summaryrefslogtreecommitdiffstats
path: root/battlestar/com3.c
diff options
context:
space:
mode:
authorlukem <lukem@NetBSD.org>1997-10-11 02:06:55 +0000
committerlukem <lukem@NetBSD.org>1997-10-11 02:06:55 +0000
commit61a235f9c8a332df14e8fe40b7b1fcaa98ecc548 (patch)
tree50f20c42070d381297a96acd027002bc10e84095 /battlestar/com3.c
parent098ef9272dbfc3deff7afcd768ea90836e72a163 (diff)
downloadbsdgames-darwin-61a235f9c8a332df14e8fe40b7b1fcaa98ecc548.tar.gz
bsdgames-darwin-61a235f9c8a332df14e8fe40b7b1fcaa98ecc548.tar.zst
bsdgames-darwin-61a235f9c8a332df14e8fe40b7b1fcaa98ecc548.zip
KNFify (with indent)
Diffstat (limited to 'battlestar/com3.c')
-rw-r--r--battlestar/com3.c373
1 files changed, 185 insertions, 188 deletions
diff --git a/battlestar/com3.c b/battlestar/com3.c
index c17c2a34..77ab3db8 100644
--- a/battlestar/com3.c
+++ b/battlestar/com3.c
@@ -1,4 +1,4 @@
-/* $NetBSD: com3.c,v 1.5 1997/10/10 11:39:22 lukem Exp $ */
+/* $NetBSD: com3.c,v 1.6 1997/10/11 02:07:02 lukem Exp $ */
/*
* Copyright (c) 1983, 1993
@@ -38,240 +38,236 @@
#if 0
static char sccsid[] = "@(#)com3.c 8.2 (Berkeley) 4/28/95";
#else
-__RCSID("$NetBSD: com3.c,v 1.5 1997/10/10 11:39:22 lukem Exp $");
+__RCSID("$NetBSD: com3.c,v 1.6 1997/10/11 02:07:02 lukem Exp $");
#endif
-#endif /* not lint */
+#endif /* not lint */
#include "extern.h"
void
dig()
{
- if (testbit(inven,SHOVEL)){
+ if (testbit(inven, SHOVEL)) {
puts("OK");
ourtime++;
- switch(position){
- case 144: /* copse near beach */
- if (!notes[DUG]){
- setbit(location[position].objects,DEADWOOD);
- setbit(location[position].objects,COMPASS);
- setbit(location[position].objects,KNIFE);
- setbit(location[position].objects,MACE);
- notes[DUG] = 1;
- }
- break;
+ switch (position) {
+ case 144: /* copse near beach */
+ if (!notes[DUG]) {
+ setbit(location[position].objects, DEADWOOD);
+ setbit(location[position].objects, COMPASS);
+ setbit(location[position].objects, KNIFE);
+ setbit(location[position].objects, MACE);
+ notes[DUG] = 1;
+ }
+ break;
- default:
- puts("Nothing happens.");
+ default:
+ puts("Nothing happens.");
}
- }
- else
+ } else
puts("You don't have a shovel.");
}
int
jump()
{
- int n;
+ int n;
- switch(position){
- default:
- puts("Nothing happens.");
- return(-1);
+ switch (position) {
+ default:
+ puts("Nothing happens.");
+ return (-1);
- case 242:
- position = 133;
- break;
- case 214:
- case 215:
- case 162:
- case 159:
- position = 145;
- break;
- case 232:
- position = 275;
- break;
- case 3:
- position = 1;
- break;
- case 172:
- position = 201;
+ case 242:
+ position = 133;
+ break;
+ case 214:
+ case 215:
+ case 162:
+ case 159:
+ position = 145;
+ break;
+ case 232:
+ position = 275;
+ break;
+ case 3:
+ position = 1;
+ break;
+ case 172:
+ position = 201;
}
puts("Ahhhhhhh...");
injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1;
- for (n=0; n < NUMOFOBJECTS; n++)
- if (testbit(inven,n)){
- clearbit(inven,n);
- setbit(location[position].objects,n);
+ for (n = 0; n < NUMOFOBJECTS; n++)
+ if (testbit(inven, n)) {
+ clearbit(inven, n);
+ setbit(location[position].objects, n);
}
carrying = 0;
encumber = 0;
- return(0);
+ return (0);
}
void
bury()
{
- int value;
+ int value;
- if (testbit(inven,SHOVEL)){
- while(wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount);
+ if (testbit(inven, SHOVEL)) {
+ while (wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount);
value = wordvalue[wordnumber];
- if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects,value) || value == BODY))
- switch(value){
- case BODY:
- wordtype[wordnumber] = OBJECT;
- if (testbit(inven,MAID) || testbit(location[position].objects,MAID))
- value = MAID;
- if (testbit(inven,DEADWOOD) || testbit(location[position].objects,DEADWOOD))
- value = DEADWOOD;
- if (testbit(inven,DEADGOD) || testbit(location[position].objects,DEADGOD))
- value = DEADGOD;
- if (testbit(inven,DEADTIME) || testbit(location[position].objects,DEADTIME))
- value = DEADTIME;
- if (testbit(inven,DEADNATIVE) || testbit(location[position].objects,DEADNATIVE))
- value = DEADNATIVE;
- break;
+ if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, value) || value == BODY))
+ switch (value) {
+ case BODY:
+ wordtype[wordnumber] = OBJECT;
+ if (testbit(inven, MAID) || testbit(location[position].objects, MAID))
+ value = MAID;
+ if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD))
+ value = DEADWOOD;
+ if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD))
+ value = DEADGOD;
+ if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME))
+ value = DEADTIME;
+ if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE))
+ value = DEADNATIVE;
+ break;
- case NATIVE:
- case NORMGOD:
- puts("She screams as you wrestle her into the hole.");
- case TIMER:
- power += 7;
- ego -= 10;
- case AMULET:
- case MEDALION:
- case TALISMAN:
- wordtype[wordnumber] = OBJECT;
- break;
+ case NATIVE:
+ case NORMGOD:
+ puts("She screams as you wrestle her into the hole.");
+ case TIMER:
+ power += 7;
+ ego -= 10;
+ case AMULET:
+ case MEDALION:
+ case TALISMAN:
+ wordtype[wordnumber] = OBJECT;
+ break;
- default:
- puts("Wha..?");
+ default:
+ puts("Wha..?");
}
- if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven,value) || testbit(location[position].objects,value))){
+ if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven, value) || testbit(location[position].objects, value))) {
puts("Buried.");
- if (testbit(inven,value)){
- clearbit(inven,value);
+ if (testbit(inven, value)) {
+ clearbit(inven, value);
carrying -= objwt[value];
encumber -= objcumber[value];
}
- clearbit(location[position].objects,value);
- switch(value){
- case MAID:
- case DEADWOOD:
- case DEADNATIVE:
- case DEADTIME:
- case DEADGOD:
- ego += 2;
- printf("The %s should rest easier now.\n",objsht[value]);
+ clearbit(location[position].objects, value);
+ switch (value) {
+ case MAID:
+ case DEADWOOD:
+ case DEADNATIVE:
+ case DEADTIME:
+ case DEADGOD:
+ ego += 2;
+ printf("The %s should rest easier now.\n", objsht[value]);
}
- }
- else
+ } else
puts("It doesn't seem to work.");
- }
- else
+ } else
puts("You aren't holding a shovel.");
}
void
drink()
{
- int n;
+ int n;
- if (testbit(inven,POTION)){
+ if (testbit(inven, POTION)) {
puts("The cool liquid runs down your throat but turns to fire and you choke.");
puts("The heat reaches your limbs and tingles your spirit. You feel like falling");
puts("asleep.");
clearbit(inven, POTION);
WEIGHT = MAXWEIGHT;
CUMBER = MAXCUMBER;
- for (n=0; n < NUMOFINJURIES; n++)
+ for (n = 0; n < NUMOFINJURIES; n++)
injuries[n] = 0;
ourtime++;
zzz();
- }
- else
+ } else
puts("I'm not thirsty.");
}
int
shoot()
{
- int firstnumber, value;
- int n;
+ int firstnumber, value;
+ int n;
firstnumber = 0;
- if (!testbit(inven,LASER))
+ if (!testbit(inven, LASER))
puts("You aren't holding a blaster.");
else {
firstnumber = wordnumber;
- while(wordtype[++wordnumber] == ADJS);
- while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
+ while (wordtype[++wordnumber] == ADJS);
+ while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
value = wordvalue[wordnumber];
printf("%s:\n", objsht[value]);
- for (n=0; objsht[value][n]; n++);
- if (testbit(location[position].objects,value)){
- clearbit(location[position].objects,value);
+ for (n = 0; objsht[value][n]; n++);
+ if (testbit(location[position].objects, value)) {
+ clearbit(location[position].objects, value);
ourtime++;
- printf("The %s explode%s\n",objsht[value],(objsht[value][n-1]=='s' ? (objsht[value][n-2]=='s' ? "s." : ".") : "s."));
+ printf("The %s explode%s\n", objsht[value], (objsht[value][n - 1] == 's' ? (objsht[value][n - 2] == 's' ? "s." : ".") : "s."));
if (value == BOMB)
die();
- }
- else
+ } else
printf("I dont see any %s around here.\n", objsht[value]);
if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
wordnumber++;
else
- return(firstnumber);
+ return (firstnumber);
}
- /* special cases with their own return()'s */
+ /* special cases with their own return()'s */
- if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS){
+ if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) {
ourtime++;
- switch(wordvalue[wordnumber]){
-
- case DOOR:
- switch(position){
- case 189:
- case 231:
- puts("The door is unhinged.");
- location[189].north = 231;
- location[231].south = 189;
- whichway(location[position]);
- break;
- case 30:
- puts("The wooden door splinters.");
- location[30].west = 25;
- whichway(location[position]);
- break;
- case 31:
- puts("The laser blast has no effect on the door.");
- break;
- case 20:
- puts("The blast hits the door and it explodes into flame. The magnesium burns");
- puts("so rapidly that we have no chance to escape.");
- die();
- default:
- puts("Nothing happens.");
- }
+ switch (wordvalue[wordnumber]) {
+
+ case DOOR:
+ switch (position) {
+ case 189:
+ case 231:
+ puts("The door is unhinged.");
+ location[189].north = 231;
+ location[231].south = 189;
+ whichway(location[position]);
break;
+ case 30:
+ puts("The wooden door splinters.");
+ location[30].west = 25;
+ whichway(location[position]);
+ break;
+ case 31:
+ puts("The laser blast has no effect on the door.");
+ break;
+ case 20:
+ puts("The blast hits the door and it explodes into flame. The magnesium burns");
+ puts("so rapidly that we have no chance to escape.");
+ die();
+ default:
+ puts("Nothing happens.");
+ }
+ break;
- case NORMGOD:
- if (testbit(location[position].objects,BATHGOD)){
- puts("The goddess is hit in the chest and splashes back against the rocks.");
- puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
- puts("pools and then off downstream.");
- clearbit(location[position].objects,BATHGOD);
- setbit(location[180].objects,DEADGOD);
- power += 5;
- ego -= 10;
- notes[JINXED]++;
- } else if (testbit(location[position].objects,NORMGOD)){
+ case NORMGOD:
+ if (testbit(location[position].objects, BATHGOD)) {
+ puts("The goddess is hit in the chest and splashes back against the rocks.");
+ puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
+ puts("pools and then off downstream.");
+ clearbit(location[position].objects, BATHGOD);
+ setbit(location[180].objects, DEADGOD);
+ power += 5;
+ ego -= 10;
+ notes[JINXED]++;
+ } else
+ if (testbit(location[position].objects, NORMGOD)) {
puts("The blast catches the goddess in the stomach, knocking her to the ground.");
puts("She writhes in the dirt as the agony of death taunts her.");
puts("She has stopped moving.");
- clearbit(location[position].objects,NORMGOD);
- setbit(location[position].objects,DEADGOD);
+ clearbit(location[position].objects, NORMGOD);
+ setbit(location[position].objects, DEADGOD);
power += 5;
ego -= 10;
notes[JINXED]++;
@@ -280,46 +276,47 @@ shoot()
break;
} else
puts("I don't see any goddess around here.");
- break;
+ break;
- case TIMER:
- if (testbit(location[position].objects,TIMER)){
- puts("The old man slumps over the bar.");
- power++;
- ego -= 2;
- notes[JINXED]++;
- clearbit(location[position].objects,TIMER);
- setbit(location[position].objects,DEADTIME);
- }
- else puts("What old timer?");
- break;
- case MAN:
- if (testbit(location[position].objects,MAN)){
- puts("The man falls to the ground with blood pouring all over his white suit.");
- puts("Your fantasy is over.");
- die();
- }
- else puts("What man?");
- break;
- case NATIVE:
- if (testbit(location[position].objects,NATIVE)){
- puts("The girl is blown backwards several feet and lies in a pool of blood.");
- clearbit(location[position].objects,NATIVE);
- setbit(location[position].objects,DEADNATIVE);
- power += 5;
- ego -= 2;
- notes[JINXED]++;
- } else puts("There is no girl here.");
- break;
- case -1:
- puts("Shoot what?");
- break;
+ case TIMER:
+ if (testbit(location[position].objects, TIMER)) {
+ puts("The old man slumps over the bar.");
+ power++;
+ ego -= 2;
+ notes[JINXED]++;
+ clearbit(location[position].objects, TIMER);
+ setbit(location[position].objects, DEADTIME);
+ } else
+ puts("What old timer?");
+ break;
+ case MAN:
+ if (testbit(location[position].objects, MAN)) {
+ puts("The man falls to the ground with blood pouring all over his white suit.");
+ puts("Your fantasy is over.");
+ die();
+ } else
+ puts("What man?");
+ break;
+ case NATIVE:
+ if (testbit(location[position].objects, NATIVE)) {
+ puts("The girl is blown backwards several feet and lies in a pool of blood.");
+ clearbit(location[position].objects, NATIVE);
+ setbit(location[position].objects, DEADNATIVE);
+ power += 5;
+ ego -= 2;
+ notes[JINXED]++;
+ } else
+ puts("There is no girl here.");
+ break;
+ case -1:
+ puts("Shoot what?");
+ break;
- default:
- printf("You can't shoot the %s.\n",objsht[wordvalue[wordnumber]]);
+ default:
+ printf("You can't shoot the %s.\n", objsht[wordvalue[wordnumber]]);
}
- }
- else puts("You must be a looney.");
+ } else
+ puts("You must be a looney.");
}
- return(firstnumber);
+ return (firstnumber);
}