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authorCarson Katri <carson.katri@gmail.com>2021-06-12 21:26:35 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-12 21:26:35 -0400
commit55c85ac8246c6f811bf1dac0de48da423f064c87 (patch)
treeaedb7f5fd8d7353c9a3e152b10a62d7228c48440 /Assets/Scripts/Controllers/AIController.cs
parent7a86f34935f52bd86488f878d98877cd645e9900 (diff)
parentfc19cb9c30967431f959a1c9360f5ef847bcd31c (diff)
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Merge branch 'master' of git.cameronkatri.com:gmtk-gamejam
Diffstat (limited to 'Assets/Scripts/Controllers/AIController.cs')
-rw-r--r--Assets/Scripts/Controllers/AIController.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs
index 4879c4c..bd5fee1 100644
--- a/Assets/Scripts/Controllers/AIController.cs
+++ b/Assets/Scripts/Controllers/AIController.cs
@@ -55,7 +55,7 @@ namespace Controllers
var playerHoopDistance = Mathf.Abs(player.root.transform.position.x - game.EnemyHoop.transform.position.x);
if (hoopDistance < 6f && hoopDistance > 2.5f && (Random.Range(0, 100) > 30 || playerHoopDistance > hoopDistance)) // Take the shot when in range. 70% chance he decides to if the player is standing between him and the basket.
{
- game.enemy.Shoot(transform);
+ game.enemy.Shoot(transform, 0f);
}
}