summaryrefslogtreecommitdiffstats
path: root/hack/def.objects.h
diff options
context:
space:
mode:
authorcgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
committercgd <cgd@NetBSD.org>1993-03-21 09:45:37 +0000
commit77e3814f0c0e3dea4d0032e25666f77e6f83bfff (patch)
tree7eddfcbf3dd12089e71dc3fafb0a106c5c5766c7 /hack/def.objects.h
parente81d63576b2e46ab90da7d75fa155ea57ee4d32e (diff)
downloadbsdgames-darwin-77e3814f0c0e3dea4d0032e25666f77e6f83bfff.tar.gz
bsdgames-darwin-77e3814f0c0e3dea4d0032e25666f77e6f83bfff.tar.zst
bsdgames-darwin-77e3814f0c0e3dea4d0032e25666f77e6f83bfff.zip
initial import of 386bsd-0.1 sources
Diffstat (limited to 'hack/def.objects.h')
-rw-r--r--hack/def.objects.h289
1 files changed, 289 insertions, 0 deletions
diff --git a/hack/def.objects.h b/hack/def.objects.h
new file mode 100644
index 00000000..b4400fc4
--- /dev/null
+++ b/hack/def.objects.h
@@ -0,0 +1,289 @@
+/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
+/* def.objects.h - version 1.0.3 */
+
+/* objects have letter " % ) ( 0 _ ` [ ! ? / = * */
+#include "config.h"
+#include "def.objclass.h"
+#define NULL (char *)0
+
+struct objclass objects[] = {
+
+ { "strange object", NULL, NULL, 1, 0,
+ ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 },
+ { "amulet of Yendor", NULL, NULL, 1, 0,
+ AMULET_SYM, 100, 0, 2, 0, 0, 0 },
+
+#define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\
+ FOOD_SYM, prob, delay, weight, 0, 0, nutrition }
+
+/* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */
+/* food 4 can be read */
+/* food 5 improves your vision */
+/* food 6 makes you stronger (like Popeye) */
+/* foods CORPSE up to CORPSE+52 are cadavers */
+
+ FOOD("food ration", 50, 5, 4, 800),
+ FOOD("tripe ration", 20, 1, 2, 200),
+ FOOD("pancake", 3, 1, 1, 200),
+ FOOD("dead lizard", 3, 0, 1, 40),
+ FOOD("fortune cookie", 7, 0, 1, 40),
+ FOOD("carrot", 2, 0, 1, 50),
+ FOOD("tin", 7, 0, 1, 0),
+ FOOD("orange", 1, 0, 1, 80),
+ FOOD("apple", 1, 0, 1, 50),
+ FOOD("pear", 1, 0, 1, 50),
+ FOOD("melon", 1, 0, 1, 100),
+ FOOD("banana", 1, 0, 1, 80),
+ FOOD("candy bar", 1, 0, 1, 100),
+ FOOD("egg", 1, 0, 1, 80),
+ FOOD("clove of garlic", 1, 0, 1, 40),
+ FOOD("lump of royal jelly", 0, 0, 1, 200),
+
+ FOOD("dead human", 0, 4, 40, 400),
+ FOOD("dead giant ant", 0, 1, 3, 30),
+ FOOD("dead giant bat", 0, 1, 3, 30),
+ FOOD("dead centaur", 0, 5, 50, 500),
+ FOOD("dead dragon", 0, 15, 150, 1500),
+ FOOD("dead floating eye", 0, 1, 1, 10),
+ FOOD("dead freezing sphere", 0, 1, 1, 10),
+ FOOD("dead gnome", 0, 1, 10, 100),
+ FOOD("dead hobgoblin", 0, 2, 20, 200),
+ FOOD("dead stalker", 0, 4, 40, 400),
+ FOOD("dead jackal", 0, 1, 10, 100),
+ FOOD("dead kobold", 0, 1, 10, 100),
+ FOOD("dead leprechaun", 0, 4, 40, 400),
+ FOOD("dead mimic", 0, 4, 40, 400),
+ FOOD("dead nymph", 0, 4, 40, 400),
+ FOOD("dead orc", 0, 2, 20, 200),
+ FOOD("dead purple worm", 0, 7, 70, 700),
+ FOOD("dead quasit", 0, 2, 20, 200),
+ FOOD("dead rust monster", 0, 5, 50, 500),
+ FOOD("dead snake", 0, 1, 10, 100),
+ FOOD("dead troll", 0, 4, 40, 400),
+ FOOD("dead umber hulk", 0, 5, 50, 500),
+ FOOD("dead vampire", 0, 4, 40, 400),
+ FOOD("dead wraith", 0, 1, 1, 10),
+ FOOD("dead xorn", 0, 7, 70, 700),
+ FOOD("dead yeti", 0, 7, 70, 700),
+ FOOD("dead zombie", 0, 1, 3, 30),
+ FOOD("dead acid blob", 0, 1, 3, 30),
+ FOOD("dead giant beetle", 0, 1, 1, 10),
+ FOOD("dead cockatrice", 0, 1, 3, 30),
+ FOOD("dead dog", 0, 2, 20, 200),
+ FOOD("dead ettin", 0, 1, 3, 30),
+ FOOD("dead fog cloud", 0, 1, 1, 10),
+ FOOD("dead gelatinous cube", 0, 1, 10, 100),
+ FOOD("dead homunculus", 0, 2, 20, 200),
+ FOOD("dead imp", 0, 1, 1, 10),
+ FOOD("dead jaguar", 0, 3, 30, 300),
+ FOOD("dead killer bee", 0, 1, 1, 10),
+ FOOD("dead leocrotta", 0, 5, 50, 500),
+ FOOD("dead minotaur", 0, 7, 70, 700),
+ FOOD("dead nurse", 0, 4, 40, 400),
+ FOOD("dead owlbear", 0, 7, 70, 700),
+ FOOD("dead piercer", 0, 2, 20, 200),
+ FOOD("dead quivering blob", 0, 1, 10, 100),
+ FOOD("dead giant rat", 0, 1, 3, 30),
+ FOOD("dead giant scorpion", 0, 1, 10, 100),
+ FOOD("dead tengu", 0, 3, 30, 300),
+ FOOD("dead unicorn", 0, 3, 30, 300),
+ FOOD("dead violet fungi", 0, 1, 10, 100),
+ FOOD("dead long worm", 0, 5, 50, 500),
+/* %% wt of long worm should be proportional to its length */
+ FOOD("dead xan", 0, 3, 30, 300),
+ FOOD("dead yellow light", 0, 1, 1, 10),
+ FOOD("dead zruty", 0, 6, 60, 600),
+
+/* weapons ... - ROCK come several at a time */
+/* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */
+/* weapons AXE, SWORD, THSWORD are good for worm-cutting */
+/* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */
+#define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\
+ WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 }
+
+ WEAPON("arrow", 7, 0, 6, 6),
+ WEAPON("sling bullet", 7, 0, 4, 6),
+ WEAPON("crossbow bolt", 7, 0, 4, 6),
+ WEAPON("dart", 7, 0, 3, 2),
+ WEAPON("rock", 6, 1, 3, 3),
+ WEAPON("boomerang", 2, 3, 9, 9),
+ WEAPON("mace", 9, 3, 6, 7),
+ WEAPON("axe", 6, 3, 6, 4),
+ WEAPON("flail", 6, 3, 6, 5),
+ WEAPON("long sword", 8, 3, 8, 12),
+ WEAPON("two handed sword", 6, 4, 12, 6),
+ WEAPON("dagger", 6, 3, 4, 3),
+ WEAPON("worm tooth", 0, 4, 2, 2),
+ WEAPON("crysknife", 0, 3, 10, 10),
+ WEAPON("spear", 6, 3, 6, 8),
+ WEAPON("bow", 6, 3, 4, 6),
+ WEAPON("sling", 5, 3, 6, 6),
+ WEAPON("crossbow", 6, 3, 4, 6),
+
+ { "whistle", "whistle", NULL, 0, 0,
+ TOOL_SYM, 90, 0, 2, 0, 0, 0 },
+ { "magic whistle", "whistle", NULL, 0, 0,
+ TOOL_SYM, 10, 0, 2, 0, 0, 0 },
+ { "expensive camera", NULL, NULL, 1, 1,
+ TOOL_SYM, 0, 0, 3, 0, 0, 0 },
+ { "ice box", "large box", NULL, 0, 0,
+ TOOL_SYM, 0, 0, 40, 0, 0, 0 },
+ { "pick-axe", NULL, NULL, 1, 1,
+ TOOL_SYM, 0, 0, 5, 6, 3, 0 },
+ { "can opener", NULL, NULL, 1, 1,
+ TOOL_SYM, 0, 0, 1, 0, 0, 0 },
+ { "heavy iron ball", NULL, NULL, 1, 0,
+ BALL_SYM, 100, 0, 20, 0, 0, 0 },
+ { "iron chain", NULL, NULL, 1, 0,
+ CHAIN_SYM, 100, 0, 20, 0, 0, 0 },
+ { "enormous rock", NULL, NULL, 1, 0,
+ ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 },
+
+#define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\
+ ARMOR_SYM, prob, delay, 8, ac, can, 0 }
+ ARMOR("helmet", 3, 1, 9, 0),
+ ARMOR("plate mail", 5, 5, 3, 2),
+ ARMOR("splint mail", 8, 5, 4, 1),
+ ARMOR("banded mail", 10, 5, 4, 0),
+ ARMOR("chain mail", 10, 5, 5, 1),
+ ARMOR("scale mail", 10, 5, 6, 0),
+ ARMOR("ring mail", 15, 5, 7, 0),
+ /* the armors below do not rust */
+ ARMOR("studded leather armor", 13, 3, 7, 1),
+ ARMOR("leather armor", 17, 3, 8, 0),
+ ARMOR("elven cloak", 5, 0, 9, 3),
+ ARMOR("shield", 3, 0, 9, 0),
+ ARMOR("pair of gloves", 1, 1, 9, 0),
+
+#define POTION(name,color) { name, color, NULL, 0, 1,\
+ POTION_SYM, 0, 0, 2, 0, 0, 0 }
+
+ POTION("restore strength", "orange"),
+ POTION("booze", "bubbly"),
+ POTION("invisibility", "glowing"),
+ POTION("fruit juice", "smoky"),
+ POTION("healing", "pink"),
+ POTION("paralysis", "puce"),
+ POTION("monster detection", "purple"),
+ POTION("object detection", "yellow"),
+ POTION("sickness", "white"),
+ POTION("confusion", "swirly"),
+ POTION("gain strength", "purple-red"),
+ POTION("speed", "ruby"),
+ POTION("blindness", "dark green"),
+ POTION("gain level", "emerald"),
+ POTION("extra healing", "sky blue"),
+ POTION("levitation", "brown"),
+ POTION(NULL, "brilliant blue"),
+ POTION(NULL, "clear"),
+ POTION(NULL, "magenta"),
+ POTION(NULL, "ebony"),
+
+#define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\
+ SCROLL_SYM, prob, 0, 3, 0, 0, 0 }
+ SCROLL("mail", "KIRJE", 0),
+ SCROLL("enchant armor", "ZELGO MER", 6),
+ SCROLL("destroy armor", "JUYED AWK YACC", 5),
+ SCROLL("confuse monster", "NR 9", 5),
+ SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4),
+ SCROLL("blank paper", "READ ME", 3),
+ SCROLL("remove curse", "PRATYAVAYAH", 6),
+ SCROLL("enchant weapon", "DAIYEN FOOELS", 6),
+ SCROLL("damage weapon", "HACKEM MUCHE", 5),
+ SCROLL("create monster", "LEP GEX VEN ZEA", 5),
+ SCROLL("taming", "PRIRUTSENIE", 1),
+ SCROLL("genocide", "ELBIB YLOH",2),
+ SCROLL("light", "VERR YED HORRE", 10),
+ SCROLL("teleportation", "VENZAR BORGAVVE", 5),
+ SCROLL("gold detection", "THARR", 4),
+ SCROLL("food detection", "YUM YUM", 1),
+ SCROLL("identify", "KERNOD WEL", 18),
+ SCROLL("magic mapping", "ELAM EBOW", 5),
+ SCROLL("amnesia", "DUAM XNAHT", 3),
+ SCROLL("fire", "ANDOVA BEGARIN", 5),
+ SCROLL("punishment", "VE FORBRYDERNE", 1),
+ SCROLL(NULL, "VELOX NEB", 0),
+ SCROLL(NULL, "FOOBIE BLETCH", 0),
+ SCROLL(NULL, "TEMOV", 0),
+ SCROLL(NULL, "GARVEN DEH", 0),
+
+#define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\
+ WAND_SYM, prob, 0, 3, flags, 0, 0 }
+
+ WAND("light", "iridium", 10, NODIR),
+ WAND("secret door detection", "tin", 5, NODIR),
+ WAND("create monster", "platinum", 5, NODIR),
+ WAND("wishing", "glass", 1, NODIR),
+ WAND("striking", "zinc", 9, IMMEDIATE),
+ WAND("slow monster", "balsa", 5, IMMEDIATE),
+ WAND("speed monster", "copper", 5, IMMEDIATE),
+ WAND("undead turning", "silver", 5, IMMEDIATE),
+ WAND("polymorph", "brass", 5, IMMEDIATE),
+ WAND("cancellation", "maple", 5, IMMEDIATE),
+ WAND("teleportation", "pine", 5, IMMEDIATE),
+ WAND("make invisible", "marble", 9, IMMEDIATE),
+ WAND("digging", "iron", 5, RAY),
+ WAND("magic missile", "aluminium", 10, RAY),
+ WAND("fire", "steel", 5, RAY),
+ WAND("sleep", "curved", 5, RAY),
+ WAND("cold", "short", 5, RAY),
+ WAND("death", "long", 1, RAY),
+ WAND(NULL, "oak", 0, 0),
+ WAND(NULL, "ebony", 0, 0),
+ WAND(NULL, "runed", 0, 0),
+
+#define RING(name,stone,spec) { name, stone, NULL, 0, 0,\
+ RING_SYM, 0, 0, 1, spec, 0, 0 }
+
+ RING("adornment", "engagement", 0),
+ RING("teleportation", "wooden", 0),
+ RING("regeneration", "black onyx", 0),
+ RING("searching", "topaz", 0),
+ RING("see invisible", "pearl", 0),
+ RING("stealth", "sapphire", 0),
+ RING("levitation", "moonstone", 0),
+ RING("poison resistance", "agate", 0),
+ RING("aggravate monster", "tiger eye", 0),
+ RING("hunger", "shining", 0),
+ RING("fire resistance", "gold", 0),
+ RING("cold resistance", "copper", 0),
+ RING("protection from shape changers", "diamond", 0),
+ RING("conflict", "jade", 0),
+ RING("gain strength", "ruby", SPEC),
+ RING("increase damage", "silver", SPEC),
+ RING("protection", "granite", SPEC),
+ RING("warning", "wire", 0),
+ RING("teleport control", "iron", 0),
+ RING(NULL, "ivory", 0),
+ RING(NULL, "blackened", 0),
+
+/* gems ************************************************************/
+#define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\
+ GEM_SYM, prob, 0, 1, 0, 0, gval }
+ GEM("diamond", "blue", 1, 4000),
+ GEM("ruby", "red", 1, 3500),
+ GEM("sapphire", "blue", 1, 3000),
+ GEM("emerald", "green", 1, 2500),
+ GEM("turquoise", "green", 1, 2000),
+ GEM("aquamarine", "blue", 1, 1500),
+ GEM("tourmaline", "green", 1, 1000),
+ GEM("topaz", "yellow", 1, 900),
+ GEM("opal", "yellow", 1, 800),
+ GEM("garnet", "dark", 1, 700),
+ GEM("amethyst", "violet", 2, 650),
+ GEM("agate", "green", 2, 600),
+ GEM("onyx", "white", 2, 550),
+ GEM("jasper", "yellowish brown", 2, 500),
+ GEM("jade", "green", 2, 450),
+ GEM("worthless piece of blue glass", "blue", 20, 0),
+ GEM("worthless piece of red glass", "red", 20, 0),
+ GEM("worthless piece of yellow glass", "yellow", 20, 0),
+ GEM("worthless piece of green glass", "green", 20, 0),
+ { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }
+};
+
+char obj_symbols[] = {
+ ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
+ BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
+ WAND_SYM, RING_SYM, GEM_SYM, 0 };
+int bases[sizeof(obj_symbols)];