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authorCarson Katri <carson.katri@gmail.com>2021-06-12 18:06:04 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-12 18:06:04 -0400
commit67c86ed960cc5feaedd06569ad62a340cc0d013f (patch)
treec5408bb4dd3b6df4a6b6e88fa41ee9875d3201e4 /Assets/Scripts/Controllers/Ball.cs
parent71e603101369cf4a144904a2fc0e45ad3f862296 (diff)
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Functional AI that can dribble, steal, and shoot
Diffstat (limited to 'Assets/Scripts/Controllers/Ball.cs')
-rw-r--r--Assets/Scripts/Controllers/Ball.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/Assets/Scripts/Controllers/Ball.cs b/Assets/Scripts/Controllers/Ball.cs
index fa9c251..45e607b 100644
--- a/Assets/Scripts/Controllers/Ball.cs
+++ b/Assets/Scripts/Controllers/Ball.cs
@@ -17,12 +17,12 @@ namespace Controllers
controller.BallDropped();
}
- public void Shoot(Transform playerTransform)
+ public void Shoot(Vector3 target)
{
- transform.right = (controller.PlayerHoop.transform.position - transform.position);
- var rigidbody = GetComponent<Rigidbody2D>();
- rigidbody.velocity = Vector2.zero;
- rigidbody.AddForce(transform.right * shotForce);
+ transform.right = (target - transform.position);
+ var rb = GetComponent<Rigidbody2D>();
+ rb.velocity = Vector2.zero;
+ rb.AddForce((transform.right + (transform.up * 0.5f)) * shotForce);
}
}
}