]> git.cameronkatri.com Git - gmtk-gamejam.git/commitdiff
Add VFX master
authorCarson Katri <carson.katri@gmail.com>
Sun, 13 Jun 2021 17:14:23 +0000 (13:14 -0400)
committerCarson Katri <carson.katri@gmail.com>
Sun, 13 Jun 2021 17:14:23 +0000 (13:14 -0400)
21 files changed:
Assets/Scenes/Main.unity
Assets/Scripts/Controllers/CameraController.cs
Assets/Scripts/Controllers/GameController.cs
Assets/Scripts/Controllers/Player/PlayerSegment.cs
Assets/Scripts/Spotlight.cs [new file with mode: 0644]
Assets/Scripts/Spotlight.cs.meta [new file with mode: 0644]
Assets/Sprites/Numbers.png [new file with mode: 0644]
Assets/Sprites/Numbers.png.meta [new file with mode: 0644]
Assets/Sprites/SingleBall.png [new file with mode: 0644]
Assets/Sprites/SingleBall.png.meta [new file with mode: 0644]
Assets/VFX.meta [new file with mode: 0644]
Assets/VFX/+2Particles 1.mat [new file with mode: 0644]
Assets/VFX/+2Particles 1.mat.meta [new file with mode: 0644]
Assets/VFX/+3Particles.mat [new file with mode: 0644]
Assets/VFX/+3Particles.mat.meta [new file with mode: 0644]
Assets/VFX/ScoreBurst+2.prefab [new file with mode: 0644]
Assets/VFX/ScoreBurst+2.prefab.meta [new file with mode: 0644]
Assets/VFX/ScoreBurst+3 Variant.prefab [new file with mode: 0644]
Assets/VFX/ScoreBurst+3 Variant.prefab.meta [new file with mode: 0644]
Assets/VFX/Spotlight.prefab [new file with mode: 0644]
Assets/VFX/Spotlight.prefab.meta [new file with mode: 0644]

index 59c08515da74d12a3493d695e40644051f2e5e72..f93aaa65569f0c9b8748ebf14572191d5a27ec90 100644 (file)
@@ -965,6 +965,7 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   target: {fileID: 288486053}
   speed: 5
+  game: {fileID: 1174357920}
 --- !u!20 &519420031
 Camera:
   m_ObjectHideFlags: 0
@@ -2298,6 +2299,9 @@ MonoBehaviour:
   EnemyHoop: {fileID: 1354192742}
   dribbleSound: {fileID: 1991468014}
   airhornSound: {fileID: 3154013}
+  twoPointVFX: {fileID: 9095835402684947419, guid: deda63dfefbbd4f5e972a1de7d88a53c, type: 3}
+  threePointVFX: {fileID: 8578024079024503594, guid: c6957bc3027244932bc1b28a4eb38de3, type: 3}
+  spotlightVFX: {fileID: 8510117601769056542, guid: 181335a98552a48db89b8de584377dda, type: 3}
   playerScoreText: {fileID: 140689492}
   enemyScoreText: {fileID: 447684163}
   timerText: {fileID: 1402491148}
index 7d42be5d3a5d3303b30e24c7593b4229576adefa..8730c1cbbdca560e74287bef6f6a18ba7787dc2f 100644 (file)
@@ -6,10 +6,14 @@ namespace Controllers
   {
     [SerializeField] private Transform target;
     [SerializeField] private float speed;
+    [SerializeField] private GameController game;
 
     private void FixedUpdate()
     {
-      transform.position = Vector3.MoveTowards(transform.position, new Vector3(target.transform.position.x, target.transform.position.y, -10f), Time.deltaTime * speed);
+      if (game.player.IsShooting || game.enemy.IsShooting) // Track the ball when they shoot
+        transform.position = Vector3.MoveTowards(transform.position, new Vector3(game.ball.transform.position.x, game.ball.transform.position.y, -10f), Time.deltaTime * speed);
+      else // Track the player otherwise
+        transform.position = Vector3.MoveTowards(transform.position, new Vector3(target.transform.position.x, target.transform.position.y, -10f), Time.deltaTime * speed);
     }
   }
 }
index c9cb0ce53f9efac920661acc2ea20509dfb27300..35e6b62e47f54f4373fb95a8c2374208fae873d9 100644 (file)
@@ -46,6 +46,11 @@ namespace Controllers
     [SerializeField] public AudioSource dribbleSound;
     [SerializeField] public AudioSource airhornSound;
 
+    [Header("VFX")]
+    [SerializeField] private GameObject twoPointVFX;
+    [SerializeField] private GameObject threePointVFX;
+    [SerializeField] private GameObject spotlightVFX;
+
     [Header("UI")]
     [SerializeField] private Text playerScoreText;
     [SerializeField] private Text enemyScoreText;
@@ -148,14 +153,20 @@ namespace Controllers
         if (Vector2.Distance(lastShotPosition, Rim) >= 10)
         {
           score += 3;
+          controller.ParticleEffect(true, hoop);
         }
         else
         {
           score += 2;
+          controller.ParticleEffect(false, hoop);
         }
+
+        // Make two spotlights.
+        Instantiate(controller.spotlightVFX);
+        Instantiate(controller.spotlightVFX);
         
         // They made a shot! Now respawn the players and give possession to the opposite player.
-        controller.Respawn(isEnemy ? Possession.Player : Possession.Enemy, $"{controller.player.score}-{controller.enemy.score}");
+        controller.StartCoroutine(controller.Respawn(isEnemy ? Possession.Player : Possession.Enemy, $"{controller.player.score}-{controller.enemy.score}"));
       }
 
       private State dribble => isEnemy ? State.EnemyDribble : State.PlayerDribble;
@@ -165,6 +176,8 @@ namespace Controllers
 
       public bool HasBall => controller.state == dribble;
 
+      public bool IsShooting => controller.state == shoot;
+
       /// <summary>
       /// When dribbling, move the ball with the player.
       /// </summary>
@@ -219,7 +232,7 @@ namespace Controllers
       public void Foul(string reason)
       {
         // Give the other player the ball on a foul.
-        controller.Respawn(isEnemy ? Possession.Player : Possession.Enemy, reason);
+       controller.StartCoroutine(controller.Respawn(isEnemy ? Possession.Player : Possession.Enemy, reason, false));
       }
     }
 
@@ -231,9 +244,17 @@ namespace Controllers
       state = State.Idle;
     }
 
-    private void Respawn(Possession possession, string message)
+    private void ParticleEffect(bool threePts, Hoop hoop)
+    {
+      var vfx = Instantiate(threePts ? threePointVFX : twoPointVFX);
+      vfx.transform.position = hoop.transform.position;
+    }
+
+    private IEnumerator Respawn(Possession possession, string message, bool wait = true)
     {
       BallDropped();
+
+      yield return new WaitForSeconds(wait ? 0.5f : 0f); // Wait a slight bit before respawning so they can see the VFXs.
       
       PlayerSpawnPoints.body.transform.position = new Vector3(PlayerSpawnPoints.character.position.x, PlayerSpawnPoints.character.position.y, PlayerSpawnPoints.body.transform.position.y);
       PlayerSpawnPoints.body.GetComponent<Rigidbody2D>().velocity = Vector2.zero;
index 67b3ecf2726ea8f9fbb6eb3aed482c0e95be1cb7..aac0164e7dcbdd8ef747f19c471b069d58df7f51 100644 (file)
@@ -48,7 +48,12 @@ namespace Controllers.Player
 
     private void OnCollisionEnter2D(Collision2D other)
     {
-      if (callFoulOnContact && game.player.HasBall && other.gameObject.CompareTag("Ground"))
+      if (!callFoulOnContact) return;
+      Debug.Log("ENTERED");
+      Debug.Log(other.gameObject.CompareTag("Ground"));
+      Debug.Log(game.player.HasBall);
+      Debug.Log("---");
+      if (game.player.HasBall && other.gameObject.CompareTag("Ground"))
         game.player.Foul("LOOSE BALL FOUL");
     }
   }
diff --git a/Assets/Scripts/Spotlight.cs b/Assets/Scripts/Spotlight.cs
new file mode 100644 (file)
index 0000000..95a0f5e
--- /dev/null
@@ -0,0 +1,35 @@
+using System;
+using System.Collections;
+using UnityEngine;
+using Random = UnityEngine.Random;
+
+public class Spotlight : MonoBehaviour
+{
+  [SerializeField] private int duration;
+  [SerializeField] private float speed;
+  private Vector2 targetPosition;
+
+  private void Start()
+  {
+    StartCoroutine(RandomMove());
+  }
+
+  private void FixedUpdate()
+  {
+    var target = new Vector3(targetPosition.x, targetPosition.y, transform.position.z);
+    if (transform.position == Vector3.zero)
+      transform.position = target;
+    else
+      transform.position = Vector3.MoveTowards(transform.position, target, Time.deltaTime * speed);
+  }
+
+  private IEnumerator RandomMove()
+  {
+    for (var i = 0; i < duration; i++)
+    {
+      targetPosition = new Vector2(Random.Range(-12f, 12f), Random.Range(3.5f, 6.2f));
+      yield return new WaitForSeconds(.8f);
+    }
+    Destroy(gameObject);
+  }
+}
diff --git a/Assets/Scripts/Spotlight.cs.meta b/Assets/Scripts/Spotlight.cs.meta
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diff --git a/Assets/Sprites/Numbers.png b/Assets/Sprites/Numbers.png
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