
+ flop_weapon(weapon, row, col);
+ }
+ vanish(weapon, 1, &rogue.pack);
+}
+
+throw_at_monster(monster, weapon)
+object *monster, *weapon;
+{
+ short damage, hit_chance;
+ short t;
+
+ hit_chance = get_hit_chance(weapon);
+ damage = get_weapon_damage(weapon);
+ if ((weapon->which_kind == ARROW) &&
+ (rogue.weapon && (rogue.weapon->which_kind == BOW))) {
+ damage += get_weapon_damage(rogue.weapon);
+ damage = ((damage * 2) / 3);
+ hit_chance += (hit_chance / 3);
+ } else if ((weapon->in_use_flags & BEING_WIELDED) &&
+ ((weapon->which_kind == DAGGER) ||
+ (weapon->which_kind == SHURIKEN) ||
+ (weapon->which_kind == DART))) {
+ damage = ((damage * 3) / 2);
+ hit_chance += (hit_chance / 3);
+ }
+ t = weapon->quantity;
+ weapon->quantity = 1;
+ sprintf(hit_message, "the %s", name_of(weapon));
+ weapon->quantity = t;
+
+ if (!rand_percent(hit_chance)) {
+ (void) strcat(hit_message, "misses ");
+ return(0);
+ }
+ s_con_mon(monster);
+ (void) strcat(hit_message, "hit ");
+ (void) mon_damage(monster, damage);
+ return(1);
+}
+
+object *
+get_thrown_at_monster(obj, dir, row, col)
+object *obj;
+short dir;
+short *row, *col;
+{
+ short orow, ocol;
+ short i, ch;
+
+ orow = *row; ocol = *col;
+
+ ch = get_mask_char(obj->what_is);
+
+ for (i = 0; i < 24; i++) {
+ get_dir_rc(dir, row, col, 0);
+ if ( (((*col <= 0) || (*col >= DCOLS-1)) ||
+ (dungeon[*row][*col] == NOTHING)) ||
+ ((dungeon[*row][*col] & (HORWALL | VERTWALL | HIDDEN)) &&
+ (!(dungeon[*row][*col] & TRAP)))) {
+ *row = orow;
+ *col = ocol;
+ return(0);
+ }
+ if ((i != 0) && rogue_can_see(orow, ocol)) {
+ mvaddch(orow, ocol, get_dungeon_char(orow, ocol));
+ }
+ if (rogue_can_see(*row, *col)) {
+ if (!(dungeon[*row][*col] & MONSTER)) {
+ mvaddch(*row, *col, ch);
+ }
+ refresh();
+ }
+ orow = *row; ocol = *col;
+ if (dungeon[*row][*col] & MONSTER) {
+ if (!imitating(*row, *col)) {
+ return(object_at(&level_monsters, *row, *col));
+ }
+ }
+ if (dungeon[*row][*col] & TUNNEL) {
+ i += 2;
+ }
+ }
+ return(0);
+}
+
+flop_weapon(weapon, row, col)
+object *weapon;
+short row, col;
+{
+ object *new_weapon, *monster;
+ short i = 0;
+ char msg[80];
+ boolean found = 0;
+ short mch, dch;
+ unsigned short mon;
+
+ while ((i < 9) && dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER)) {
+ rand_around(i++, &row, &col);
+ if ((row > (DROWS-2)) || (row < MIN_ROW) ||
+ (col > (DCOLS-1)) || (col < 0) || (!dungeon[row][col]) ||
+ (dungeon[row][col] & ~(FLOOR | TUNNEL | DOOR | MONSTER))) {
+ continue;
+ }
+ found = 1;
+ break;
+ }
+
+ if (found || (i == 0)) {
+ new_weapon = alloc_object();
+ *new_weapon = *weapon;
+ new_weapon->in_use_flags = NOT_USED;
+ new_weapon->quantity = 1;
+ new_weapon->ichar = 'L';
+ place_at(new_weapon, row, col);
+ if (rogue_can_see(row, col) &&
+ ((row != rogue.row) || (col != rogue.col))) {
+ mon = dungeon[row][col] & MONSTER;
+ dungeon[row][col] &= (~MONSTER);
+ dch = get_dungeon_char(row, col);
+ if (mon) {
+ mch = mvinch(row, col);
+ if (monster = object_at(&level_monsters, row, col)) {
+ monster->trail_char = dch;
+ }
+ if ((mch < 'A') || (mch > 'Z')) {
+ mvaddch(row, col, dch);
+ }
+ } else {
+ mvaddch(row, col, dch);
+ }
+ dungeon[row][col] |= mon;
+ }
+ } else {
+ short t;
+
+ t = weapon->quantity;
+ weapon->quantity = 1;
+ sprintf(msg, "the %svanishes as it hits the ground",
+ name_of(weapon));
+ weapon->quantity = t;
+ message(msg, 0);
+ }
+}
+
+rand_around(i, r, c)
+short i, *r, *c;
+{
+ static char* pos = "\010\007\001\003\004\005\002\006\0";
+ static short row, col;
+ short j;
+
+ if (i == 0) {
+ short x, y, o, t;
+
+ row = *r;
+ col = *c;
+
+ o = get_rand(1, 8);
+
+ for (j = 0; j < 5; j++) {
+ x = get_rand(0, 8);
+ y = (x + o) % 9;
+ t = pos[x];
+ pos[x] = pos[y];
+ pos[y] = t;
+ }
+ }
+ switch((short)pos[i]) {
+ case 0:
+ *r = row + 1;
+ *c = col + 1;
+ break;
+ case 1:
+ *r = row + 1;
+ *c = col - 1;
+ break;
+ case 2:
+ *r = row - 1;
+ *c = col + 1;
+ break;
+ case 3:
+ *r = row - 1;
+ *c = col - 1;
+ break;
+ case 4:
+ *r = row;
+ *c = col + 1;
+ break;
+ case 5:
+ *r = row + 1;
+ *c = col;
+ break;
+ case 6:
+ *r = row;
+ *c = col;
+ break;
+ case 7:
+ *r = row - 1;
+ *c = col;
+ break;
+ case 8:
+ *r = row;
+ *c = col - 1;
+ break;
+ }
+}