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authorCarson Katri <carson.katri@gmail.com>2021-06-13 00:06:15 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-13 00:06:15 -0400
commit2fd846835d2460a12c321c460e77fd6026eb07a0 (patch)
tree2dda1d0b06ddcfbdc4c67904a7dd3ad057289cd7 /Assets/Scripts/Controllers/AIController.cs
parentc500c71d07756d5f4bee8644fa6eb9a95e354b0e (diff)
downloadgmtk-gamejam-2fd846835d2460a12c321c460e77fd6026eb07a0.tar.gz
gmtk-gamejam-2fd846835d2460a12c321c460e77fd6026eb07a0.zip
Add respawning after each point
Diffstat (limited to 'Assets/Scripts/Controllers/AIController.cs')
-rw-r--r--Assets/Scripts/Controllers/AIController.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs
index 9d3d77b..ad258f3 100644
--- a/Assets/Scripts/Controllers/AIController.cs
+++ b/Assets/Scripts/Controllers/AIController.cs
@@ -61,6 +61,8 @@ namespace Controllers
private void Update()
{
+ if (game.freezeMotion) return;
+
var movement = transform.position;
if (!game.enemy.HasBall) // Move towards the ball to grab it.