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using System;
using UnityEngine;
namespace Controllers
{
[RequireComponent(typeof(AudioSource))]
[RequireComponent(typeof(AudioSource))]
public class Hoop : MonoBehaviour
{
internal GameController controller;
[SerializeField] private BoxCollider2D Rim;
[SerializeField] private BoxCollider2D Net;
[SerializeField] private AudioSource shotSound;
[SerializeField] private AudioSource crowdSound;
private Animator HoopAnimator;
private void Awake() => HoopAnimator = GetComponentInChildren<Animator>();
private void OnTriggerEnter2D(Collider2D other)
{
if (other.GetComponent<Ball>() == null) return;
if (Rim.IsTouching(other) && Net.IsTouching(other))
{
HoopAnimator.Rebind();
shotSound.Play();
if (this == controller.PlayerHoop)
controller.player.Score(Rim.transform.position);
else if (this == controller.EnemyHoop)
controller.enemy.Score(Rim.transform.position);
crowdSound.Play();
}
}
}
}
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