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* Fix merge conflictsHEADtrunkCameron Katri2021-05-054-9/+9
* games: remove trailing whitespace in *.c and *.hrillig2021-05-05120-1799/+1799
* countmail: remove outdated commentsrillig2021-05-051-22/+3
* fish: remove trailing whitespacerillig2021-05-051-6/+6
* fish: use arc4random_uniform for drawing random numbersrillig2021-05-051-25/+10
* fish: remove modulo bias from random number generationrillig2021-05-051-3/+8
* cgram: rename local functionsrillig2021-05-051-7/+7
* caesar: WARNS=6, strict bool moderillig2021-05-051-6/+6
* cgram: in hinting mode, show all correct characters in bold facerillig2021-05-052-7/+6
* Merge upstream (can't test, hopefully nothing broke)Cameron Katri2021-04-281-1/+1
* cgram: use ASCII-only implementation of <ctype.h> functionsrillig2021-04-281-19/+18
* cgram: provide usage on incorrect invocationrillig2021-04-281-3/+15
* cgram: conform to lint's strict bool mode, KNFrillig2021-04-281-5/+7
* cgram: allow providing an input file instead of the random fortunewiz2021-04-282-19/+44
* Simplify syncing with upstreamCameron Katri2021-04-132-1/+16
* Fix warp compilationCameron Katri2021-04-131-4/+0
* avoid duplicating symbols in libterminfo.mrg2021-04-131-0/+4
* no longer need -Wno-error=implicit-fallthrough. don't provide common symbols ...mrg2021-04-131-2/+6
* properly terminate after using strncpy().mrg2021-04-131-4/+5
* avoid leaving off the trailing nul in a literal string.mrg2021-04-131-3/+3
* cgram: don't beep if the window is resizedrillig2021-04-131-2/+4
* cgram: place the 'solved' marker nearer to the textrillig2021-04-131-4/+8
* cgram: make the 'solved' stand out morerillig2021-04-131-4/+8
* cgram: fix assertion when substituting at the end of the longest linerillig2021-04-131-39/+30
* cgram: add advanced cursor movement with tab, shift+tab, returnrillig2021-04-131-49/+117
* cgram: properly handle input errorsrillig2021-04-131-3/+4
* cgram: allow navigation with KEY_PPAGE and KEY_NPAGErillig2021-04-131-8/+12
* cgram: rewrite completely, fixing bugs and stylerillig2021-04-131-179/+286
* cgram: WARNS=6, use int for all coordinatesrillig2021-04-131-47/+44
* cgram: consistently use char for charactersrillig2021-04-131-12/+41
* cgram: fix undefined behavior when pressing function keysrillig2021-04-131-1/+1
* cgram: adjust style to survive lint's strict bool moderillig2021-04-131-16/+17
* cgram: sort includesrillig2021-04-131-5/+6
* cgram: indentrillig2021-04-131-262/+286
* cgram: fix Home key for cursor navigationrillig2021-04-131-1/+1
* Fix circle depCameron Katri2021-04-091-1/+1
* Fix darwin-amd64Cameron Katri2021-04-061-0/+1
* Use PREFIX nowCameron Katri2021-03-2887-222/+281
* Get all the games compiling for iOSCameron Katri2021-02-22152-107873/+237505
* - Don't allocate memory dynamically on the stack (for SSP)christos2021-01-081-44/+57
* set the cursor to invisiblejmcneill2021-01-021-1/+2
* trailing whitespacejmcneill2021-01-021-17/+17
* Markup/typo fixes.wiz2021-01-021-4/+3
* Add testpat(6) to games.nat2021-01-024-2/+519
* speed limit 80dholland2020-12-061-3/+8
* speed limit 80dholland2020-12-061-9/+24
* roundsleep(): Too many zeros; tv_nsec should be compared withrin2020-11-211-1/+1
* Avoid common symbols. Use __dead.joerg2020-11-125-7/+9
* Comment out debugging build (it still randomly crashes though) pointed outchristos2020-11-111-2/+2
* use strchr, strrchr, random, more lint removal, savefile in /var/games/warpchristos2020-11-1111-93/+36