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* games: remove trailing whitespace in *.c and *.hrillig2021-05-051-22/+22
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* Remove SHORTLEN and LONGLEN defines; use sizeof() properly instead.dholland2014-03-301-2/+2
| | | | Fix two semi-compensating size bugs in wire transmission affecting 64-bit machines.
* Naming reform for socket pieces, akin to what I did in huntd earlier.dholland2014-03-301-3/+3
| | | (but not as comprehensive)
* Clean up the handling of the list of hunt daemons.dholland2014-03-301-6/+8
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* use fewer globalsdholland2014-03-301-12/+1
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* unexpose some globals that server.c previously requireddholland2014-03-301-4/+2
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* split off a bunch of the nastier network code into its own filedholland2014-03-301-1/+17
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* group external functions by where they come fromdholland2014-03-291-6/+13
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* make some globals staticdholland2014-03-291-9/+1
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* Split hunt and huntd's includes, instead of incestuously sharing a piledholland2014-03-291-0/+97
of external data and function declarations between the two programs. Common constants and defines now go in hunt_common.h. Stuff that belongs only to hunt is in hunt/hunt_private.h. Stuff that belongs only to huntd is in huntd/hunt.h. Copy some declarations that are used in both programs under the same names (but are not actually the same objects) from huntd/hunt.h to hunt/hunt_private.h. Move others that are only used in hunt. Remove some entirely unused material, and tidy up standard includes.