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+/*
+ * Copyright (c) 1983 Regents of the University of California.
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * 3. All advertising materials mentioning features or use of this software
+ * must display the following acknowledgement:
+ * This product includes software developed by the University of
+ * California, Berkeley and its contributors.
+ * 4. Neither the name of the University nor the names of its contributors
+ * may be used to endorse or promote products derived from this software
+ * without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
+ * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
+ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
+ * SUCH DAMAGE.
+ */
+
+#ifndef lint
+static char sccsid[] = "@(#)assorted.c 5.4 (Berkeley) 6/1/90";
+#endif /* not lint */
+
+#include "externs.h"
+
+table(rig, shot, hittable, on, from, roll)
+struct ship *on, *from;
+int rig, shot, hittable, roll;
+{
+ register int hhits = 0, chits = 0, ghits = 0, rhits = 0;
+ int Ghit = 0, Hhit = 0, Rhit = 0, Chit = 0;
+ int guns, car, pc, hull;
+ int crew[3];
+ register int n;
+ int rigg[4];
+ char *message;
+ struct Tables *tp;
+
+ pc = on->file->pcrew;
+ hull = on->specs->hull;
+ crew[0] = on->specs->crew1;
+ crew[1] = on->specs->crew2;
+ crew[2] = on->specs->crew3;
+ rigg[0] = on->specs->rig1;
+ rigg[1] = on->specs->rig2;
+ rigg[2] = on->specs->rig3;
+ rigg[3] = on->specs->rig4;
+ if (shot == L_GRAPE)
+ Chit = chits = hittable;
+ else {
+ tp = &(rig ? RigTable : HullTable)[hittable][roll-1];
+ Chit = chits = tp->C;
+ Rhit = rhits = tp->R;
+ Hhit = hhits = tp->H;
+ Ghit = ghits = tp->G;
+ if (on->file->FS)
+ rhits *= 2;
+ if (shot == L_CHAIN) {
+ Ghit = ghits = 0;
+ Hhit = hhits = 0;
+ }
+ }
+ if (on->file->captured != 0) {
+ pc -= (chits + 1) / 2;
+ chits /= 2;
+ }
+ for (n = 0; n < 3; n++)
+ if (chits > crew[n]) {
+ chits -= crew[n];
+ crew[n] = 0;
+ } else {
+ crew[n] -= chits;
+ chits = 0;
+ }
+ for (n = 0; n < 3; n++)
+ if (rhits > rigg[n]){
+ rhits -= rigg[n];
+ rigg[n] = 0;
+ } else {
+ rigg[n] -= rhits;
+ rhits = 0;
+ }
+ if (rigg[3] != -1 && rhits > rigg[3]) {
+ rhits -= rigg[3];
+ rigg[3] = 0;
+ } else if (rigg[3] != -1) {
+ rigg[3] -= rhits;
+ }
+ if (rig && !rigg[2] && (!rigg[3] || rigg[3] == -1))
+ makesignal(on, "dismasted!", (struct ship *)0);
+ if (portside(from, on, 0)) {
+ guns = on->specs->gunR;
+ car = on->specs->carR;
+ } else {
+ guns = on->specs->gunL;
+ car = on->specs->carL;
+ }
+ if (ghits > car) {
+ ghits -= car;
+ car = 0;
+ } else {
+ car -= ghits;
+ ghits = 0;
+ }
+ if (ghits > guns){
+ ghits -= guns;
+ guns = 0;
+ } else {
+ guns -= ghits;
+ ghits = 0;
+ }
+ hull -= ghits;
+ if (Ghit)
+ Write(portside(from, on, 0) ? W_GUNR : W_GUNL,
+ on, 0, guns, car, 0, 0);
+ hull -= hhits;
+ hull = hull < 0 ? 0 : hull;
+ if (on->file->captured != 0 && Chit)
+ Write(W_PCREW, on, 0, pc, 0, 0, 0);
+ if (Hhit)
+ Write(W_HULL, on, 0, hull, 0, 0, 0);
+ if (Chit)
+ Write(W_CREW, on, 0, crew[0], crew[1], crew[2], 0);
+ if (Rhit)
+ Write(W_RIGG, on, 0, rigg[0], rigg[1], rigg[2], rigg[3]);
+ switch (shot) {
+ case L_ROUND:
+ message = "firing round shot on %s (%c%c)";
+ break;
+ case L_GRAPE:
+ message = "firing grape shot on %s (%c%c)";
+ break;
+ case L_CHAIN:
+ message = "firing chain shot on %s (%c%c)";
+ break;
+ case L_DOUBLE:
+ message = "firing double shot on %s (%c%c)";
+ break;
+ case L_EXPLODE:
+ message = "exploding shot on %s (%c%c)";
+ }
+ makesignal(from, message, on);
+ if (roll == 6 && rig) {
+ switch(Rhit) {
+ case 0:
+ message = "fore topsail sheets parted";
+ break;
+ case 1:
+ message = "mizzen shrouds parted";
+ break;
+ case 2:
+ message = "main topsail yard shot away";
+ break;
+ case 4:
+ message = "fore topmast and foremast shrouds shot away";
+ break;
+ case 5:
+ message = "mizzen mast and yard shot through";
+ break;
+ case 6:
+ message = "foremast and spritsail yard shattered";
+ break;
+ case 7:
+ message = "main topmast and mizzen mast shattered";
+ break;
+ }
+ makesignal(on, message, (struct ship *)0);
+ } else if (roll == 6) {
+ switch (Hhit) {
+ case 0:
+ message = "anchor cables severed";
+ break;
+ case 1:
+ message = "two anchor stocks shot away";
+ break;
+ case 2:
+ message = "quarterdeck bulwarks damaged";
+ break;
+ case 3:
+ message = "three gun ports shot away";
+ break;
+ case 4:
+ message = "four guns dismounted";
+ break;
+ case 5:
+ message = "rudder cables shot through";
+ Write(W_TA, on, 0, 0, 0, 0, 0);
+ break;
+ case 6:
+ message = "shot holes below the water line";
+ break;
+ }
+ makesignal(on, message, (struct ship *)0);
+ }
+ /*
+ if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
+ on->specs->qual--;
+ if (on->specs->qual <= 0) {
+ makesignal(on, "crew mutinying!", (struct ship *)0);
+ on->specs->qual = 5;
+ Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);
+ } else
+ makesignal(on, "crew demoralized", (struct ship *)0);
+ Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);
+ }
+ */
+ if (!hull)
+ strike(on, from);
+}
+
+Cleansnag(from, to, all, flag)
+register struct ship *from, *to;
+char all, flag;
+{
+ if (flag & 1) {
+ Write(W_UNGRAP, from, 0, to->file->index, all, 0, 0);
+ Write(W_UNGRAP, to, 0, from->file->index, all, 0, 0);
+ }
+ if (flag & 2) {
+ Write(W_UNFOUL, from, 0, to->file->index, all, 0, 0);
+ Write(W_UNFOUL, to, 0, from->file->index, all, 0, 0);
+ }
+ if (!snagged2(from, to)) {
+ if (!snagged(from)) {
+ unboard(from, from, 1); /* defense */
+ unboard(from, from, 0); /* defense */
+ } else
+ unboard(from, to, 0); /* offense */
+ if (!snagged(to)) {
+ unboard(to, to, 1); /* defense */
+ unboard(to, to, 0); /* defense */
+ } else
+ unboard(to, from, 0); /* offense */
+ }
+}
+
+strike(ship, from)
+register struct ship *ship, *from;
+{
+ int points;
+
+ if (ship->file->struck)
+ return;
+ Write(W_STRUCK, ship, 0, 1, 0, 0, 0);
+ points = ship->specs->pts + from->file->points;
+ Write(W_POINTS, from, 0, points, 0, 0, 0);
+ unboard(ship, ship, 0); /* all offense */
+ unboard(ship, ship, 1); /* all defense */
+ switch (die()) {
+ case 3:
+ case 4: /* ship may sink */
+ Write(W_SINK, ship, 0, 1, 0, 0, 0);
+ break;
+ case 5:
+ case 6: /* ship may explode */
+ Write(W_EXPLODE, ship, 0, 1, 0, 0, 0);
+ break;
+ }
+ Write(W_SIGNAL, ship, 1, (int) "striking her colours!", 0, 0, 0);
+}