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author | Cameron Katri <me@cameronkatri.com> | 2021-06-12 20:58:54 -0400 |
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committer | Cameron Katri <me@cameronkatri.com> | 2021-06-12 20:58:54 -0400 |
commit | abe08f049004bf32b0c763b3330c452490fa9c3a (patch) | |
tree | b7166720ffc3843f0299d7f916fa15724bacb7f0 /Assets/Scripts | |
parent | ca2356eb3f3c88745d5ecc646383f49ff301be90 (diff) | |
download | gmtk-gamejam-abe08f049004bf32b0c763b3330c452490fa9c3a.tar.gz gmtk-gamejam-abe08f049004bf32b0c763b3330c452490fa9c3a.tar.zst gmtk-gamejam-abe08f049004bf32b0c763b3330c452490fa9c3a.zip |
Fix hoop animation
Diffstat (limited to 'Assets/Scripts')
-rw-r--r-- | Assets/Scripts/Controllers/Hoop.cs | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/Hoop.cs b/Assets/Scripts/Controllers/Hoop.cs index 5633743..8809b87 100644 --- a/Assets/Scripts/Controllers/Hoop.cs +++ b/Assets/Scripts/Controllers/Hoop.cs @@ -11,13 +11,21 @@ namespace Controllers [SerializeField] private BoxCollider2D Rim; [SerializeField] private BoxCollider2D Net; [SerializeField] private AudioSource shotSound; - + + private Animator HoopAnimator; + + private void Awake() + { + HoopAnimator = GetComponentInChildren<Animator>(); + } + private void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent<Ball>() == null) return; if (Rim.IsTouching(other) && Net.IsTouching(other)) { + HoopAnimator.Rebind(); shotSound.Play(); if (this == controller.PlayerHoop) controller.player.Score(Rim.transform.position); |