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author | Cameron Katri <me@cameronkatri.com> | 2021-06-12 21:25:59 -0400 |
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committer | Cameron Katri <me@cameronkatri.com> | 2021-06-12 21:25:59 -0400 |
commit | 08c4ba7f5aa07db27341cbd056d6482376191d2a (patch) | |
tree | 583dd59123fac79cf00b4b9d3d334790438d48d4 /Assets/Scripts/Controllers/Player/PlayerController.cs | |
parent | 1e6b5794b3e0be28192529256d6d3f562f32f4ad (diff) | |
download | gmtk-gamejam-08c4ba7f5aa07db27341cbd056d6482376191d2a.tar.gz gmtk-gamejam-08c4ba7f5aa07db27341cbd056d6482376191d2a.tar.zst gmtk-gamejam-08c4ba7f5aa07db27341cbd056d6482376191d2a.zip |
Add non working time shooting
Diffstat (limited to 'Assets/Scripts/Controllers/Player/PlayerController.cs')
-rw-r--r-- | Assets/Scripts/Controllers/Player/PlayerController.cs | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/Player/PlayerController.cs b/Assets/Scripts/Controllers/Player/PlayerController.cs index 8aa0f25..1360b6c 100644 --- a/Assets/Scripts/Controllers/Player/PlayerController.cs +++ b/Assets/Scripts/Controllers/Player/PlayerController.cs @@ -21,6 +21,8 @@ namespace Controllers.Player public PlayerSegment root => segments[0]; + private float ShootStartTime; + private void Awake() { foreach (var segment in segments) { @@ -98,7 +100,10 @@ namespace Controllers.Player // Try shooting the ball if pressed. if (Input.GetKeyDown(controls.shoot)) - game.player.Shoot(segments.Last().transform); + ShootStartTime = Time.time; + + if (Input.GetKeyUp(controls.shoot)) + game.player.Shoot(segments.Last().transform, ShootStartTime - Time.time); } [Serializable] |