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author | Carson Katri <carson.katri@gmail.com> | 2021-06-12 23:01:15 -0400 |
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committer | Carson Katri <carson.katri@gmail.com> | 2021-06-12 23:01:15 -0400 |
commit | 21b894f8c6fabee844e9d4f970e422454658cc40 (patch) | |
tree | 29e47ead47b69982a9a96bfbc275315ddfa5a13f /Assets/Scripts/Controllers/GameController.cs | |
parent | f913672cb017632ef115d2fb7a0c4d531650faf0 (diff) | |
download | gmtk-gamejam-21b894f8c6fabee844e9d4f970e422454658cc40.tar.gz gmtk-gamejam-21b894f8c6fabee844e9d4f970e422454658cc40.tar.zst gmtk-gamejam-21b894f8c6fabee844e9d4f970e422454658cc40.zip |
Finally fix shooting
Diffstat (limited to 'Assets/Scripts/Controllers/GameController.cs')
-rw-r--r-- | Assets/Scripts/Controllers/GameController.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs index ce6ea7e..9fbe674 100644 --- a/Assets/Scripts/Controllers/GameController.cs +++ b/Assets/Scripts/Controllers/GameController.cs @@ -144,7 +144,7 @@ namespace Controllers controller.dribbleSound.Stop(); controller.state = shoot; controller.ball.Rigidbody.bodyType = RigidbodyType2D.Dynamic; - controller.ball.Shoot(hoop.transform.position, time); + controller.ball.Shoot(hoop, time); lastShotPosition = playerTransform.position; return true; } |