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Diffstat (limited to 'Assets/Scripts/Controllers/GameController.cs')
-rw-r--r--Assets/Scripts/Controllers/GameController.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/Assets/Scripts/Controllers/GameController.cs b/Assets/Scripts/Controllers/GameController.cs
index 8dd6fc4..54a0425 100644
--- a/Assets/Scripts/Controllers/GameController.cs
+++ b/Assets/Scripts/Controllers/GameController.cs
@@ -21,11 +21,15 @@ namespace Controllers
[SerializeField] public Hoop PlayerHoop;
[SerializeField] public Hoop EnemyHoop;
+ [SerializeField] public AudioSource dribbleSound;
+
private void Awake()
{
player = new Player { isEnemy = false, controller = this };
enemy = new Player { isEnemy = true, controller = this };
ball.controller = this;
+ PlayerHoop.controller = this;
+ EnemyHoop.controller = this;
}
public struct Player
@@ -88,6 +92,7 @@ namespace Controllers
if (Vector2.Distance(controller.ball.transform.position, handPosition) >= 1f) return false;
controller.state = dribble;
+ controller.dribbleSound.Play();
Move(handPosition);
return true;
}
@@ -100,6 +105,7 @@ namespace Controllers
public bool Shoot(Transform playerTransform)
{
if (controller.state != dribble) return false; // We must be dribbling the ball to shoot it.
+ controller.dribbleSound.Stop();
controller.state = shoot;
controller.ball.Shoot(hoop.transform.position);
lastShotPosition = playerTransform.position;
@@ -109,6 +115,7 @@ namespace Controllers
internal void BallDropped()
{
+ dribbleSound.Stop();
state = State.Idle;
}