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authorCameron Katri <me@cameronkatri.com>2021-06-13 00:51:49 -0400
committerCameron Katri <me@cameronkatri.com>2021-06-13 00:51:49 -0400
commit853b013d3c0127fb2c04a7cfeab23c77d52fc51f (patch)
tree76848d5ea30ff10c37161eceff90fc1954689ec7 /Assets/Scripts/Controllers/Player/PlayerController.cs
parent13b102b0055d1780255d083f01ae5672ccc7ade7 (diff)
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Hold ball away from face
Diffstat (limited to 'Assets/Scripts/Controllers/Player/PlayerController.cs')
-rw-r--r--Assets/Scripts/Controllers/Player/PlayerController.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/Player/PlayerController.cs b/Assets/Scripts/Controllers/Player/PlayerController.cs
index 9df8c0a..134abdc 100644
--- a/Assets/Scripts/Controllers/Player/PlayerController.cs
+++ b/Assets/Scripts/Controllers/Player/PlayerController.cs
@@ -81,7 +81,7 @@ namespace Controllers.Player
if (segment.isTop)
{
- game.player.Move(segment.transform.position);
+ game.player.Move(segment.transform.position + segment.transform.right * (0.5f * (root.Rigidbody.velocity.x > 0.01f ? 1 : -1)));
// Point the arms at the ball.
segment.left.arm.transform.up = -(game.ball.transform.position - segment.left.arm.transform.position);