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1 /* $NetBSD: use.c,v 1.4 1997/10/12 11:46:11 lukem Exp $ */
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
39 #include <sys/cdefs.h>
42 static char sccsid
[] = "@(#)use.c 8.1 (Berkeley) 5/31/93";
44 __RCSID("$NetBSD: use.c,v 1.4 1997/10/12 11:46:11 lukem Exp $");
51 * This source herein may be modified and/or distributed by anybody who
52 * so desires, with the following restrictions:
53 * 1.) No portion of this notice shall be removed.
54 * 2.) Credit shall not be taken for the creation of this source.
55 * 3.) This code is not to be traded, sold, or used for personal
67 boolean see_invisible
= 0;
69 boolean detect_monster
= 0;
71 char *strange_feeling
= "you have a strange feeling for a moment, then it passes";
80 ch
= pack_letter("quaff what?", POTION
);
85 if (!(obj
= get_letter_object(ch
))) {
86 message("no such item.", 0);
89 if (obj
->what_is
!= POTION
) {
90 message("you can't drink that", 0);
93 switch(obj
->which_kind
) {
94 case INCREASE_STRENGTH
:
95 message("you feel stronger now, what bulging muscles!",
98 if (rogue
.str_current
> rogue
.str_max
) {
99 rogue
.str_max
= rogue
.str_current
;
102 case RESTORE_STRENGTH
:
103 rogue
.str_current
= rogue
.str_max
;
104 message("this tastes great, you feel warm all over", 0);
107 message("you begin to feel better", 0);
111 message("you begin to feel much better", 0);
115 if (!sustain_strength
) {
116 rogue
.str_current
-= get_rand(1, 3);
117 if (rogue
.str_current
< 1) {
118 rogue
.str_current
= 1;
121 message("you feel very sick now", 0);
127 rogue
.exp_points
= level_points
[rogue
.exp
- 1];
128 message("you suddenly feel much more skillful", 0);
135 message("oh wow, everything seems so cosmic", 0);
136 halluc
+= get_rand(500, 800);
140 if (!(level_monsters
.next_monster
)) {
141 message(strange_feeling
, 0);
145 if (level_objects
.next_object
) {
150 message(strange_feeling
, 0);
154 message((halluc
? "what a trippy feeling" :
155 "you feel confused"), 0);
159 message("you start to float in the air", 0);
160 levitate
+= get_rand(15, 30);
161 being_held
= bear_trap
= 0;
164 message("you feel yourself moving much faster", 0);
165 haste_self
+= get_rand(11, 21);
166 if (!(haste_self
% 2)) {
171 sprintf(buf
, "hmm, this potion tastes like %sjuice", fruit
);
180 print_stats((STAT_STRENGTH
| STAT_HP
));
181 if (id_potions
[obj
->which_kind
].id_status
!= CALLED
) {
182 id_potions
[obj
->which_kind
].id_status
= IDENTIFIED
;
184 vanish(obj
, 1, &rogue
.pack
);
194 ch
= pack_letter("read what?", SCROL
);
199 if (!(obj
= get_letter_object(ch
))) {
200 message("no such item.", 0);
203 if (obj
->what_is
!= SCROL
) {
204 message("you can't read that", 0);
207 switch(obj
->which_kind
) {
209 message("you hear a maniacal laughter in the distance",
217 if (rogue
.weapon
->what_is
== WEAPON
) {
218 sprintf(msg
, "your %sglow%s %sfor a moment",
219 name_of(rogue
.weapon
),
220 ((rogue
.weapon
->quantity
<= 1) ? "s" : ""),
224 rogue
.weapon
->hit_enchant
++;
226 rogue
.weapon
->d_enchant
++;
229 rogue
.weapon
->is_cursed
= 0;
231 message("your hands tingle", 0);
236 sprintf(msg
, "your armor glows %sfor a moment",
239 rogue
.armor
->d_enchant
++;
240 rogue
.armor
->is_cursed
= 0;
241 print_stats(STAT_ARMOR
);
243 message("your skin crawls", 0);
247 message("this is a scroll of identify", 0);
249 id_scrolls
[obj
->which_kind
].id_status
= IDENTIFIED
;
256 message("you fall asleep", 0);
261 message( "your armor is covered by a shimmering gold shield",0);
262 rogue
.armor
->is_protected
= 1;
263 rogue
.armor
->is_cursed
= 0;
265 message("your acne seems to have disappeared", 0);
270 "you feel as though someone is watching over you" :
271 "you feel in touch with the universal oneness", 0);
277 case AGGRAVATE_MONSTER
:
281 message("this scroll seems to have a map on it", 0);
286 sprintf(msg
, "your hands glow %sfor a moment", get_ench_color());
290 if (id_scrolls
[obj
->which_kind
].id_status
!= CALLED
) {
291 id_scrolls
[obj
->which_kind
].id_status
= IDENTIFIED
;
293 vanish(obj
, (obj
->which_kind
!= SLEEP
), &rogue
.pack
);
296 /* vanish() does NOT handle a quiver of weapons with more than one
297 * arrow (or whatever) in the quiver. It will only decrement the count.
301 vanish(obj
, rm
, pack
)
306 if (obj
->quantity
> 1) {
309 if (obj
->in_use_flags
& BEING_WIELDED
) {
311 } else if (obj
->in_use_flags
& BEING_WORN
) {
313 } else if (obj
->in_use_flags
& ON_EITHER_HAND
) {
316 take_from_pack(obj
, pack
);
331 rogue
.hp_current
+= rogue
.exp
;
333 ratio
= ((float)rogue
.hp_current
) / rogue
.hp_max
;
336 rogue
.hp_max
+= (extra
? 2 : 1);
337 extra_hp
+= (extra
? 2 : 1);
338 rogue
.hp_current
= rogue
.hp_max
;
339 } else if (ratio
>= 0.90) {
340 rogue
.hp_max
+= (extra
? 1 : 0);
341 extra_hp
+= (extra
? 1 : 0);
342 rogue
.hp_current
= rogue
.hp_max
;
350 add
= (short)(ratio
* ((float)rogue
.hp_max
- rogue
.hp_current
));
351 rogue
.hp_current
+= add
;
352 if (rogue
.hp_current
> rogue
.hp_max
) {
353 rogue
.hp_current
= rogue
.hp_max
;
359 if (confused
&& extra
) {
361 } else if (confused
) {
362 confused
= (confused
/ 2) + 1;
364 if (halluc
&& extra
) {
367 halluc
= (halluc
/ 2) + 1;
379 ch
= pack_letter("what would you like to identify?", ALL_OBJECTS
);
384 if (!(obj
= get_letter_object(ch
))) {
385 message("no such item, try again", 0);
391 if (obj
->what_is
& (SCROL
| POTION
| WEAPON
| ARMOR
| WAND
| RING
)) {
392 id_table
= get_id_table(obj
);
393 id_table
[obj
->which_kind
].id_status
= IDENTIFIED
;
407 ch
= pack_letter("eat what?", FOOD
);
412 if (!(obj
= get_letter_object(ch
))) {
413 message("no such item.", 0);
416 if (obj
->what_is
!= FOOD
) {
417 message("you can't eat that", 0);
420 if ((obj
->which_kind
== FRUIT
) || rand_percent(60)) {
421 moves
= get_rand(950, 1150);
422 if (obj
->which_kind
== RATION
) {
423 message("yum, that tasted good", 0);
425 sprintf(buf
, "my, that was a yummy %s", fruit
);
429 moves
= get_rand(750, 950);
430 message("yuk, that food tasted awful", 0);
433 rogue
.moves_left
/= 3;
434 rogue
.moves_left
+= moves
;
436 print_stats(STAT_HUNGER
);
438 vanish(obj
, 1, &rogue
.pack
);
449 for (i
= -2; i
<= 2; i
++) {
450 for (j
= -2; j
<= 2; j
++) {
453 if ((row
< MIN_ROW
) || (row
> (DROWS
-2)) || (col
< 0) ||
457 if (dungeon
[row
][col
] & MONSTER
) {
458 monster
= object_at(&level_monsters
, row
, col
);
459 monster
->m_flags
|= ASLEEP
;
460 monster
->m_flags
&= (~WAKENS
);
466 message("you feel a strange sense of loss", 0);
467 } else if (mcount
== 1) {
468 message("the monster freezes", 0);
470 message("the monsters around you freeze", 0);
477 mvaddch(rogue
.row
, rogue
.col
, get_dungeon_char(rogue
.row
, rogue
.col
));
480 darken_room(cur_room
);
482 put_player(get_room_number(rogue
.row
, rogue
.col
));
490 object
*obj
, *monster
;
495 obj
= level_objects
.next_object
;
498 ch
= mvinch(obj
->row
, obj
->col
);
499 if (((ch
< 'A') || (ch
> 'Z')) &&
500 ((obj
->row
!= rogue
.row
) || (obj
->col
!= rogue
.col
)))
501 if ((ch
!= ' ') && (ch
!= '.') && (ch
!= '#') && (ch
!= '+')) {
502 addch(gr_obj_char());
504 obj
= obj
->next_object
;
506 monster
= level_monsters
.next_monster
;
509 ch
= mvinch(monster
->row
, monster
->col
);
510 if ((ch
>= 'A') && (ch
<= 'Z')) {
511 addch(get_rand('A', 'Z'));
513 monster
= monster
->next_monster
;
522 message("everything looks SO boring now", 1);
529 message("the veil of darkness lifts", 1);
534 if (detect_monster
) {
542 if (cur_room
== PASSAGE
) {
543 light_passage(rogue
.row
, rogue
.col
);
545 light_up_room(cur_room
);
547 mvaddch(rogue
.row
, rogue
.col
, rogue
.fchar
);
562 message(you_can_move_again
, 0);
571 message("a cloak of darkness falls around you", 0);
573 blind
+= get_rand(500, 800);
575 if (detect_monster
) {
578 monster
= level_monsters
.next_monster
;
581 mvaddch(monster
->row
, monster
->col
, monster
->trail_char
);
582 monster
= monster
->next_monster
;
586 for (i
= rooms
[cur_room
].top_row
+ 1;
587 i
< rooms
[cur_room
].bottom_row
; i
++) {
588 for (j
= rooms
[cur_room
].left_col
+ 1;
589 j
< rooms
[cur_room
].right_col
; j
++) {
594 mvaddch(rogue
.row
, rogue
.col
, rogue
.fchar
);
601 return(id_potions
[get_rand(0, POTIONS
-1)].title
);
602 } else if (con_mon
) {
611 confused
+= get_rand(12, 22);
620 sprintf(msg
, "you feel less %s now", (halluc
? "trippy" : "confused"));
629 obj
= rogue
.pack
.next_object
;
633 obj
= obj
->next_object
;