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-rw-r--r--Assets/Scenes/Main.unity10
1 files changed, 8 insertions, 2 deletions
diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity
index 60f743f..ce1341c 100644
--- a/Assets/Scenes/Main.unity
+++ b/Assets/Scenes/Main.unity
@@ -1595,6 +1595,10 @@ PrefabInstance:
propertyPath: legSpeed
value: 30
objectReference: {fileID: 0}
+ - target: {fileID: 4951635136830184703, guid: d9b5414ac39834728992e2585c5ad778, type: 3}
+ propertyPath: m_Controller
+ value:
+ objectReference: {fileID: 9100000, guid: e410b0bd8580841129d101e260650f0e, type: 2}
- target: {fileID: 7079067999241254396, guid: d9b5414ac39834728992e2585c5ad778, type: 3}
propertyPath: m_RootOrder
value: 2
@@ -1918,7 +1922,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 10, y: 10}
- m_SizeDelta: {x: 126.8, y: 48.9}
+ m_SizeDelta: {x: 126.8, y: 60}
m_Pivot: {x: 0, y: 0}
--- !u!114 &1006773701
MonoBehaviour:
@@ -1962,6 +1966,8 @@ MonoBehaviour:
^
- hold to shoot
+ <+> - stand up
+
don''t fall!'
--- !u!222 &1006773702
CanvasRenderer:
@@ -2272,7 +2278,7 @@ MonoBehaviour:
freezeMotion: 0
ball: {fileID: 707826158}
dribbleHeight: 0.3
- dribbleSpeed: 35
+ dribbleSpeed: 20
trenchCoatSegments:
- {fileID: 675960234}
- {fileID: 1613929466}