summaryrefslogtreecommitdiffstats
path: root/warp/sig.c
blob: a4cb1735e4d675ec8e766a2a640b0e967cf329fc (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/* $Header: /cvsroot/src/games/warp/sig.c,v 1.1 2020/11/09 23:37:05 kamil Exp $ */

/* $Log: sig.c,v $
/* Revision 1.1  2020/11/09 23:37:05  kamil
/* Add Warp Kit, Version 7.0 by Larry Wall
/*
/* Warp is a real-time space war game that doesn't get boring very quickly.
/* Read warp.doc and the manual page for more information.
/*
/* games/warp originally distributed with 4.3BSD-Reno, is back to the BSD
/* world via NetBSD. Its remnants were still mentioned in games/Makefile.
/*
/* Larry Wall, the original author and the copyright holder, generously
/* donated the game and copyright to The NetBSD Foundation, Inc.
/*
/* Import the game sources as-is from 4.3BSD-Reno, with the cession
/* of the copyright and license to BSD-2-clause NetBSD-style.
/*
/* Signed-off-by: Larry Wall <larry@wall.org>
/* Signed-off-by: Kamil Rytarowski <kamil@netbsd.org>
/*
 * Revision 7.0.1.1a  87/07/03  01:47:11  games
 * Changed sigsetmask to use sigmask instead of calculating it (incorrectly)
 * by hand.
 * 
 * Revision 7.0.1.1  86/12/12  17:02:44  lwall
 * Baseline for net release.
 * 
 * Revision 7.0  86/10/08  15:13:24  lwall
 * Split into separate files.  Added amoebas and pirates.
 * 
 */

#include "EXTERN.h"
#include "warp.h"
#include "play.h"
#include "score.h"
#include "term.h"
#include "util.h"
#include "INTERN.h"
#include "sig.h"

void
sig_init()
{
#ifdef lint
    ;
#else
    sigignore(SIGINT);  /* for inquiry of existence via kill call */
#ifdef SIGTTOU
    sigignore(SIGTTOU);
#endif

    sigset(SIGHUP, sig_catcher);
    if (!debugging) {
	sigset(SIGQUIT, sig_catcher);
	sigset(SIGILL, sig_catcher);
	sigset(SIGFPE, sig_catcher);
	sigset(SIGBUS, sig_catcher);
	sigset(SIGSEGV, sig_catcher);
	sigset(SIGSYS, sig_catcher);
	sigset(SIGTERM, sig_catcher);
    }
#ifdef SIGXCPU
    sigset(SIGXCPU, sig_catcher);
#endif
#ifdef SIGCONT
    sigset(SIGCONT, cont_catcher);
#endif
#ifdef SIGTSTP
    sigset(SIGTSTP, stop_catcher);
    sigset(SIGSTOP, stop_catcher);
#endif
#endif /* lint */
}

#ifdef SIGTSTP
void
cont_catcher()
{
#ifndef lint
    sigset(SIGCONT,cont_catcher);
#endif
    savetty();
    crmode();
    raw();
    noecho();
    nonl();
}
#endif

void
mytstp()
{
    resetty();
#ifdef SIGTSTP
    kill(0,SIGTSTP);
#else
    if (fork())
	wait(0);
    else {
	char *shell = getenv("SHELL");

	setuid(getuid());
	if (!*shell)
	    shell = "/bin/sh";
	execl(shell,shell,0);
	exit(1);
    }
#endif
    rewrite();
}

void					/* very much void */
finalize(status)
int status;
{
    if (bizarre)
	resetty();
    if (status < 0) {
	chdir("/usr/tmp");
	sigset(SIGILL,SIG_DFL);
	abort();
    }
    exit(status);
}

/* come here on signal other than interrupt, stop, or cont */

void
sig_catcher(signo)
{
#ifdef VERBOSE
    static char *signame[] = {
	"",
	"HUP",
	"INT",
	"QUIT",
	"ILL",
	"TRAP",
	"IOT",
	"EMT",
	"FPE",
	"KILL",
	"BUS",
	"SEGV",
	"SYS",
	"PIPE",
	"ALRM",
	"TERM",
	"???"
#ifdef SIGTSTP
	,"STOP",
	"TSTP",
	"CONT",
	"CHLD",
	"TTIN",
	"TTOU",
	"TINT",
	"XCPU",
	"XFSZ"
#ifdef SIGPROF
	,"VTALARM",
	"PROF"
#endif
#endif
	};
#endif

#ifdef SIGTTOU
#ifndef lint
    sigignore(SIGTTOU);
#endif /* lint */
#endif
#ifdef DEBUGGING
    if (debug) {
	printf("\r\nSIG%s--game not saved in debug\r\n",signame[signo]);
	finalize(-1);
    }
#endif
    panic++;
    if (panic >= 2) {
	if (panic >= 3)
	    abort();
	chdir(SAVEDIR);
	kill(0,SIGIOT);
    }
    (void) sigset(SIGILL,SIG_DFL);
    if (signo == SIGHUP && (timer < 10 || didkill))
	signo = SIGQUIT;
    if (signo == SIGQUIT) {	/* can't let them bomb out without penalty */
	if (smarts < 20)
	    smarts += 4;
	else if (smarts < 35)
	    smarts += 2;
	else
	    smarts++;
	totalscore -= possiblescore / 2;
    }
    save_game();
    if (signo != SIGHUP && signo != SIGQUIT)
#ifdef VERBOSE
	IF(verbose)
	    printf("\r\nCaught %s%s--%s\r\n",
		signo ? "a SIG" : "an internal error", signame[signo],
		experimenting ? "game saved" : "bye bye");
	ELSE
#endif
#ifdef TERSE
	    printf("\r\nSignal %d--bye bye\r\n",signo);
#endif
    switch (signo) {
    case SIGBUS:
    case SIGILL:
    case SIGSEGV:
	finalize(-signo);
    }
    finalize(1);				/* and blow up */
}

#ifdef SIGTSTP
/* come here on stop signal */

void
stop_catcher()
{
    if (!waiting) {
	resetty();			/* this is the point of all this */
#ifdef DEBUGGING
	if (debug)
	    write(2,"stop_catcher\r\n",13);
#endif
	sigset(SIGTSTP,SIG_DFL);	/* enable stop */
#ifdef BSD42
	sigsetmask(sigblock(0L) & ~sigmask(SIGTSTP));
#endif
	kill(0,SIGTSTP);		/* and do the stop */
    }
#ifndef lint
    sigset(SIGTSTP,stop_catcher);	/* unenable the stop */
#endif
}
#endif