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authorCameron Katri <me@cameronkatri.com>2021-06-12 21:25:59 -0400
committerCameron Katri <me@cameronkatri.com>2021-06-12 21:25:59 -0400
commit08c4ba7f5aa07db27341cbd056d6482376191d2a (patch)
tree583dd59123fac79cf00b4b9d3d334790438d48d4 /Assets/Scripts/Controllers/Player/PlayerController.cs
parent1e6b5794b3e0be28192529256d6d3f562f32f4ad (diff)
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Add non working time shooting
Diffstat (limited to 'Assets/Scripts/Controllers/Player/PlayerController.cs')
-rw-r--r--Assets/Scripts/Controllers/Player/PlayerController.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/Player/PlayerController.cs b/Assets/Scripts/Controllers/Player/PlayerController.cs
index 8aa0f25..1360b6c 100644
--- a/Assets/Scripts/Controllers/Player/PlayerController.cs
+++ b/Assets/Scripts/Controllers/Player/PlayerController.cs
@@ -21,6 +21,8 @@ namespace Controllers.Player
public PlayerSegment root => segments[0];
+ private float ShootStartTime;
+
private void Awake()
{
foreach (var segment in segments) {
@@ -98,7 +100,10 @@ namespace Controllers.Player
// Try shooting the ball if pressed.
if (Input.GetKeyDown(controls.shoot))
- game.player.Shoot(segments.Last().transform);
+ ShootStartTime = Time.time;
+
+ if (Input.GetKeyUp(controls.shoot))
+ game.player.Shoot(segments.Last().transform, ShootStartTime - Time.time);
}
[Serializable]