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authorCarson Katri <carson.katri@gmail.com>2021-06-12 17:31:33 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-12 17:31:33 -0400
commit71e603101369cf4a144904a2fc0e45ad3f862296 (patch)
treefd0903a6de2a25025287d9938b4b03d15a4e5b02 /Assets/Scripts/Controllers/GameController.cs
parent1cb76b1aa4ef16a91c3847fd5f55aedaa5e83d82 (diff)
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Refine enemy locomotion
Diffstat (limited to 'Assets/Scripts/Controllers/GameController.cs')
-rw-r--r--Assets/Scripts/Controllers/GameController.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs
index b9f65f2..646b750 100644
--- a/Assets/Scripts/Controllers/GameController.cs
+++ b/Assets/Scripts/Controllers/GameController.cs
@@ -43,14 +43,18 @@ namespace Controllers
internal int score;
private Vector2 lastShotPosition;
- public void Score(Vector2 Rim) {
+ public void Score(Vector2 Rim)
+ {
if (Vector2.Distance(lastShotPosition, Rim) >= 1)
{
score += 3;
Debug.Log("Three point");
- } else
+ }
+ else
+ {
score += 2;
Debug.Log("Two point");
+ }
}
private State dribble => isEnemy ? State.EnemyDribble : State.PlayerDribble;
@@ -76,7 +80,7 @@ namespace Controllers
public bool GrabBall(Vector2 handPosition)
{
// Don't allow the ball to be picked up if someone shot it. Also don't try picking it up if we're already holding it.
- if (controller.state.IsShot() || controller.state == dribble) return false;
+ //if (controller.state.IsShot() || controller.state == dribble) return false;
// Make sure its within their grab area.
if (Vector2.Distance(controller.ball.transform.position, handPosition) > 0.75f) return false;