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author | Carson Katri <carson.katri@gmail.com> | 2021-06-12 14:20:38 -0400 |
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committer | Carson Katri <carson.katri@gmail.com> | 2021-06-12 14:20:38 -0400 |
commit | 175345523527fca2e2878ccea1e1be391c778986 (patch) | |
tree | 62312d01c45b70e848aa42d47ba729ed5f5c1d9a /Assets/Scripts/Controllers/Ball.cs | |
parent | fd0078b03f3cee926ad77532ec57b25bf5d02240 (diff) | |
download | gmtk-gamejam-175345523527fca2e2878ccea1e1be391c778986.tar.gz gmtk-gamejam-175345523527fca2e2878ccea1e1be391c778986.tar.zst gmtk-gamejam-175345523527fca2e2878ccea1e1be391c778986.zip |
Add movement to limbs
Diffstat (limited to 'Assets/Scripts/Controllers/Ball.cs')
-rw-r--r-- | Assets/Scripts/Controllers/Ball.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/Ball.cs b/Assets/Scripts/Controllers/Ball.cs index b63c928..b09b1be 100644 --- a/Assets/Scripts/Controllers/Ball.cs +++ b/Assets/Scripts/Controllers/Ball.cs @@ -18,7 +18,7 @@ namespace Controllers public void Shoot(Transform playerTransform) { - GetComponent<Rigidbody2D>().AddForce((Vector2)(playerTransform.forward + playerTransform.up) * shotForce); + GetComponent<Rigidbody2D>().AddForce((Vector2)(playerTransform.right + playerTransform.up) * shotForce); } } } |