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Diffstat (limited to 'Assets/Scripts/Controllers/AIController.cs')
-rw-r--r--Assets/Scripts/Controllers/AIController.cs31
1 files changed, 22 insertions, 9 deletions
diff --git a/Assets/Scripts/Controllers/AIController.cs b/Assets/Scripts/Controllers/AIController.cs
index a7de4fb..7246023 100644
--- a/Assets/Scripts/Controllers/AIController.cs
+++ b/Assets/Scripts/Controllers/AIController.cs
@@ -7,6 +7,7 @@ namespace Controllers
{
[RequireComponent(typeof(Rigidbody2D))]
[RequireComponent(typeof(BoxCollider2D))]
+ [RequireComponent(typeof(Animator))]
public class AIController : MonoBehaviour
{
[SerializeField] private float speed;
@@ -18,6 +19,10 @@ namespace Controllers
[SerializeField] private Leg rightLeg;
[SerializeField] private float maxLegAngle;
[SerializeField] private float legSpeed;
+
+ [Header("Arsm")]
+ [SerializeField] private GameObject leftArm;
+ [SerializeField] private GameObject rightArm;
[Header("References")]
[SerializeField] private GameController game;
@@ -26,11 +31,13 @@ namespace Controllers
public Rigidbody2D Rigidbody => _rigidbody != null ? _rigidbody : _rigidbody = GetComponent<Rigidbody2D>();
private Rigidbody2D _rigidbody;
- private float animationStep;
private bool turn;
public BoxCollider2D BoxCollider => _boxCollider != null ? _boxCollider : _boxCollider = GetComponent<BoxCollider2D>();
private BoxCollider2D _boxCollider;
+
+ public Animator Animator => _animator != null ? _animator : _animator = GetComponent<Animator>();
+ private Animator _animator;
private void Start()
{
@@ -60,6 +67,15 @@ namespace Controllers
}
}
+ private Vector3 lastPosition;
+ private static readonly int Running = Animator.StringToHash("Running");
+ private void FixedUpdate()
+ {
+ Animator.SetBool(Running, (lastPosition - transform.position).x > 0.025);
+
+ lastPosition = transform.position;
+ }
+
private void Update()
{
if (game.freezeMotion) return;
@@ -89,7 +105,7 @@ namespace Controllers
}
movement -= transform.position;
-
+
bool currentTurn = movement.x > 0;
if (turn && currentTurn)
flipper.transform.localScale = new Vector3(1f, 1f, 1f);
@@ -98,13 +114,10 @@ namespace Controllers
game.enemy.Move(transform.position + new Vector3(0f, BoxCollider.size.y * 3/4, 0f) + (transform.right * (0.5f * (turn && currentTurn ? -1 : 1))));
turn = currentTurn;
-
- leftLeg.top.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle * Mathf.Sin(animationStep * legSpeed));
- leftLeg.bottom.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle + maxLegAngle * Mathf.Sin(animationStep * legSpeed));
- rightLeg.top.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle * Mathf.Sin(animationStep * -legSpeed));
- rightLeg.bottom.transform.localRotation = Quaternion.Euler(0, 0, maxLegAngle + maxLegAngle * Mathf.Sin(animationStep * -legSpeed));
-
- animationStep += Time.deltaTime * Mathf.Abs(movement.x);
+
+ // Point the arms at the ball.
+ leftArm.transform.up = -(game.ball.transform.position - leftArm.transform.position);
+ rightArm.transform.up = -(game.ball.transform.position - rightArm.transform.position);
}
[Serializable]