summaryrefslogtreecommitdiffstats
path: root/larn/action.c
blob: 8168759791a1f2f24a359c313a87a722da102b99 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
/*	$NetBSD: action.c,v 1.2 2021/05/02 12:50:45 rillig Exp $	*/

/*
 * action.c 		Larn is copyrighted 1986 by Noah Morgan.
 *
 * Routines in this file:
 *
 * ...
 */
#include <sys/cdefs.h>
#ifndef lint
__RCSID("$NetBSD: action.c,v 1.2 2021/05/02 12:50:45 rillig Exp $");
#endif				/* not lint */
#include <stdlib.h>
#include <unistd.h>
#include "header.h"
#include "extern.h"

static void ohear(void);

/*
 * act_remove_gems
 *
 * Remove gems from a throne.
 *
 * arg is zero if there is a gnome king associated with the throne.
 *
 * Assumes that cursors() has been called previously, and that a check
 * has been made that the throne actually has gems.
 */
void
act_remove_gems(int arg)
{
	int i, k;

	k = rnd(101);
	if (k < 25) {
		for (i = 0; i < rnd(4); i++)
			creategem();	/* gems pop off the
					 * throne */
		item[playerx][playery] = ODEADTHRONE;
		know[playerx][playery] = 0;
	} else if (k < 40 && arg == 0) {
		createmonster(GNOMEKING);
		item[playerx][playery] = OTHRONE2;
		know[playerx][playery] = 0;
	} else
		lprcat("\nnothing happens");
}

/*
 * act_sit_throne
 *
 * Sit on a throne.
 *
 * arg is zero if there is a gnome king associated with the throne
 *
 * Assumes that cursors() has been called previously.
 */
void
act_sit_throne(int arg)
{
	int k;

	k = rnd(101);
	if (k < 30 && arg == 0) {
		createmonster(GNOMEKING);
		item[playerx][playery] = OTHRONE2;
		know[playerx][playery] = 0;
	} else if (k < 35) {
		lprcat("\nZaaaappp!  You've been teleported!\n");
		beep();
		oteleport(0);
	} else
		lprcat("\nnothing happens");
}

/*
 * Code to perform the action of drinking at a fountain.  Assumes that
 * cursors() has already been called, and that a check has been made
 * that the player is actually standing at a live fountain.
 */
void
act_drink_fountain(void)
{
	int x;

	if (rnd(1501) < 2) {
		lprcat("\nOops!  You seem to have caught the dreadful sleep!");
		beep();
		lflush();
		sleep(3);
		died(280);
		return;
	}
	x = rnd(100);
	if (x < 7) {
		c[HALFDAM] += 200 + rnd(200);
		lprcat("\nYou feel a sickness coming on");
	} else if (x < 13)
		quaffpotion(23);	/* see invisible */
	else if (x < 45)
		lprcat("\nnothing seems to have happened");
	else if (rnd(3) != 2)
		fntchange(1);	/* change char levels upward	 */
	else
		fntchange(-1);	/* change char levels
				 * downward	 */
	if (rnd(12) < 3) {
		lprcat("\nThe fountains bubbling slowly quiets");
		item[playerx][playery] = ODEADFOUNTAIN;	/* dead fountain */
		know[playerx][playery] = 0;
	}
}

/*
 * Code to perform the action of washing at a fountain.  Assumes that
 * cursors() has already been called and that a check has been made
 * that the player is actually standing at a live fountain.
 */
void
act_wash_fountain(void)
{
	int x;

	if (rnd(100) < 11) {
		x = rnd((level << 2) + 2);
		lprintf("\nOh no!  The water was foul!  You suffer %ld hit points!", (long) x);
		lastnum = 273;
		losehp(x);
		bottomline();
		cursors();
	} else if (rnd(100) < 29)
		lprcat("\nYou got the dirt off!");
	else if (rnd(100) < 31)
		lprcat("\nThis water seems to be hard water!  The dirt didn't come off!");
	else if (rnd(100) < 34)
		createmonster(WATERLORD);	/* make water lord		 */
	else
		lprcat("\nnothing seems to have happened");
}

/*
 * Perform the actions associated with altar desecration.
 */
void
act_desecrate_altar(void)
{
	if (rnd(100) < 60) {
		createmonster(makemonst(level + 2) + 8);
		c[AGGRAVATE] += 2500;
	} else if (rnd(101) < 30) {
		lprcat("\nThe altar crumbles into a pile of dust before your eyes");
		forget();	/* remember to destroy
				 * the altar	 */
	} else
		lprcat("\nnothing happens");
}

/*
 * Perform the actions associated with praying at an altar and giving
 * a donation.
 */
void
act_donation_pray(void)
{
	long amt;

	lprcat("\n\n");
	cursor(1, 24);
	cltoeoln();
	cursor(1, 23);
	cltoeoln();
	lprcat("how much do you donate? ");
	amt = readnum((long) c[GOLD]);
	if (amt < 0 || c[GOLD] < amt) {
		lprcat("\nYou don't have that much!");
		return;
	}
	c[GOLD] -= amt;
	if (amt < c[GOLD] / 10 || amt < rnd(50)) {
		createmonster(makemonst(level + 1));
		c[AGGRAVATE] += 200;
	} else if (rnd(101) > 50) {
		ohear();
		return;
	} else if (rnd(43) == 5) {
		if (c[WEAR])
			lprcat("\nYou feel your armor vibrate for a moment");
		enchantarmor();
		return;
	} else if (rnd(43) == 8) {
		if (c[WIELD])
			lprcat("\nYou feel your weapon vibrate for a moment");
		enchweapon();
		return;
	} else
		lprcat("\nThank You.");
	bottomline();
}

/*
 *  Performs the actions associated with 'just praying' at the altar.  Called
 *  when the user responds 'just pray' when in prompt mode, or enters 0 to
 *  the money prompt when praying.
 *
 *  Assumes cursors(), and that any leading \n have been printed.
 */
void
act_just_pray(void)
{
	if (rnd(100) < 75)
		lprcat("\nnothing happens");
	else if (rnd(13) < 4)
		ohear();
	else if (rnd(43) == 10) {
		if (c[WEAR])
			lprcat("\nYou feel your armor vibrate for a moment");
		enchantarmor();
		return;
	} else if (rnd(43) == 10) {
		if (c[WIELD])
			lprcat("\nYou feel your weapon vibrate for a moment");
		enchweapon();
		return;
	} else
		createmonster(makemonst(level + 1));
}

/*
 * Function to cast a +3 protection on the player
 */
static void
ohear(void)
{
	lprcat("\nYou have been heard!");
	if (c[ALTPRO] == 0)
		c[MOREDEFENSES] += 3;
	c[ALTPRO] += 500;	/* protection field */
	bottomline();
}

/*
 * Performs the act of ignoring an altar.
 *
 * Assumptions:  cursors() has been called.
 */
void
act_ignore_altar(void)
{
	if (rnd(100) < 30) {
		createmonster(makemonst(level + 1));
		c[AGGRAVATE] += rnd(450);
	} else
		lprcat("\nnothing happens");
}

/*
 * Performs the act of opening a chest.
 *
 * Parameters:   x,y location of the chest to open.
 * Assumptions:  cursors() has been called previously
 */
void
act_open_chest(int x, int y)
{
	int i, k;

	k = rnd(101);
	if (k < 40) {
		lprcat("\nThe chest explodes as you open it");
		beep();
		i = rnd(10);
		lastnum = 281;	/* in case he dies */
		lprintf("\nYou suffer %ld hit points damage!", (long) i);
		checkloss(i);
		switch (rnd(10)) {	/* see if he gets a
					 * curse */
		case 1:
			c[ITCHING] += rnd(1000) + 100;
			lprcat("\nYou feel an irritation spread over your skin!");
			beep();
			break;

		case 2:
			c[CLUMSINESS] += rnd(1600) + 200;
			lprcat("\nYou begin to lose hand to eye coordination!");
			beep();
			break;

		case 3:
			c[HALFDAM] += rnd(1600) + 200;
			beep();
			lprcat("\nA sickness engulfs you!");
			break;
		};
		item[x][y] = know[x][y] = 0;
		if (rnd(100) < 69)
			creategem();	/* gems from the chest */
		dropgold(rnd(110 * iarg[x][y] + 200));
		for (i = 0; i < rnd(4); i++)
			something(iarg[x][y] + 2);
	} else
		lprcat("\nnothing happens");
}