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authorCameron Katri <me@cameronkatri.com>2021-06-12 21:25:59 -0400
committerCameron Katri <me@cameronkatri.com>2021-06-12 21:25:59 -0400
commit08c4ba7f5aa07db27341cbd056d6482376191d2a (patch)
tree583dd59123fac79cf00b4b9d3d334790438d48d4 /Assets/Scripts/Controllers/AIController.cs
parent1e6b5794b3e0be28192529256d6d3f562f32f4ad (diff)
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Add non working time shooting
Diffstat (limited to 'Assets/Scripts/Controllers/AIController.cs')
-rw-r--r--Assets/Scripts/Controllers/AIController.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs
index 4879c4c..bd5fee1 100644
--- a/Assets/Scripts/Controllers/AIController.cs
+++ b/Assets/Scripts/Controllers/AIController.cs
@@ -55,7 +55,7 @@ namespace Controllers
var playerHoopDistance = Mathf.Abs(player.root.transform.position.x - game.EnemyHoop.transform.position.x);
if (hoopDistance < 6f && hoopDistance > 2.5f && (Random.Range(0, 100) > 30 || playerHoopDistance > hoopDistance)) // Take the shot when in range. 70% chance he decides to if the player is standing between him and the basket.
{
- game.enemy.Shoot(transform);
+ game.enemy.Shoot(transform, 0f);
}
}