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1 /* $NetBSD: gomoku.h,v 1.8 2003/08/07 09:37:17 agc Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 *
34 * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
35 */
36
37 #include <sys/types.h>
38 #include <stdio.h>
39
40 /* board dimensions */
41 #define BSZ 19
42 #define BSZ1 (BSZ+1)
43 #define BSZ2 (BSZ+2)
44 #define BAREA (BSZ2*BSZ1+1)
45
46 /* frame dimentions (based on 5 in a row) */
47 #define FSZ1 BSZ
48 #define FSZ2 (BSZ-4)
49 #define FAREA (FSZ1*FSZ2 + FSZ2*FSZ2 + FSZ1*FSZ2 + FSZ2*FSZ2)
50
51 #define MUP (BSZ1)
52 #define MDOWN (-BSZ1)
53 #define MLEFT (-1)
54 #define MRIGHT (1)
55
56 /* values for s_occ */
57 #define BLACK 0
58 #define WHITE 1
59 #define EMPTY 2
60 #define BORDER 3
61
62 /* return values for makemove() */
63 #define MOVEOK 0
64 #define RESIGN 1
65 #define ILLEGAL 2
66 #define WIN 3
67 #define TIE 4
68 #define SAVE 5
69
70 #define A 1
71 #define B 2
72 #define C 3
73 #define D 4
74 #define E 5
75 #define F 6
76 #define G 7
77 #define H 8
78 #define J 9
79 #define K 10
80 #define L 11
81 #define M 12
82 #define N 13
83 #define O 14
84 #define P 15
85 #define Q 16
86 #define R 17
87 #define S 18
88 #define T 19
89
90 #define PT(x,y) ((x) + BSZ1 * (y))
91
92 /*
93 * A 'frame' is a group of five or six contiguous board locations.
94 * An open ended frame is one with spaces on both ends; otherwise, its closed.
95 * A 'combo' is a group of intersecting frames and consists of two numbers:
96 * 'A' is the number of moves to make the combo non-blockable.
97 * 'B' is the minimum number of moves needed to win once it can't be blocked.
98 * A 'force' is a combo that is one move away from being non-blockable
99 *
100 * Single frame combo values:
101 * <A,B> board values
102 * 5,0 . . . . . O
103 * 4,1 . . . . . .
104 * 4,0 . . . . X O
105 * 3,1 . . . . X .
106 * 3,0 . . . X X O
107 * 2,1 . . . X X .
108 * 2,0 . . X X X O
109 * 1,1 . . X X X .
110 * 1,0 . X X X X O
111 * 0,1 . X X X X .
112 * 0,0 X X X X X O
113 *
114 * The rule for combining two combos (<A1,B1> <A2,B2>)
115 * with V valid intersection points, is:
116 * A' = A1 + A2 - 2 - V
117 * B' = MIN(A1 + B1 - 1, A2 + B2 - 1)
118 * Each time a frame is added to the combo, the number of moves to complete
119 * the force is the number of moves needed to 'fill' the frame plus one at
120 * the intersection point. The number of moves to win is the number of moves
121 * to complete the best frame minus the last move to complete the force.
122 * Note that it doesn't make sense to combine a <1,x> with anything since
123 * it is already a force. Also, the frames have to be independent so a
124 * single move doesn't affect more than one frame making up the combo.
125 *
126 * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better:
127 * Both the same color:
128 * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2>
129 * We want to complete the force first, then the combo with the
130 * fewest moves to win.
131 * Different colors, <A1,B1> is the combo for the player with the next move:
132 * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1>
133 * We want to block only if we have to (i.e., if they are one move away
134 * from completing a force and we don't have a force that we can
135 * complete which takes fewer or the same number of moves to win).
136 */
137
138 #define MAXA 6
139 #define MAXB 2
140 #define MAXCOMBO 0x600
141
142 union comboval {
143 struct {
144 #if BYTE_ORDER == BIG_ENDIAN
145 u_char a; /* # moves to complete force */
146 u_char b; /* # moves to win */
147 #endif
148 #if BYTE_ORDER == LITTLE_ENDIAN
149 u_char b; /* # moves to win */
150 u_char a; /* # moves to complete force */
151 #endif
152 } c;
153 u_short s;
154 };
155
156 /*
157 * This structure is used to record information about single frames (F) and
158 * combinations of two more frames (C).
159 * For combinations of two or more frames, there is an additional
160 * array of pointers to the frames of the combination which is sorted
161 * by the index into the frames[] array. This is used to prevent duplication
162 * since frame A combined with B is the same as B with A.
163 * struct combostr *c_sort[size c_nframes];
164 * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
165 * to c_nframes - 1 (top, right). This is stored in c_frameindex and
166 * c_dir if C_LOOP is set.
167 */
168 struct combostr {
169 struct combostr *c_next; /* list of combos at the same level */
170 struct combostr *c_prev; /* list of combos at the same level */
171 struct combostr *c_link[2]; /* C:previous level or F:NULL */
172 union comboval c_linkv[2]; /* C:combo value for link[0,1] */
173 union comboval c_combo; /* C:combo value for this level */
174 u_short c_vertex; /* C:intersection or F:frame head */
175 u_char c_nframes; /* number of frames in the combo */
176 u_char c_dir; /* C:loop frame or F:frame direction */
177 u_char c_flg; /* C:combo flags */
178 u_char c_frameindex; /* C:intersection frame index */
179 u_char c_framecnt[2]; /* number of frames left to attach */
180 u_char c_emask[2]; /* C:bit mask of completion spots for
181 * link[0] and link[1] */
182 u_char c_voff[2]; /* C:vertex offset within frame */
183 };
184
185 /* flag values for c_flg */
186 #define C_OPEN_0 0x01 /* link[0] is an open ended frame */
187 #define C_OPEN_1 0x02 /* link[1] is an open ended frame */
188 #define C_LOOP 0x04 /* link[1] intersects previous frame */
189 #define C_MARK 0x08 /* indicates combo processed */
190
191 /*
192 * This structure is used for recording the completion points of
193 * multi frame combos.
194 */
195 struct elist {
196 struct elist *e_next; /* list of completion points */
197 struct combostr *e_combo; /* the whole combo */
198 u_char e_off; /* offset in frame of this empty spot */
199 u_char e_frameindex; /* intersection frame index */
200 u_char e_framecnt; /* number of frames left to attach */
201 u_char e_emask; /* real value of the frame's emask */
202 union comboval e_fval; /* frame combo value */
203 };
204
205 /*
206 * One spot structure for each location on the board.
207 * A frame consists of the combination for the current spot plus the five spots
208 * 0: right, 1: right & down, 2: down, 3: down & left.
209 */
210 struct spotstr {
211 short s_occ; /* color of occupant */
212 short s_wval; /* weighted value */
213 int s_flg; /* flags for graph walks */
214 struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
215 union comboval s_fval[2][4]; /* combo value for [color][frame] */
216 union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
217 u_char s_level[2]; /* number of frames in the min combo */
218 u_char s_nforce[2]; /* number of <1,x> combos */
219 struct elist *s_empty; /* level n combo completion spots */
220 struct elist *s_nempty; /* level n+1 combo completion spots */
221 int dummy[2]; /* XXX */
222 };
223
224 /* flag values for s_flg */
225 #define CFLAG 0x000001 /* frame is part of a combo */
226 #define CFLAGALL 0x00000F /* all frame directions marked */
227 #define IFLAG 0x000010 /* legal intersection point */
228 #define IFLAGALL 0x0000F0 /* any intersection points? */
229 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
230 #define FFLAGALL 0x000F00 /* all force frames */
231 #define MFLAG 0x001000 /* frame has already been seen */
232 #define MFLAGALL 0x00F000 /* all frames seen */
233 #define BFLAG 0x010000 /* frame intersects border or dead */
234 #define BFLAGALL 0x0F0000 /* all frames dead */
235
236 /*
237 * This structure is used to store overlap information between frames.
238 */
239 struct ovlp_info {
240 int o_intersect; /* intersection spot */
241 struct combostr *o_fcombo; /* the connecting combo */
242 u_char o_link; /* which link to update (0 or 1) */
243 u_char o_off; /* offset in frame of intersection */
244 u_char o_frameindex; /* intersection frame index */
245 };
246
247 extern const char *letters;
248 extern char fmtbuf[];
249 extern const char pdir[];
250
251 extern const int dd[4];
252 extern struct spotstr board[BAREA]; /* info for board */
253 extern struct combostr frames[FAREA]; /* storage for single frames */
254 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
255 extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
256 extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
257 extern int movelog[BSZ * BSZ]; /* history of moves */
258 extern int movenum;
259 extern int debug;
260
261 #define ASSERT(x)
262
263 void bdinit __P((struct spotstr *));
264 void init_overlap __P((void));
265 int getline __P((char *, int));
266 void ask __P((const char *));
267 void dislog __P((const char *));
268 void bdump __P((FILE *));
269 void bdisp __P((void));
270 void bdisp_init __P((void));
271 void cursfini __P((void));
272 void cursinit __P((void));
273 void bdwho __P((int));
274 void panic __P((const char *)) __attribute__((__noreturn__));
275 void glog __P((const char *));
276 void dlog __P((const char *));
277 void quit __P((void)) __attribute__((__noreturn__));
278 void quitsig __P((int)) __attribute__((__noreturn__));
279 void whatsup __P((int));
280 int readinput __P((FILE *));
281 const char *stoc __P((int));
282 int lton __P((int));
283 int ctos __P((const char *));
284 void update_overlap __P((struct spotstr *));
285 int makemove __P((int, int));
286 int list_eq __P((struct combostr **, struct combostr **, int));
287 void clearcombo __P((struct combostr *, int));
288 void makeempty __P((struct combostr *));
289 void appendcombo __P((struct combostr *, int));
290 void updatecombo __P((struct combostr *, int));
291 void markcombo __P((struct combostr *));
292 void printcombo __P((struct combostr *, char *));
293 void makecombo __P((struct combostr *, struct spotstr *, int, int));
294 void makecombo2 __P((struct combostr *, struct spotstr *, int, int));
295 int sortcombo __P((struct combostr **, struct combostr **, struct combostr *));
296 int checkframes __P((struct combostr *, struct combostr *, struct spotstr *,
297 int, struct ovlp_info *));
298 void addframes __P((int));
299 void scanframes __P((int));
300 int better __P((const struct spotstr *, const struct spotstr *, int));
301 int pickmove __P((int));