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/*	$NetBSD: extern.h,v 1.9 1998/09/13 15:27:26 hubertf Exp $ */

/*
 * Copyright (c) 1983, 1993
 *	The Regents of the University of California.  All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 * 3. All advertising materials mentioning features or use of this software
 *    must display the following acknowledgement:
 *	This product includes software developed by the University of
 *	California, Berkeley and its contributors.
 * 4. Neither the name of the University nor the names of its contributors
 *    may be used to endorse or promote products derived from this software
 *    without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 *
 *	@(#)externs.h	8.1 (Berkeley) 5/31/93
 */

#include <sys/time.h>

#include <ctype.h>
#include <err.h>
#include <pwd.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#define BITS (8 * sizeof (int))

#define OUTSIDE		(position > 68 && position < 246 && position != 218)
#define rnd(x)		(rand() % (x))
#define max(a,b)	((a) < (b) ? (b) : (a))
#define testbit(array, index)	(array[index/BITS] & (1 << (index % BITS)))
#define setbit(array, index)	(array[index/BITS] |= (1 << (index % BITS)))
#define clearbit(array, index)	(array[index/BITS] &= ~(1 << (index % BITS)))

 /* well known rooms */
#define FINAL	275
#define GARDEN	197
#define POOLS	126
#define DOCK	93

 /* word types */
#define VERB	0
#define OBJECT  1
#define NOUNS	2
#define PREPS	3
#define ADJS	4
#define CONJ	5

 /* words numbers */
#define KNIFE		0
#define SWORD		1
#define LAND		2
#define WOODSMAN 	3
#define TWO_HANDED	4
#define CLEAVER		5
#define BROAD		6
#define MAIL		7
#define HELM		8
#define SHIELD		9
#define MAID		10
#define BODY		10
#define VIPER		11
#define LAMPON		12
#define SHOES		13
#define CYLON		14
#define PAJAMAS		15
#define ROBE		16
#define AMULET		17
#define MEDALION	18
#define TALISMAN	19
#define DEADWOOD	20
#define MALLET		21
#define LASER		22
#define BATHGOD		23
#define NORMGOD		24
#define GRENADE		25
#define CHAIN		26
#define ROPE		27
#define LEVIS		28
#define MACE		29
#define SHOVEL		30
#define HALBERD		31
#define	COMPASS		32
#define	CRASH		33
#define ELF		34
#define FOOT		35
#define COINS		36
#define MATCHES		37
#define MAN		38
#define PAPAYAS		39
#define PINEAPPLE	40
#define KIWI		41
#define COCONUTS	42
#define MANGO		43
#define RING		44
#define POTION		45
#define BRACELET	46
#define GIRL		47
#define GIRLTALK	48
#define DARK		49
#define TIMER		50
#define CHAR		53
#define BOMB		54
#define DEADGOD		55
#define DEADTIME	56
#define DEADNATIVE	57
#define NATIVE		58
#define HORSE		59
#define CAR		60
#define POT		61
#define BAR		62
#define	BLOCK		63
#define NUMOFOBJECTS	64
 /* non-objects below */
#define UP	1000
#define DOWN	1001
#define AHEAD	1002
#define BACK	1003
#define RIGHT	1004
#define LEFT	1005
#define TAKE	1006
#define USE	1007
#define LOOK	1008
#define QUIT	1009
#define NORTH	1010
#define SOUTH	1011
#define EAST	1012
#define WEST	1013
#define SU      1014
#define DROP	1015
#define TAKEOFF	1016
#define DRAW	1017
#define PUTON	1018
#define WEARIT	1019
#define PUT	1020
#define INVEN	1021
#define EVERYTHING 1022
#define AND	1023
#define KILL	1024
#define RAVAGE	1025
#define UNDRESS	1026
#define THROW	1027
#define LAUNCH	1028
#define LANDIT	1029
#define LIGHT	1030
#define FOLLOW	1031
#define KISS	1032
#define LOVE	1033
#define GIVE	1034
#define SMITE	1035
#define SHOOT	1036
#define ON	1037
#define	OFF	1038
#define TIME	1039
#define SLEEP	1040
#define DIG	1041
#define EAT	1042
#define SWIM	1043
#define DRINK	1044
#define DOOR	1045
#define SAVE	1046
#define RIDE	1047
#define DRIVE	1048
#define SCORE	1049
#define BURY	1050
#define JUMP	1051
#define KICK	1052

 /* injuries */
#define ARM	6		/* broken arm */
#define RIBS	7		/* broken ribs */
#define SPINE	9		/* broken back */
#define SKULL	11		/* fractured skull */
#define INCISE	10		/* deep incisions */
#define NECK	12		/* broken NECK */
#define NUMOFINJURIES 13

 /* notes */
#define	CANTLAUNCH	0
#define LAUNCHED	1
#define CANTSEE		2
#define CANTMOVE	3
#define JINXED		4
#define DUG		5
#define NUMOFNOTES	6

 /* fundamental constants */
#define NUMOFROOMS	275
#define NUMOFWORDS	((NUMOFOBJECTS + BITS - 1) / BITS)
#define LINELENGTH	81

#define TODAY		0
#define TONIGHT		1
#define CYCLE		100

 /* initial variable values */
#define TANKFULL	250
#define TORPEDOES	10
#define MAXWEIGHT	60
#define MAXCUMBER	10

struct room {
	char   *name;
	int     link[8];
#define north	link[0]
#define south	link[1]
#define east	link[2]
#define west	link[3]
#define up	link[4]
#define access	link[5]
#define down	link[6]
#define flyhere	link[7]
	char   *desc;
	unsigned int objects[NUMOFWORDS];
};
extern struct room dayfile[];
extern struct room nightfile[];
struct room *location;

 /* object characteristics */
char   *objdes[NUMOFOBJECTS];
char   *objsht[NUMOFOBJECTS];
char   *ouch[NUMOFINJURIES];
int     objwt[NUMOFOBJECTS];
int     objcumber[NUMOFOBJECTS];

 /* current input line */
#define NWORD	20		/* words per line */
char    words[NWORD][15];
int     wordvalue[NWORD];
int     wordtype[NWORD];
int     wordcount, wordnumber;

 /* state of the game */
int     ourtime;
int     position;
int     direction;
int     left, right, ahead, back;
int     ourclock, fuel, torps;
int     carrying, encumber;
int     rythmn;
int     followfight;
int     ate;
int     snooze;
int     meetgirl;
int     followgod;
int     godready;
int     win;
int     wintime;
int     wiz;
int     tempwiz;
int     matchlight, matchcount;
int     loved;
int     pleasure, power, ego;
int     WEIGHT;
int     CUMBER;
int     notes[NUMOFNOTES];
unsigned int inven[NUMOFWORDS];
unsigned int wear[NUMOFWORDS];
char    beenthere[NUMOFROOMS + 1];
char    injuries[NUMOFINJURIES];

char    uname[9];

struct wlist {
	char   *string;
	int     value, article;
	struct wlist *next;
};
#define HASHSIZE	256
#define HASHMUL		81
#define HASHMASK	(HASHSIZE - 1)
struct wlist *hashtab[HASHSIZE];
extern struct wlist wlist[];

struct objs {
	short   room;
	short   obj;
};
extern struct objs dayobjs[];
extern struct objs nightobjs[];

void blast __P((void));
void bury __P((void));
int card __P((char *, int));
int checkout __P((char *));
void chime __P((void));
void convert __P((int));
void crash __P((void));
int cypher __P((void));
void die __P((void)) __attribute__((__noreturn__));
void diesig __P((int)) __attribute__((__noreturn__));
void dig __P((void));
int draw __P((void));
void drink __P((void));
int drive __P((void));
int drop __P((char *));
int eat __P((void));
void endfly __P((void));
int fight __P((int, int));
int follow __P((void));
void getutmp __P((char *));
int give __P((void));
int hash __P((char *));
void initialize __P((char));
void install __P((struct wlist *));
int jump __P((void));
void kiss __P((void));
int land __P((void));
int launch __P((void));
void light __P((void));
void live __P((void)) __attribute__((__noreturn__));
void love __P((void));
int move __P((int, int));
void moveenemy __P((int));
void murder __P((void));
void news __P((void));
void newway __P((int));
void notarget __P((void));
void parse __P((void));
void post __P((char));
void printobjs __P((void));
int put __P((void));
int puton __P((void));
void ravage __P((void));
void restore __P((void));
int ride __P((void));
void save __P((void));
void screen __P((void));
int shoot __P((void));
void succumb __P((int));
int take __P((unsigned int[]));
int takeoff __P((void));
void target __P((void));
int throw __P((char *));
int ucard __P((unsigned int *));
int use __P((void));
int visual __P((void));
int wearit __P((void));
void whichway __P((struct room));
int wizard __P((char *));
void wordinit __P((void));
void writedes __P((void));
int zzz __P((void));
char   *getcom __P((char *, int, char *, char *));
char   *getword __P((char *, char *, int));
char   *rate __P((void));
char   *truedirec __P((int, char));
struct wlist *lookup __P((char *));