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-rw-r--r--Assets/Scripts/Controllers/AIController.cs11
1 files changed, 10 insertions, 1 deletions
diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs
index 0edffb7..f897f42 100644
--- a/Assets/Scripts/Controllers/AIController.cs
+++ b/Assets/Scripts/Controllers/AIController.cs
@@ -10,6 +10,8 @@ namespace Controllers
public class AIController : MonoBehaviour
{
[SerializeField] private float speed;
+
+ [SerializeField] private Transform flipper;
[Header("Legs")]
[SerializeField] private Leg leftLeg;
@@ -59,11 +61,18 @@ namespace Controllers
else
{
// transform.position += new Vector3(game.ball.transform.position.x - transform.position.x, 0f, 0f).normalized * (Time.deltaTime * speed);
- transform.position = new Vector2(Vector2.MoveTowards(transform.position, game.ball.transform.position, speed * Time.deltaTime).x, transform.position.y);
+ var direction = Vector2.MoveTowards(transform.position, game.ball.transform.position, speed * Time.deltaTime);
+ transform.position = new Vector2(direction.x, transform.position.y);
+ flipper.localScale = new Vector3((Vector2.Distance(transform.position, direction) > 0 ? -1f : 1f), 1, 1);
}
}
else // Otherwise, move toward the basket, and then once we get within range, take the shot.
{
+ transform.position = new Vector2(Vector2.MoveTowards(transform.position, game.EnemyHoop.transform.position, speed * Time.deltaTime).x, transform.position.y);
+ if (Mathf.Abs(transform.position.x - game.EnemyHoop.transform.position.x) < 5f) // Take the shot.
+ {
+ game.enemy.Shoot(transform);
+ }
}
movement -= transform.position;