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authorwiz <wiz@NetBSD.org>2003-04-26 21:27:47 +0000
committerwiz <wiz@NetBSD.org>2003-04-26 21:27:47 +0000
commit3257f8463207234f051fd3945be9d8a8f3256d0b (patch)
tree9421f99c08e57d63b22be67b9b3ebee6aa75f68f /atc
parent9531e8dcad1d2c4c906171b67ac58bb4a6fbd5a4 (diff)
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Grammar fixes, from jmc@openbsd.
Diffstat (limited to 'atc')
-rw-r--r--atc/atc.610
1 files changed, 5 insertions, 5 deletions
diff --git a/atc/atc.6 b/atc/atc.6
index 85328f39..60aebd07 100644
--- a/atc/atc.6
+++ b/atc/atc.6
@@ -1,4 +1,4 @@
-.\" $NetBSD: atc.6,v 1.16 2003/02/25 10:34:44 wiz Exp $
+.\" $NetBSD: atc.6,v 1.17 2003/04/26 21:27:47 wiz Exp $
.\"
.\" Copyright (c) 1990, 1993
.\" The Regents of the University of California. All rights reserved.
@@ -122,7 +122,7 @@ Depending on the terminal you run
on, the screen will be divided into 4 areas.
It should be stressed that the terminal driver portion of the
game was designed to be reconfigurable, so the display format can vary
-depending the version you are playing.
+depending on the version you are playing.
The descriptions here are based on the ascii version of the game.
The game rules and input format, however, should remain consistent.
Control-L redraws the screen, should it become muddled.
@@ -377,7 +377,7 @@ Plane X: ignore
.It
Jets move every update; prop planes move every other update.
.It
-All planes turn a most 90 degrees per movement.
+All planes turn at most 90 degrees per movement.
.It
Planes enter at 7000 feet and leave at 9000 feet.
.It
@@ -430,8 +430,8 @@ For beacons, a simple x, y coordinate pair is used (enclosed in parenthesis).
Airports and exits require a third value, which is one of the directions
.Em wedcxzaq .
For airports, this is the direction that planes must be going to take
-off and land, and for exits, this is the direction that planes will going
-when they
+off and land, and for exits, this is the direction that planes will be
+going when they
.Em enter
the arena.
This may not seem intuitive, but as there is no restriction on