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-rw-r--r--Assets/Scripts/PlayerController.cs40
1 files changed, 40 insertions, 0 deletions
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
new file mode 100644
index 0000000..2e3ec7b
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+++ b/Assets/Scripts/PlayerController.cs
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+using System;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class PlayerController : MonoBehaviour
+{
+ [SerializeField] private List<Rigidbody2D> segments;
+ [SerializeField] private float sensitivity;
+
+ private void Update()
+ {
+ if (Input.GetKey(KeyCode.D))
+ {
+ segments[0].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f);
+ }
+ else if (Input.GetKey(KeyCode.A))
+ {
+ segments[0].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[0].transform.position - Vector2.up * 0.5f);
+ }
+
+ if (Input.GetKey(KeyCode.L))
+ {
+ segments[1].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f);
+ }
+ else if (Input.GetKey(KeyCode.J))
+ {
+ segments[1].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[1].transform.position + Vector2.up * 0.5f);
+ }
+
+ if (Input.GetKey(KeyCode.RightArrow))
+ {
+ segments[2].AddForceAtPosition(Vector2.right * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f);
+ }
+ else if (Input.GetKey(KeyCode.LeftArrow))
+ {
+ segments[2].AddForceAtPosition(Vector2.left * sensitivity, (Vector2)segments[2].transform.position + Vector2.up * 0.5f);
+ }
+ }
+}