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authorCarson Katri <carson.katri@gmail.com>2021-06-12 00:30:21 -0400
committerCarson Katri <carson.katri@gmail.com>2021-06-12 00:30:21 -0400
commitff111d95db1878f9c35d99e7d4fa0b4d9a0de37c (patch)
treea7d55973657e37405eea64178f86556f585d5f30 /Assets/Scripts/Controllers/Player/PlayerSegment.cs
parentae62fd809cfc5545de37c6bee0ba759402bba3fe (diff)
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Restructure scripts, improve locomotion, and add movement indicators
Diffstat (limited to 'Assets/Scripts/Controllers/Player/PlayerSegment.cs')
-rw-r--r--Assets/Scripts/Controllers/Player/PlayerSegment.cs28
1 files changed, 28 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/Player/PlayerSegment.cs b/Assets/Scripts/Controllers/Player/PlayerSegment.cs
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+++ b/Assets/Scripts/Controllers/Player/PlayerSegment.cs
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+using System;
+using UnityEngine;
+
+namespace Controllers.Player
+{
+ [RequireComponent(typeof(Rigidbody2D))]
+ [RequireComponent(typeof(SpriteRenderer))]
+ public class PlayerSegment : MonoBehaviour
+ {
+ [SerializeField] public Control left;
+ [SerializeField] public Control right;
+
+ [SerializeField] public Vector3 forceOrigin;
+
+ public Rigidbody2D Rigidbody => _rigidbody != null ? _rigidbody : _rigidbody = GetComponent<Rigidbody2D>();
+ private Rigidbody2D _rigidbody;
+
+ public SpriteRenderer Sprite => _sprite != null ? _sprite : _sprite = GetComponent<SpriteRenderer>();
+ private SpriteRenderer _sprite;
+ }
+
+ [Serializable]
+ public struct Control
+ {
+ public KeyCode keyCode;
+ public GameObject icon;
+ }
+}