]> git.cameronkatri.com Git - gmtk-gamejam.git/commitdiff
Fix animations, and improve helptext
authorCarson Katri <carson.katri@gmail.com>
Sun, 13 Jun 2021 12:51:14 +0000 (08:51 -0400)
committerCarson Katri <carson.katri@gmail.com>
Sun, 13 Jun 2021 12:51:14 +0000 (08:51 -0400)
12 files changed:
Assets/Prefabs/Enemy.prefab
Assets/Scenes/Main.unity
Assets/Scenes/Menu.unity
Assets/Scripts/Controllers/AIController.cs
Assets/Scripts/Controllers/GameController.cs
Assets/Sprites/Animations.meta [new file with mode: 0644]
Assets/Sprites/Animations/Enemy.controller [new file with mode: 0644]
Assets/Sprites/Animations/Enemy.controller.meta [new file with mode: 0644]
Assets/Sprites/Animations/EnemyIdle.anim [new file with mode: 0644]
Assets/Sprites/Animations/EnemyIdle.anim.meta [new file with mode: 0644]
Assets/Sprites/Animations/EnemyRun.anim [new file with mode: 0644]
Assets/Sprites/Animations/EnemyRun.anim.meta [new file with mode: 0644]

index 3a96a4301495886cec6ee514e09f331c34846f12..3b500d89a2b920acf293577f71094f38146d19fb 100644 (file)
@@ -378,6 +378,7 @@ GameObject:
   - component: {fileID: 670472073231852718}
   - component: {fileID: 391441287063834562}
   - component: {fileID: 2915148967131225220}
+  - component: {fileID: 4951635136830184703}
   m_Layer: 8
   m_Name: Enemy
   m_TagString: Untagged
@@ -422,6 +423,8 @@ MonoBehaviour:
     bottom: {fileID: 7079068000273710488}
   maxLegAngle: 30
   legSpeed: 20
+  leftArm: {fileID: 7079067998874270571}
+  rightArm: {fileID: 7079067999404952342}
   game: {fileID: 0}
   player: {fileID: 0}
 --- !u!50 &391441287063834562
@@ -471,6 +474,25 @@ BoxCollider2D:
   serializedVersion: 2
   m_Size: {x: 0.36446178, y: 2.3509731}
   m_EdgeRadius: 0
+--- !u!95 &4951635136830184703
+Animator:
+  serializedVersion: 3
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 7079067999241254397}
+  m_Enabled: 1
+  m_Avatar: {fileID: 0}
+  m_Controller: {fileID: 0}
+  m_CullingMode: 0
+  m_UpdateMode: 0
+  m_ApplyRootMotion: 0
+  m_LinearVelocityBlending: 0
+  m_WarningMessage: 
+  m_HasTransformHierarchy: 1
+  m_AllowConstantClipSamplingOptimization: 1
+  m_KeepAnimatorControllerStateOnDisable: 0
 --- !u!1 &7079067999404952342
 GameObject:
   m_ObjectHideFlags: 0
index 60f743f6efc1fc3ccf7bbc87cbd76cc38518eee2..ce1341cc4f11edcdba4125ae5f361f32f2960b74 100644 (file)
@@ -1595,6 +1595,10 @@ PrefabInstance:
       propertyPath: legSpeed
       value: 30
       objectReference: {fileID: 0}
+    - target: {fileID: 4951635136830184703, guid: d9b5414ac39834728992e2585c5ad778, type: 3}
+      propertyPath: m_Controller
+      value: 
+      objectReference: {fileID: 9100000, guid: e410b0bd8580841129d101e260650f0e, type: 2}
     - target: {fileID: 7079067999241254396, guid: d9b5414ac39834728992e2585c5ad778, type: 3}
       propertyPath: m_RootOrder
       value: 2
@@ -1918,7 +1922,7 @@ RectTransform:
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
   m_AnchoredPosition: {x: 10, y: 10}
-  m_SizeDelta: {x: 126.8, y: 48.9}
+  m_SizeDelta: {x: 126.8, y: 60}
   m_Pivot: {x: 0, y: 0}
 --- !u!114 &1006773701
 MonoBehaviour:
@@ -1962,6 +1966,8 @@ MonoBehaviour:
     ^
     - hold to shoot
 
+    <+> - stand up
+
     don''t fall!'
 --- !u!222 &1006773702
 CanvasRenderer:
@@ -2272,7 +2278,7 @@ MonoBehaviour:
   freezeMotion: 0
   ball: {fileID: 707826158}
   dribbleHeight: 0.3
-  dribbleSpeed: 35
+  dribbleSpeed: 20
   trenchCoatSegments:
   - {fileID: 675960234}
   - {fileID: 1613929466}
index b9707be171aa2554b6ad0ff29acc5b0fcc5c4961..232fde031fb4f176c7b92e8d0e625847a5e3bd92 100644 (file)
@@ -956,7 +956,7 @@ RectTransform:
   m_AnchorMin: {x: 0.5, y: 0.5}
   m_AnchorMax: {x: 0.5, y: 0.5}
   m_AnchoredPosition: {x: 0, y: -65}
-  m_SizeDelta: {x: 221.9, y: 63.3}
+  m_SizeDelta: {x: 221.9, y: 75}
   m_Pivot: {x: 0.5, y: 1}
 --- !u!114 &520878660
 MonoBehaviour:
@@ -998,6 +998,8 @@ MonoBehaviour:
     Hold+release
     ^ to shoot
 
+    <+> to stand up
+
     Don''t fall over!'
 --- !u!222 &520878661
 CanvasRenderer:
index a7de4fb71b80463fad0b86cc61ee79c42d641677..72460231ddb5cad88242d0544c9962c46de4b277 100644 (file)
@@ -7,6 +7,7 @@ namespace Controllers
 {
   [RequireComponent(typeof(Rigidbody2D))]
   [RequireComponent(typeof(BoxCollider2D))]
+  [RequireComponent(typeof(Animator))]
   public class AIController : MonoBehaviour
   {
     [SerializeField] private float speed;
@@ -18,6 +19,10 @@ namespace Controllers
     [SerializeField] private Leg rightLeg;
     [SerializeField] private float maxLegAngle;
     [SerializeField] private float legSpeed;
+    
+    [Header("Arsm")]
+    [SerializeField] private GameObject leftArm;
+    [SerializeField] private GameObject rightArm;
 
     [Header("References")]
     [SerializeField] private GameController game;
@@ -26,11 +31,13 @@ namespace Controllers
     public Rigidbody2D Rigidbody => _rigidbody != null ? _rigidbody : _rigidbody = GetComponent<Rigidbody2D>();
     private Rigidbody2D _rigidbody;
 
-    private float animationStep;
     private bool turn;
     
     public BoxCollider2D BoxCollider => _boxCollider != null ? _boxCollider : _boxCollider = GetComponent<BoxCollider2D>();
     private BoxCollider2D _boxCollider;
+    
+    public Animator Animator => _animator != null ? _animator : _animator = GetComponent<Animator>();
+    private Animator _animator;
 
     private void Start()
     {
@@ -60,6 +67,15 @@ namespace Controllers
       }
     }
 
+    private Vector3 lastPosition;
+    private static readonly int Running = Animator.StringToHash("Running");
+    private void FixedUpdate()
+    {
+      Animator.SetBool(Running, (lastPosition - transform.position).x > 0.025);
+      
+      lastPosition = transform.position;
+    }
+
     private void Update()
     {
       if (game.freezeMotion) return;
@@ -89,7 +105,7 @@ namespace Controllers
       }
 
       movement -= transform.position;
-      
+
       bool currentTurn = movement.x > 0;
       if (turn && currentTurn)
         flipper.transform.localScale = new Vector3(1f, 1f, 1f);
@@ -98,13 +114,10 @@ namespace Controllers
 
       game.enemy.Move(transform.position + new Vector3(0f, BoxCollider.size.y * 3/4, 0f) + (transform.right * (0.5f * (turn && currentTurn ? -1 : 1))));
       turn = currentTurn;
-
-      leftLeg.top.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle * Mathf.Sin(animationStep * legSpeed));
-      leftLeg.bottom.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle + maxLegAngle * Mathf.Sin(animationStep * legSpeed));
-      rightLeg.top.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle * Mathf.Sin(animationStep * -legSpeed));
-      rightLeg.bottom.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle + maxLegAngle * Mathf.Sin(animationStep * -legSpeed));
-
-      animationStep += Time.deltaTime * Mathf.Abs(movement.x);
+      
+      // Point the arms at the ball.
+      leftArm.transform.up = -(game.ball.transform.position - leftArm.transform.position);
+      rightArm.transform.up = -(game.ball.transform.position - rightArm.transform.position);
     }
 
     [Serializable]
index 926238afbe3a166ae042a40000d9a16dc332fa09..c9cb0ce53f9efac920661acc2ea20509dfb27300 100644 (file)
@@ -90,7 +90,7 @@ namespace Controllers
 
       freezeMotion = false;
       startTime = Time.time;
-      ball.Rigidbody.velocity = new Vector2(0, 5f);
+      ball.Rigidbody.velocity = new Vector2(0, 10f);
     }
 
     private void Update()
@@ -102,7 +102,7 @@ namespace Controllers
     {
       if (player.HasBall || enemy.HasBall)
       {
-        ball.transform.position = ballTarget - new Vector3(0, Mathf.Sin(Time.time * dribbleHeight * dribbleSpeed) + 1f, 0);
+        ball.transform.position = ballTarget - new Vector3(0, (Mathf.Sin(Time.time * dribbleSpeed) + 1f) * (ballTarget.y - 0.75f) * dribbleHeight, 0);
       }
     }
 
diff --git a/Assets/Sprites/Animations.meta b/Assets/Sprites/Animations.meta
new file mode 100644 (file)
index 0000000..d42d159
--- /dev/null
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e01ce70f27c294a0f94f326cd7e3050a
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sprites/Animations/Enemy.controller b/Assets/Sprites/Animations/Enemy.controller
new file mode 100644 (file)
index 0000000..48f08cd
--- /dev/null
@@ -0,0 +1,178 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1102 &-7575298335936763149
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Run
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions:
+  - {fileID: -2911780640070192916}
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: 7400000, guid: 755b71d44f2b04ee2a068bd9a270e484, type: 2}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
+--- !u!1101 &-2911780640070192916
+AnimatorStateTransition:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Walk
+  m_Conditions:
+  - m_ConditionMode: 2
+    m_ConditionEvent: Running
+    m_EventTreshold: 0
+  m_DstStateMachine: {fileID: 0}
+  m_DstState: {fileID: 8991112202220411378}
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+  m_HasFixedDuration: 1
+  m_InterruptionSource: 0
+  m_OrderedInterruption: 1
+  m_CanTransitionToSelf: 1
+--- !u!91 &9100000
+AnimatorController:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Enemy
+  serializedVersion: 5
+  m_AnimatorParameters:
+  - m_Name: Running
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+    m_DefaultInt: 0
+    m_DefaultBool: 0
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+    m_Name: Base Layer
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+    m_Mask: {fileID: 0}
+    m_Motions: []
+    m_Behaviours: []
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+    m_SyncedLayerIndex: -1
+    m_DefaultWeight: 0
+    m_IKPass: 0
+    m_SyncedLayerAffectsTiming: 0
+    m_Controller: {fileID: 9100000}
+--- !u!1101 &3184848728682338602
+AnimatorStateTransition:
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+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Run
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+  - m_ConditionMode: 1
+    m_ConditionEvent: Running
+    m_EventTreshold: 0
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+  m_DstState: {fileID: -7575298335936763149}
+  m_Solo: 0
+  m_Mute: 0
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+  serializedVersion: 3
+  m_TransitionDuration: 0.25
+  m_TransitionOffset: 0
+  m_ExitTime: 0.75
+  m_HasExitTime: 1
+  m_HasFixedDuration: 1
+  m_InterruptionSource: 0
+  m_OrderedInterruption: 1
+  m_CanTransitionToSelf: 1
+--- !u!1107 &5482175307138647764
+AnimatorStateMachine:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: New Layer
+  m_ChildStates: []
+  m_ChildStateMachines: []
+  m_AnyStateTransitions: []
+  m_EntryTransitions: []
+  m_StateMachineTransitions: {}
+  m_StateMachineBehaviours: []
+  m_AnyStatePosition: {x: 50, y: 20, z: 0}
+  m_EntryPosition: {x: 50, y: 120, z: 0}
+  m_ExitPosition: {x: 800, y: 120, z: 0}
+  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
+  m_DefaultState: {fileID: 0}
+--- !u!1107 &8045450437042691673
+AnimatorStateMachine:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Base Layer
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+    m_State: {fileID: -7575298335936763149}
+    m_Position: {x: 280, y: 130, z: 0}
+  - serializedVersion: 1
+    m_State: {fileID: 8991112202220411378}
+    m_Position: {x: 240, y: 60, z: 0}
+  m_ChildStateMachines: []
+  m_AnyStateTransitions: []
+  m_EntryTransitions: []
+  m_StateMachineTransitions: {}
+  m_StateMachineBehaviours: []
+  m_AnyStatePosition: {x: 50, y: 20, z: 0}
+  m_EntryPosition: {x: 50, y: 120, z: 0}
+  m_ExitPosition: {x: 800, y: 120, z: 0}
+  m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
+  m_DefaultState: {fileID: 8991112202220411378}
+--- !u!1102 &8991112202220411378
+AnimatorState:
+  serializedVersion: 6
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: Idle
+  m_Speed: 1
+  m_CycleOffset: 0
+  m_Transitions:
+  - {fileID: 3184848728682338602}
+  m_StateMachineBehaviours: []
+  m_Position: {x: 50, y: 50, z: 0}
+  m_IKOnFeet: 0
+  m_WriteDefaultValues: 1
+  m_Mirror: 0
+  m_SpeedParameterActive: 0
+  m_MirrorParameterActive: 0
+  m_CycleOffsetParameterActive: 0
+  m_TimeParameterActive: 0
+  m_Motion: {fileID: 7400000, guid: 70dc9adffc1be4185af088002af2af63, type: 2}
+  m_Tag: 
+  m_SpeedParameter: 
+  m_MirrorParameter: 
+  m_CycleOffsetParameter: 
+  m_TimeParameter: 
diff --git a/Assets/Sprites/Animations/Enemy.controller.meta b/Assets/Sprites/Animations/Enemy.controller.meta
new file mode 100644 (file)
index 0000000..cd22ef6
--- /dev/null
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: e410b0bd8580841129d101e260650f0e
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 9100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Sprites/Animations/EnemyIdle.anim b/Assets/Sprites/Animations/EnemyIdle.anim
new file mode 100644 (file)
index 0000000..d03f89d
--- /dev/null
@@ -0,0 +1,1193 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!74 &7400000
+AnimationClip:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: EnemyIdle
+  serializedVersion: 6
+  m_Legacy: 0
+  m_Compressed: 0
+  m_UseHighQualityCurve: 1
+  m_RotationCurves: []
+  m_CompressedRotationCurves: []
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+      m_PreInfinity: 2
+      m_PostInfinity: 2
+      m_RotationOrder: 4
+    path: Sprites/Leg.Right.Top/Leg.Right.Bottom
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+      m_Curve:
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+      m_Curve:
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+    path: Sprites/Left.Left.Top/Leg.Left.Bottom
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