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authorwiz <wiz@NetBSD.org>2001-09-16 16:34:23 +0000
committerwiz <wiz@NetBSD.org>2001-09-16 16:34:23 +0000
commite1fcd98d0f2d15b45a9096da4360a5f126a1d49b (patch)
tree73c501bc5b51713b81a7c24113c5d201f8536cd2 /hack
parent497035fa9370f5eadc956c6d553892e317bf6377 (diff)
downloadbsdgames-darwin-e1fcd98d0f2d15b45a9096da4360a5f126a1d49b.tar.gz
bsdgames-darwin-e1fcd98d0f2d15b45a9096da4360a5f126a1d49b.tar.zst
bsdgames-darwin-e1fcd98d0f2d15b45a9096da4360a5f126a1d49b.zip
Spell 'occurred' with two 'r's.
Diffstat (limited to 'hack')
-rw-r--r--hack/hack.fix4
1 files changed, 2 insertions, 2 deletions
diff --git a/hack/hack.fix b/hack/hack.fix
index c01616ce..5e292116 100644
--- a/hack/hack.fix
+++ b/hack/hack.fix
@@ -1,9 +1,9 @@
-$NetBSD: hack.fix,v 1.2 1995/03/23 08:30:17 cgd Exp $
+$NetBSD: hack.fix,v 1.3 2001/09/16 16:34:25 wiz Exp $
/***** unido:net.games.hack / ab / 7:23 pm Sep 13, 1985*/
Recently hack (1.0.3) crashed with core dumps during some good games.
-The crashes occured in the onbill-routine. After investigating the core
+The crashes occurred in the onbill-routine. After investigating the core
dump I found that the shopkeeper's bill was still to be paid. Normaly
if you leave a shop the bill will be cleared and onbill() would not
check it. But under certain conditions you can leave a shop without