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Diffstat (limited to 'snake/snake/snake.6')
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diff --git a/snake/snake/snake.6 b/snake/snake/snake.6 new file mode 100644 index 00000000..5251f1a9 --- /dev/null +++ b/snake/snake/snake.6 @@ -0,0 +1,113 @@ +.\" Copyright (c) 1980 The Regents of the University of California. +.\" All rights reserved. +.\" +.\" Redistribution and use in source and binary forms, with or without +.\" modification, are permitted provided that the following conditions +.\" are met: +.\" 1. Redistributions of source code must retain the above copyright +.\" notice, this list of conditions and the following disclaimer. +.\" 2. Redistributions in binary form must reproduce the above copyright +.\" notice, this list of conditions and the following disclaimer in the +.\" documentation and/or other materials provided with the distribution. +.\" 3. All advertising materials mentioning features or use of this software +.\" must display the following acknowledgement: +.\" This product includes software developed by the University of +.\" California, Berkeley and its contributors. +.\" 4. Neither the name of the University nor the names of its contributors +.\" may be used to endorse or promote products derived from this software +.\" without specific prior written permission. +.\" +.\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND +.\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +.\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +.\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE +.\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +.\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS +.\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) +.\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT +.\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY +.\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF +.\" SUCH DAMAGE. +.\" +.\" @(#)snake.6 6.4 (Berkeley) 6/23/90 +.\" +.TH SNAKE 6 "June 23, 1990" +.UC 4 +.SH NAME +snake, snscore \- display chase game +.SH SYNOPSIS +.B snake +[ +.B -w width +] [ +.B -l length +] +.br +.B snscore +.SH DESCRIPTION +Snake is a display-based game which must be played on a CRT terminal. +The object of the game is to make as much money as possible without +getting eaten by the snake. The +.B \-l +and +.B \-w +options allow you to specify the length and width of the field. +By default the entire screen (except for the last column) is used. +.PP +You are represented on the screen by an I. +The snake is 6 squares long and is represented by S's. +The money is $, and an exit is #. +Your score is posted in the upper left hand corner. +.PP +You can move around using the same conventions as vi(1), +the h, j, k, and l keys work, as do the arrow keys. +Other possibilities include: +.IP sefc +These keys are like hjkl but form a directed pad around the d key. +.IP HJKL +These keys move you all the way in the indicated direction to the +same row or column as the money. This does +.I not +let you jump away from the snake, but rather saves you from having +to type a key repeatedly. The snake still gets all his turns. +.IP SEFC +Likewise for the upper case versions on the left. +.IP ATPB +These keys move you to the four edges of the screen. +Their position on the keyboard is the mnemonic, e.g. +P is at the far right of the keyboard. +.IP x +This lets you quit the game at any time. +.IP p +Points in a direction you might want to go. +.IP w +Space warp to get out of tight squeezes, at a price. +.PP +To earn money, move to the same square the money is on. +A new $ will appear when you earn the current one. +As you get richer, the snake gets hungrier. +To leave the game, move to the exit (#). +.PP +A record is kept of the personal best score of each player. +Scores are only counted if you leave at the exit, +getting eaten by the snake is worth nothing. +.PP +As in pinball, matching the last digit of your score to the number +which appears after the game is worth a bonus. +.PP +To see who wastes time playing snake, run +.I snscore . +.SH FILES +.nf +.ta \w'/usr/games/lib/snakerawscores 'u +/usr/games/lib/snakerawscores database of personal bests +/usr/games/lib/snake.log log of games played +.DT +.fi +.SH BUGS +.PP +When playing on a small screen, +it's hard to tell when you hit the edge of the screen. +.PP +The scoring function takes into account the size of the screen. +A perfect function to do this equitably has not been devised. |