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Fix doubled 'the'.
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1 /* $NetBSD: gomoku.h,v 1.7 1999/09/13 17:18:57 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 *
38 * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
39 */
40
41 #include <sys/types.h>
42 #include <stdio.h>
43
44 /* board dimensions */
45 #define BSZ 19
46 #define BSZ1 (BSZ+1)
47 #define BSZ2 (BSZ+2)
48 #define BAREA (BSZ2*BSZ1+1)
49
50 /* frame dimentions (based on 5 in a row) */
51 #define FSZ1 BSZ
52 #define FSZ2 (BSZ-4)
53 #define FAREA (FSZ1*FSZ2 + FSZ2*FSZ2 + FSZ1*FSZ2 + FSZ2*FSZ2)
54
55 #define MUP (BSZ1)
56 #define MDOWN (-BSZ1)
57 #define MLEFT (-1)
58 #define MRIGHT (1)
59
60 /* values for s_occ */
61 #define BLACK 0
62 #define WHITE 1
63 #define EMPTY 2
64 #define BORDER 3
65
66 /* return values for makemove() */
67 #define MOVEOK 0
68 #define RESIGN 1
69 #define ILLEGAL 2
70 #define WIN 3
71 #define TIE 4
72 #define SAVE 5
73
74 #define A 1
75 #define B 2
76 #define C 3
77 #define D 4
78 #define E 5
79 #define F 6
80 #define G 7
81 #define H 8
82 #define J 9
83 #define K 10
84 #define L 11
85 #define M 12
86 #define N 13
87 #define O 14
88 #define P 15
89 #define Q 16
90 #define R 17
91 #define S 18
92 #define T 19
93
94 #define PT(x,y) ((x) + BSZ1 * (y))
95
96 /*
97 * A 'frame' is a group of five or six contiguous board locations.
98 * An open ended frame is one with spaces on both ends; otherwise, its closed.
99 * A 'combo' is a group of intersecting frames and consists of two numbers:
100 * 'A' is the number of moves to make the combo non-blockable.
101 * 'B' is the minimum number of moves needed to win once it can't be blocked.
102 * A 'force' is a combo that is one move away from being non-blockable
103 *
104 * Single frame combo values:
105 * <A,B> board values
106 * 5,0 . . . . . O
107 * 4,1 . . . . . .
108 * 4,0 . . . . X O
109 * 3,1 . . . . X .
110 * 3,0 . . . X X O
111 * 2,1 . . . X X .
112 * 2,0 . . X X X O
113 * 1,1 . . X X X .
114 * 1,0 . X X X X O
115 * 0,1 . X X X X .
116 * 0,0 X X X X X O
117 *
118 * The rule for combining two combos (<A1,B1> <A2,B2>)
119 * with V valid intersection points, is:
120 * A' = A1 + A2 - 2 - V
121 * B' = MIN(A1 + B1 - 1, A2 + B2 - 1)
122 * Each time a frame is added to the combo, the number of moves to complete
123 * the force is the number of moves needed to 'fill' the frame plus one at
124 * the intersection point. The number of moves to win is the number of moves
125 * to complete the best frame minus the last move to complete the force.
126 * Note that it doesn't make sense to combine a <1,x> with anything since
127 * it is already a force. Also, the frames have to be independent so a
128 * single move doesn't affect more than one frame making up the combo.
129 *
130 * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better:
131 * Both the same color:
132 * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2>
133 * We want to complete the force first, then the combo with the
134 * fewest moves to win.
135 * Different colors, <A1,B1> is the combo for the player with the next move:
136 * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1>
137 * We want to block only if we have to (i.e., if they are one move away
138 * from completing a force and we don't have a force that we can
139 * complete which takes fewer or the same number of moves to win).
140 */
141
142 #define MAXA 6
143 #define MAXB 2
144 #define MAXCOMBO 0x600
145
146 union comboval {
147 struct {
148 #if BYTE_ORDER == BIG_ENDIAN
149 u_char a; /* # moves to complete force */
150 u_char b; /* # moves to win */
151 #endif
152 #if BYTE_ORDER == LITTLE_ENDIAN
153 u_char b; /* # moves to win */
154 u_char a; /* # moves to complete force */
155 #endif
156 } c;
157 u_short s;
158 };
159
160 /*
161 * This structure is used to record information about single frames (F) and
162 * combinations of two more frames (C).
163 * For combinations of two or more frames, there is an additional
164 * array of pointers to the frames of the combination which is sorted
165 * by the index into the frames[] array. This is used to prevent duplication
166 * since frame A combined with B is the same as B with A.
167 * struct combostr *c_sort[size c_nframes];
168 * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
169 * to c_nframes - 1 (top, right). This is stored in c_frameindex and
170 * c_dir if C_LOOP is set.
171 */
172 struct combostr {
173 struct combostr *c_next; /* list of combos at the same level */
174 struct combostr *c_prev; /* list of combos at the same level */
175 struct combostr *c_link[2]; /* C:previous level or F:NULL */
176 union comboval c_linkv[2]; /* C:combo value for link[0,1] */
177 union comboval c_combo; /* C:combo value for this level */
178 u_short c_vertex; /* C:intersection or F:frame head */
179 u_char c_nframes; /* number of frames in the combo */
180 u_char c_dir; /* C:loop frame or F:frame direction */
181 u_char c_flg; /* C:combo flags */
182 u_char c_frameindex; /* C:intersection frame index */
183 u_char c_framecnt[2]; /* number of frames left to attach */
184 u_char c_emask[2]; /* C:bit mask of completion spots for
185 * link[0] and link[1] */
186 u_char c_voff[2]; /* C:vertex offset within frame */
187 };
188
189 /* flag values for c_flg */
190 #define C_OPEN_0 0x01 /* link[0] is an open ended frame */
191 #define C_OPEN_1 0x02 /* link[1] is an open ended frame */
192 #define C_LOOP 0x04 /* link[1] intersects previous frame */
193 #define C_MARK 0x08 /* indicates combo processed */
194
195 /*
196 * This structure is used for recording the completion points of
197 * multi frame combos.
198 */
199 struct elist {
200 struct elist *e_next; /* list of completion points */
201 struct combostr *e_combo; /* the whole combo */
202 u_char e_off; /* offset in frame of this empty spot */
203 u_char e_frameindex; /* intersection frame index */
204 u_char e_framecnt; /* number of frames left to attach */
205 u_char e_emask; /* real value of the frame's emask */
206 union comboval e_fval; /* frame combo value */
207 };
208
209 /*
210 * One spot structure for each location on the board.
211 * A frame consists of the combination for the current spot plus the five spots
212 * 0: right, 1: right & down, 2: down, 3: down & left.
213 */
214 struct spotstr {
215 short s_occ; /* color of occupant */
216 short s_wval; /* weighted value */
217 int s_flg; /* flags for graph walks */
218 struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
219 union comboval s_fval[2][4]; /* combo value for [color][frame] */
220 union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
221 u_char s_level[2]; /* number of frames in the min combo */
222 u_char s_nforce[2]; /* number of <1,x> combos */
223 struct elist *s_empty; /* level n combo completion spots */
224 struct elist *s_nempty; /* level n+1 combo completion spots */
225 int dummy[2]; /* XXX */
226 };
227
228 /* flag values for s_flg */
229 #define CFLAG 0x000001 /* frame is part of a combo */
230 #define CFLAGALL 0x00000F /* all frame directions marked */
231 #define IFLAG 0x000010 /* legal intersection point */
232 #define IFLAGALL 0x0000F0 /* any intersection points? */
233 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
234 #define FFLAGALL 0x000F00 /* all force frames */
235 #define MFLAG 0x001000 /* frame has already been seen */
236 #define MFLAGALL 0x00F000 /* all frames seen */
237 #define BFLAG 0x010000 /* frame intersects border or dead */
238 #define BFLAGALL 0x0F0000 /* all frames dead */
239
240 /*
241 * This structure is used to store overlap information between frames.
242 */
243 struct ovlp_info {
244 int o_intersect; /* intersection spot */
245 struct combostr *o_fcombo; /* the connecting combo */
246 u_char o_link; /* which link to update (0 or 1) */
247 u_char o_off; /* offset in frame of intersection */
248 u_char o_frameindex; /* intersection frame index */
249 };
250
251 extern const char *letters;
252 extern char fmtbuf[];
253 extern const char pdir[];
254
255 extern const int dd[4];
256 extern struct spotstr board[BAREA]; /* info for board */
257 extern struct combostr frames[FAREA]; /* storage for single frames */
258 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
259 extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
260 extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
261 extern int movelog[BSZ * BSZ]; /* history of moves */
262 extern int movenum;
263 extern int debug;
264
265 #define ASSERT(x)
266
267 void bdinit __P((struct spotstr *));
268 void init_overlap __P((void));
269 int getline __P((char *, int));
270 void ask __P((const char *));
271 void dislog __P((const char *));
272 void bdump __P((FILE *));
273 void bdisp __P((void));
274 void bdisp_init __P((void));
275 void cursfini __P((void));
276 void cursinit __P((void));
277 void bdwho __P((int));
278 void panic __P((const char *)) __attribute__((__noreturn__));
279 void glog __P((const char *));
280 void dlog __P((const char *));
281 void quit __P((void)) __attribute__((__noreturn__));
282 void quitsig __P((int)) __attribute__((__noreturn__));
283 void whatsup __P((int));
284 int readinput __P((FILE *));
285 const char *stoc __P((int));
286 int lton __P((int));
287 int ctos __P((const char *));
288 void update_overlap __P((struct spotstr *));
289 int makemove __P((int, int));
290 int list_eq __P((struct combostr **, struct combostr **, int));
291 void clearcombo __P((struct combostr *, int));
292 void makeempty __P((struct combostr *));
293 void appendcombo __P((struct combostr *, int));
294 void updatecombo __P((struct combostr *, int));
295 void markcombo __P((struct combostr *));
296 void printcombo __P((struct combostr *, char *));
297 void makecombo __P((struct combostr *, struct spotstr *, int, int));
298 void makecombo2 __P((struct combostr *, struct spotstr *, int, int));
299 int sortcombo __P((struct combostr **, struct combostr **, struct combostr *));
300 int checkframes __P((struct combostr *, struct combostr *, struct spotstr *,
301 int, struct ovlp_info *));
302 void addframes __P((int));
303 void scanframes __P((int));
304 int better __P((const struct spotstr *, const struct spotstr *, int));
305 int pickmove __P((int));