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/*	$NetBSD: hack.wield.c,v 1.5 2001/03/25 20:44:03 jsm Exp $	*/

/*
 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
 */

#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.wield.c,v 1.5 2001/03/25 20:44:03 jsm Exp $");
#endif				/* not lint */

#include "hack.h"
#include "extern.h"

void
setuwep(obj)
	struct obj     *obj;
{
	setworn(obj, W_WEP);
}

int
dowield()
{
	struct obj     *wep;
	int             res = 0;

	multi = 0;
	if (!(wep = getobj("#-)", "wield")))	/* nothing */
		;
	else if (uwep == wep)
		pline("You are already wielding that!");
	else if (uwep && uwep->cursed)
		pline("The %s welded to your hand!",
		      aobjnam(uwep, "are"));
	else if (wep == &zeroobj) {
		if (uwep == 0) {
			pline("You are already empty handed.");
		} else {
			setuwep((struct obj *) 0);
			res++;
			pline("You are empty handed.");
		}
	} else if (uarms && wep->otyp == TWO_HANDED_SWORD)
		pline("You cannot wield a two-handed sword and wear a shield.");
	else if (wep->owornmask & (W_ARMOR | W_RING))
		pline("You cannot wield that!");
	else {
		setuwep(wep);
		res++;
		if (uwep->cursed)
			pline("The %s %s to your hand!",
			      aobjnam(uwep, "weld"),
			      (uwep->quan == 1) ? "itself" : "themselves");	/* a3 */
		else
			prinv(uwep);
	}
	return (res);
}

void
corrode_weapon()
{
	if (!uwep || uwep->olet != WEAPON_SYM)
		return;		/* %% */
	if (uwep->rustfree)
		pline("Your %s not affected.", aobjnam(uwep, "are"));
	else {
		pline("Your %s!", aobjnam(uwep, "corrode"));
		uwep->spe--;
	}
}

int
chwepon(otmp, amount)
	struct obj     *otmp;
	int amount;
{
	const char *color = (amount < 0) ? "black" : "green";
	const char *time;
	if (!uwep || uwep->olet != WEAPON_SYM) {
		strange_feeling(otmp,
				(amount > 0) ? "Your hands twitch."
				: "Your hands itch.");
		return (0);
	}
	if (uwep->otyp == WORM_TOOTH && amount > 0) {
		uwep->otyp = CRYSKNIFE;
		pline("Your weapon seems sharper now.");
		uwep->cursed = 0;
		return (1);
	}
	if (uwep->otyp == CRYSKNIFE && amount < 0) {
		uwep->otyp = WORM_TOOTH;
		pline("Your weapon looks duller now.");
		return (1);
	}
	/* there is a (soft) upper limit to uwep->spe */
	if (amount > 0 && uwep->spe > 5 && rn2(3)) {
		pline("Your %s violently green for a while and then evaporate%s.",
		      aobjnam(uwep, "glow"), plur(uwep->quan));
		while (uwep)	/* let all of them disappear */
			/* note: uwep->quan = 1 is nogood if unpaid */
			useup(uwep);
		return (1);
	}
	if (!rn2(6))
		amount *= 2;
	time = (amount * amount == 1) ? "moment" : "while";
	pline("Your %s %s for a %s.",
	      aobjnam(uwep, "glow"), color, time);
	uwep->spe += amount;
	if (amount > 0)
		uwep->cursed = 0;
	return (1);
}