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authorCarson Katri <carson.katri@gmail.com>2021-06-12 21:26:35 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-12 21:26:35 -0400
commit55c85ac8246c6f811bf1dac0de48da423f064c87 (patch)
treeaedb7f5fd8d7353c9a3e152b10a62d7228c48440 /Assets/Scripts/Controllers/GameController.cs
parent7a86f34935f52bd86488f878d98877cd645e9900 (diff)
parentfc19cb9c30967431f959a1c9360f5ef847bcd31c (diff)
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Merge branch 'master' of git.cameronkatri.com:gmtk-gamejam
Diffstat (limited to 'Assets/Scripts/Controllers/GameController.cs')
-rw-r--r--Assets/Scripts/Controllers/GameController.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs
index a3783bd..ce6ea7e 100644
--- a/Assets/Scripts/Controllers/GameController.cs
+++ b/Assets/Scripts/Controllers/GameController.cs
@@ -135,15 +135,16 @@ namespace Controllers
/// Shoot the ball if possible.
/// </summary>
/// <param name="playerTransform"></param>
+ /// <param name="time"></param>
/// <returns>Whether or not the ball was shot</returns>
- public bool Shoot(Transform playerTransform)
+ public bool Shoot(Transform playerTransform, float time)
{
if (controller.state != dribble) return false; // We must be dribbling the ball to shoot it.
controller.BallAnimation.enabled = true;
controller.dribbleSound.Stop();
controller.state = shoot;
controller.ball.Rigidbody.bodyType = RigidbodyType2D.Dynamic;
- controller.ball.Shoot(hoop.transform.position);
+ controller.ball.Shoot(hoop.transform.position, time);
lastShotPosition = playerTransform.position;
return true;
}