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using System;
using System.Net.Mime;
using UnityEngine;

namespace Controllers
{
  [RequireComponent(typeof(Rigidbody2D))]
  [RequireComponent(typeof(CircleCollider2D))]
  public class Ball : MonoBehaviour
  {
    internal GameController controller;

    [SerializeField] private float shotForce;
    
    private void OnCollisionEnter2D(Collision2D other)
    {
      controller.BallDropped();
    }

    public void Shoot(Transform playerTransform)
    {
      transform.right = (controller.PlayerHoop.transform.position - transform.position);
      var rigidbody = GetComponent<Rigidbody2D>();
      rigidbody.velocity = Vector2.zero;
      rigidbody.AddForce(transform.right * shotForce);
    }
  }
}