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-rw-r--r--Assets/Scripts/Controllers/AIController.cs27
1 files changed, 18 insertions, 9 deletions
diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs
index 19a7d3e..1b7fba8 100644
--- a/Assets/Scripts/Controllers/AIController.cs
+++ b/Assets/Scripts/Controllers/AIController.cs
@@ -26,7 +26,23 @@ namespace Controllers
public BoxCollider2D BoxCollider => _boxCollider != null ? _boxCollider : _boxCollider = GetComponent<BoxCollider2D>();
private BoxCollider2D _boxCollider;
-
+
+ private void Start()
+ {
+ // Try to grab (steal) the ball every n seconds.
+ InvokeRepeating(nameof(GrabBall), 0, 0.5f);
+ }
+
+ private void GrabBall()
+ {
+ // Grab from the middle, and the bottom.
+ if (game.player.HasBall && Random.Range(0, 100) > 95) // 5% chance of them grabbing the ball from the player.
+ {
+ game.enemy.GrabBall(transform.position);
+ game.enemy.GrabBall(transform.position + new Vector3(0f, BoxCollider.size.y / 2, 0f));
+ }
+ }
+
private void Update()
{
if (!game.enemy.HasBall) // Move towards the ball to grab it.
@@ -35,14 +51,7 @@ namespace Controllers
if (Vector2.Distance(player.transform.position, transform.position) < 1f) // Repel from the player if they get too close.
{
- transform.position -= (player.transform.position - transform.position).normalized * (Time.deltaTime * speed / 2f);
- }
-
- // Grab from the middle, and the bottom.
- if (game.player.HasBall && Random.Range(0, 100) > 50) // 50% chance of them grabbing the ball from the player.
- {
- game.enemy.GrabBall(transform.position);
- game.enemy.GrabBall(transform.position + new Vector3(0f, BoxCollider.size.y / 2, 0f));
+ transform.position += (player.transform.position - transform.position).normalized * (Time.deltaTime * speed / 2f);
}
}
else // Otherwise, move toward the basket, and then once we get within range, take the shot.