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* Include system headers before private headers. Avoids various possibledholland2011-07-202-8/+8
* apply some -O0 with gcc 4.5 and vax.mrg2011-07-031-1/+5
* use DBL_MIN from <float.h> instead of a hard coded small value (thatmrg2011-07-031-3/+4
* include sys/time.h earlier (rather than implicitly via fcntl.h) so thatmrg2011-07-021-1/+2
* rename a variable from "time" to "stime" (it's a string)mrg2011-07-021-5/+5
* apply some -Wno-error and/or -fno-strict-aliasing.mrg2011-06-221-1/+6
* Use consistent sign in compare, the function is only called withjoerg2011-05-302-5/+5
* Map RCSID to __RCSIDjoerg2011-05-231-4/+3
* ANSIfyjoerg2011-05-231-22/+13
* Don't use variables as format string.joerg2011-05-231-4/+4
* Kill some pointer indirections. Don't use variables as format strings.joerg2011-05-235-16/+16
* ANSIfyjoerg2011-05-231-8/+3
* #if 0 some unused code.joerg2011-05-231-2/+7
* Don't use variables as format string.joerg2011-05-231-4/+4
* Correctly print variables as strings, not as format string.joerg2011-05-239-30/+32
* Properly print string.joerg2011-05-231-3/+3
* Don't use variables as format strings.joerg2011-05-231-7/+7
* ANSIfyjoerg2011-05-231-5/+3
* Don't use strings from arrays as format string.joerg2011-05-231-4/+4
* Don't use return value of a function as format string.joerg2011-05-231-3/+3
* Bug fix: in a game with 26 planes, the last one to be allocated wouldn'tis2011-02-151-3/+3
* Fix spelling: it's *Jef* Raskin, not Jeff Raskin.dyoung2011-01-243-2/+3
* avoid unnecessary cast (hi wiz)dholland2011-01-051-5/+6
* Fix fd leak in error cases. Found by cppcheck.wiz2011-01-051-12/+12
* Fix realloc error. Found by cppcheck.wiz2011-01-051-3/+7
* Don't use the same name for two parameters.joerg2010-12-081-4/+4
* Use __c99inline from sys/cdefs.hjoerg2010-12-082-42/+1
* Fix a few of the games to use getprogname() in their usage() functions.pgoyette2010-12-054-12/+19
* Since this game is installed as 'boggle', fix the usage() text to match.pgoyette2010-12-051-3/+3
* add one i saw on irc todaypooka2010-11-251-0/+6
* Avoid undefined behavior, from Chris Spiegel in PR 43860.dholland2010-09-261-3/+3
* Rework the game startup so it uses curses nicely. There are now menusdholland2010-08-067-200/+1125
* Don't define esc-[ as a custom key sequence because it steps on vtdholland2010-08-061-3/+5
* Fix some additional typos/grammar slips.dholland2010-05-291-6/+6
* Fix dog-Latin. The plural of wumpus could be wumpi, wumpus, or even wumpora,dholland2010-05-291-5/+5
* Follow the Fundamental Theory of Algebra. Disallow factorising ofjoerg2010-05-152-14/+10
* \\ -> \ejoerg2010-05-141-2/+2
* cast isblank(3)'s argument to unsigned char.tnozaki2010-05-133-9/+9
* rename pollard_pminus1->pollard_rho for consistencydrochner2010-04-281-8/+6
* -Fix an old bug in the "pollard" code: it gets its argument passeddrochner2010-04-271-28/+59
* Document the options that actually exist, instead of some otherdholland2010-04-241-25/+25
* Handle the "diedtime" field of the player log (which is not the highdholland2010-04-241-4/+7
* fflush the score file while signals are blocked to decrease the chance ofdholland2010-04-241-2/+3
* fix an obvious flaw in bounds check: the array of precomputed primesdrochner2010-04-221-4/+5
* Add backslash before a dash to get a minus.wiz2010-04-221-3/+3
* Sync with reality. Bump date.dholland2010-04-221-11/+27
* handle ctime returning NULL.christos2010-04-041-5/+12
* ctime can return NULL.christos2010-04-021-5/+9
* fix typo.christos2010-04-021-3/+3
* handle ctime returning NULL.christos2010-04-021-6/+3