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1 # Thank you code_nomad: http://9m.no/ꪯ鵞
2 # and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
3
4 #################################
5 #
6 # Backend
7 #
8 #################################
9
10 # Backend to use: "xrender" or "glx".
11 # GLX backend is typically much faster but depends on a sane driver.
12 backend = "glx";
13 #backend = "xrender"
14
15 #################################
16 #
17 # GLX backend
18 #
19 #################################
20
21 glx-no-stencil = true;
22
23 # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
24 # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
25 # but a 20% increase when only 1/4 is.
26 # My tests on nouveau show terrible slowdown.
27 glx-copy-from-front = false;
28
29 # GLX backend: Use MESA_copy_sub_buffer to do partial screen update.
30 # My tests on nouveau shows a 200% performance boost when only 1/4 of the screen is updated.
31 # May break VSync and is not available on some drivers.
32 # Overrides --glx-copy-from-front.
33 # glx-use-copysubbuffermesa = true;
34
35 # GLX backend: Avoid rebinding pixmap on window damage.
36 # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
37 # Recommended if it works.
38 # glx-no-rebind-pixmap = true;
39
40 # GLX backend: GLX buffer swap method we assume.
41 # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
42 # undefined is the slowest and the safest, and the default value.
43 # copy is fastest, but may fail on some drivers,
44 # 2-6 are gradually slower but safer (6 is still faster than 0).
45 # Usually, double buffer means 2, triple buffer means 3.
46 # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
47 # Useless with --glx-use-copysubbuffermesa.
48 # Partially breaks --resize-damage.
49 # Defaults to undefined.
50 #glx-swap-method = "undefined";
51
52 #################################
53 #
54 # Shadows
55 #
56 #################################
57
58 # Enabled client-side shadows on windows.
59 shadow = true;
60 # The blur radius for shadows. (default 12)
61 shadow-radius = 15;
62 # The left offset for shadows. (default -15)
63 shadow-offset-x = -6;
64 # The top offset for shadows. (default -15)
65 shadow-offset-y = -6;
66 # The translucency for shadows. (default .75)
67 shadow-opacity = .75;
68
69 log-level = "warn";
70 #change your username here
71 #log-file = "/home/erik/.config/compton.log";
72
73 # Set if you want different colour shadows
74 # shadow-red = 0.0;
75 # shadow-green = 0.0;
76 # shadow-blue = 0.0;
77
78 # The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
79 # (most applications are fine, only apps that do weird things with xshapes or argb are affected).
80 # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
81 #shadow-exclude = [
82 # "! name~=''",
83 # "name = 'Notification'",
84 # "name = 'Plank'",
85 # "name = 'Docky'",
86 # "name = 'Kupfer'",
87 # "name = 'xfce4-notifyd'",
88 # "name *= 'VLC'",
89 # "name *= 'compton'",
90 # "name *= 'Chromium'",
91 # "name *= 'Chrome'",
92 # "class_g = 'Firefox' && argb",
93 # "class_g = 'Conky'",
94 # "class_g = 'Kupfer'",
95 # "class_g = 'Synapse'",
96 # "class_g ?= 'Notify-osd'",
97 # "class_g ?= 'Cairo-dock'",
98 # "class_g = 'Cairo-clock'",
99 # "class_g ?= 'Xfce4-notifyd'",
100 # "class_g ?= 'Xfce4-power-manager'",
101 # "_GTK_FRAME_EXTENTS@:c",
102 # "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
103 #];
104 # Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
105 shadow-ignore-shaped = false;
106
107 #################################
108 #
109 # Opacity
110 #
111 #################################
112
113 inactive-opacity = 1;
114 active-opacity = 1;
115 frame-opacity = 1;
116 inactive-opacity-override = false;
117
118 # Dim inactive windows. (0.0 - 1.0)
119 # inactive-dim = 0.2;
120 # Do not let dimness adjust based on window opacity.
121 # inactive-dim-fixed = true;
122 # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
123 blur-background = true;
124 # Blur background of opaque windows with transparent frames as well.
125 blur-background-frame = true;
126 # Do not let blur radius adjust based on window opacity.
127 blur-background-fixed = true;
128 blur-background-exclude = [
129 "window_type = 'dock'",
130 "window_type = 'desktop'",
131 "_GTK_FRAME_EXTENTS@:c"
132 ];
133
134 blur: {
135 method = "dual_kawase";
136 strength = 2;
137 }
138
139 #################################
140 #
141 # Fading
142 #
143 #################################
144
145 # Fade windows during opacity changes.
146 fading = true;
147 # The time between steps in a fade in milliseconds. (default 10).
148 fade-delta = 4;
149 # Opacity change between steps while fading in. (default 0.028).
150 fade-in-step = 0.03;
151 # Opacity change between steps while fading out. (default 0.03).
152 fade-out-step = 0.03;
153 # Fade windows in/out when opening/closing
154 # no-fading-openclose = true;
155
156 # Specify a list of conditions of windows that should not be faded.
157 fade-exclude = [ ];
158
159 #################################
160 #
161 # Other
162 #
163 #################################
164
165 # Try to detect WM windows and mark them as active.
166 mark-wmwin-focused = true;
167 # Mark all non-WM but override-redirect windows active (e.g. menus).
168 mark-ovredir-focused = true;
169 # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
170 # Usually more reliable but depends on a EWMH-compliant WM.
171 use-ewmh-active-win = true;
172 # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
173 detect-rounded-corners = true;
174
175 # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
176 # This prevents opacity being ignored for some apps.
177 # For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
178 detect-client-opacity = true;
179
180 # Specify refresh rate of the screen.
181 # If not specified or 0, compton will try detecting this with X RandR extension.
182 refresh-rate = 0;
183
184 # Vertical synchronization: match the refresh rate of the monitor
185 # this breaks transparency in virtualbox - put a "#" before next line to fix that
186 vsync = true;
187
188 # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
189 # Reported to have no effect, though.
190 dbe = false;
191
192 # Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
193 # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
194 # unless you wish to specify a lower refresh rate than the actual value.
195 #sw-opti = true;
196
197 # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
198 # Known to cause flickering when redirecting/unredirecting windows.
199 unredir-if-possible = false;
200
201 # Specify a list of conditions of windows that should always be considered focused.
202 focus-exclude = [ ];
203
204 # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
205 detect-transient = true;
206 # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
207 # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
208 detect-client-leader = true;
209
210 #################################
211 #
212 # Window type settings
213 #
214 #################################
215
216 wintypes:
217 {
218 tooltip = { fade = true; shadow = true; opacity = 0.9; focus = true;};
219 dock = { shadow = false; }
220 dnd = { shadow = false; }
221 popup_menu = { opacity = 0.9; }
222 dropdown_menu = { opacity = 0.9; }
223 };
224
225 ######################
226 #
227 # XSync
228 # See: https://github.com/yshui/compton/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
229 #
230 ######################
231
232 # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
233 xrender-sync-fence = true;