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/*	$NetBSD: hack.wizard.c,v 1.5 2001/03/25 20:44:04 jsm Exp $	*/

/*
 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
 */

#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: hack.wizard.c,v 1.5 2001/03/25 20:44:04 jsm Exp $");
#endif				/* not lint */

/* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */

#include "hack.h"
#include "extern.h"

#define	WIZSHOT	    6		/* one chance in WIZSHOT that wizard will try
				 * magic */
#define	BOLT_LIM    8		/* from this distance D and 1 will try to hit
				 * you */

const char            wizapp[] = "@DNPTUVXcemntx";

/* If he has found the Amulet, make the wizard appear after some time */
void
amulet()
{
	struct obj     *otmp;
	struct monst   *mtmp;

	if (!flags.made_amulet || !flags.no_of_wizards)
		return;
	/* find wizard, and wake him if necessary */
	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
		if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
			for (otmp = invent; otmp; otmp = otmp->nobj)
				if (otmp->olet == AMULET_SYM && !otmp->spe) {
					mtmp->msleep = 0;
					if (dist(mtmp->mx, mtmp->my) > 2)
						pline(
						      "You get the creepy feeling that somebody noticed your taking the Amulet."
							);
					return;
				}
}

int
wiz_hit(mtmp)
	struct monst   *mtmp;
{
	/* if we have stolen or found the amulet, we disappear */
	if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
	    mtmp->minvent->spe == 0) {
		/* vanish -- very primitive */
		fall_down(mtmp);
		return (1);
	}
	/* if it is lying around someplace, we teleport to it */
	if (!carrying(AMULET_OF_YENDOR)) {
		struct obj     *otmp;

		for (otmp = fobj; otmp; otmp = otmp->nobj)
			if (otmp->olet == AMULET_SYM && !otmp->spe) {
				if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
				    !m_at(otmp->ox, otmp->oy)) {

					/* teleport to it and pick it up */
					mtmp->mx = otmp->ox;
					mtmp->my = otmp->oy;
					freeobj(otmp);
					mpickobj(mtmp, otmp);
					pmon(mtmp);
					return (0);
				}
				goto hithim;
			}
		return (0);	/* we don't know where it is */
	}
hithim:
	if (rn2(2)) {		/* hit - perhaps steal */

		/*
		 * if hit 1/20 chance of stealing amulet & vanish - amulet is
		 * on level 26 again.
		 */
		if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
		    && !rn2(20) && stealamulet(mtmp));
	} else
		inrange(mtmp);	/* try magic */
	return (0);
}

void
inrange(mtmp)
	struct monst   *mtmp;
{
	schar           tx, ty;

	/* do nothing if cancelled (but make '1' say something) */
	if (mtmp->data->mlet != '1' && mtmp->mcan)
		return;

	/* spit fire only when both in a room or both in a corridor */
	if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
		return;
	tx = u.ux - mtmp->mx;
	ty = u.uy - mtmp->my;
	if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
	    || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
		switch (mtmp->data->mlet) {
		case 'D':
			/* spit fire in the direction of @ (not nec. hitting) */
			buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
			break;
		case '1':
			if (rn2(WIZSHOT))
				break;
			/*
			 * if you zapped wizard with wand of cancellation, he
			 * has to shake off the effects before he can throw
			 * spells successfully.  1/2 the time they fail
			 * anyway
			 */
			if (mtmp->mcan || rn2(2)) {
				if (canseemon(mtmp))
					pline("%s makes a gesture, then curses.",
					      Monnam(mtmp));
				else
					pline("You hear mumbled cursing.");
				if (!rn2(3)) {
					mtmp->mspeed = 0;
					mtmp->minvis = 0;
				}
				if (!rn2(3))
					mtmp->mcan = 0;
			} else {
				if (canseemon(mtmp)) {
					if (!rn2(6) && !Invis) {
						pline("%s hypnotizes you.", Monnam(mtmp));
						nomul(rn2(3) + 3);
						break;
					} else
						pline("%s chants an incantation.",
						      Monnam(mtmp));
				} else
					pline("You hear a mumbled incantation.");
				switch (rn2(Invis ? 5 : 6)) {
				case 0:
					/*
					 * create a nasty monster from a deep
					 * level
					 */
					/*
					 * (for the moment, 'nasty' is not
					 * implemented)
					 */
					(void) makemon((struct permonst *) 0, u.ux, u.uy);
					break;
				case 1:
					pline("\"Destroy the thief, my pets!\"");
					aggravate();	/* aggravate all the
							 * monsters */
					/* fall into next case */
				case 2:
					if (flags.no_of_wizards == 1 && rnd(5) == 0)
						/*
						 * if only 1 wizard, clone
						 * himself
						 */
						clonewiz(mtmp);
					break;
				case 3:
					if (mtmp->mspeed == MSLOW)
						mtmp->mspeed = 0;
					else
						mtmp->mspeed = MFAST;
					break;
				case 4:
					mtmp->minvis = 1;
					break;
				case 5:
					/* Only if not Invisible */
					pline("You hear a clap of thunder!");
					/*
					 * shoot a bolt of fire or cold, or a
					 * sleep ray
					 */
					buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
					break;
				}
			}
		}
		if (u.uhp < 1)
			done_in_by(mtmp);
	}
}

void
aggravate()
{
	struct monst   *mtmp;

	for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
		mtmp->msleep = 0;
		if (mtmp->mfroz && !rn2(5))
			mtmp->mfroz = 0;
	}
}

void
clonewiz(mtmp)
	struct monst   *mtmp;
{
	struct monst   *mtmp2;

	if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
		flags.no_of_wizards = 2;
		unpmon(mtmp2);
		mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
		pmon(mtmp);
	}
}