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author | dholland <dholland@NetBSD.org> | 2009-07-04 04:29:54 +0000 |
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committer | dholland <dholland@NetBSD.org> | 2009-07-04 04:29:54 +0000 |
commit | 04000177d6ff81237366452ab49b73a49309a5f6 (patch) | |
tree | 9e0f261dbec435e9fcc524060739895af8f241ce /hunt/huntd/hunt.h | |
parent | 7aec9acedc86967b72d2679d392dc7d338b52ab4 (diff) | |
download | bsdgames-darwin-04000177d6ff81237366452ab49b73a49309a5f6.tar.gz bsdgames-darwin-04000177d6ff81237366452ab49b73a49309a5f6.tar.zst bsdgames-darwin-04000177d6ff81237366452ab49b73a49309a5f6.zip |
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Diffstat (limited to 'hunt/huntd/hunt.h')
-rw-r--r-- | hunt/huntd/hunt.h | 773 |
1 files changed, 389 insertions, 384 deletions
diff --git a/hunt/huntd/hunt.h b/hunt/huntd/hunt.h index 559ea4ae..2c46ea8d 100644 --- a/hunt/huntd/hunt.h +++ b/hunt/huntd/hunt.h @@ -1,4 +1,4 @@ -/* $NetBSD: hunt.h,v 1.14 2009/07/04 03:29:20 dholland Exp $ */ +/* $NetBSD: hunt.h,v 1.15 2009/07/04 04:29:54 dholland Exp $ */ /* * Copyright (c) 1983-2003, Regents of the University of California. @@ -31,249 +31,254 @@ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -# include "bsd.h" - -# include <stdio.h> -# include <string.h> -# ifdef LOG -# include <syslog.h> -# endif -# if !defined(TERMINFO) && BSD_RELEASE < 44 -# include <sgtty.h> -# else -# include <sys/ioctl.h> -# endif -# include <sys/types.h> -# include <sys/uio.h> -# include <sys/poll.h> -# ifdef INTERNET -# include <netinet/in.h> -# include <netdb.h> -# include <arpa/inet.h> -# ifdef BROADCAST -# include <net/if.h> -# endif -# else -# include <sys/un.h> -# endif - -# ifdef INTERNET -# define SOCK_FAMILY AF_INET -# else -# define SOCK_FAMILY AF_UNIX -# define AF_UNIX_HACK /* 4.2 hack; leaves files around */ -# endif +#include "bsd.h" + +#include <stdio.h> +#include <string.h> + +#ifdef LOG +#include <syslog.h> +#endif + +#if !defined(TERMINFO) && BSD_RELEASE < 44 +#include <sgtty.h> +#else +#include <sys/ioctl.h> +#endif + +#include <sys/types.h> +#include <sys/uio.h> +#include <sys/poll.h> + +#ifdef INTERNET +#include <netinet/in.h> +#include <netdb.h> +#include <arpa/inet.h> +#ifdef BROADCAST +#include <net/if.h> +#endif +#else +#include <sys/un.h> +#endif + +#ifdef INTERNET +#define SOCK_FAMILY AF_INET +#else +#define SOCK_FAMILY AF_UNIX +#define AF_UNIX_HACK /* 4.2 hack; leaves files around */ +#endif /* * Preprocessor define dependencies */ -# if defined(VOLCANO) && !defined(OOZE) -# define OOZE -# endif -# if defined(BOOTS) && !defined(FLY) -# define FLY -# endif -# if !defined(REFLECT) && !defined(RANDOM) -# define RANDOM -# endif -# ifdef TERMINFO +#if defined(VOLCANO) && !defined(OOZE) +#define OOZE +#endif +#if defined(BOOTS) && !defined(FLY) +#define FLY +#endif +#if !defined(REFLECT) && !defined(RANDOM) +#define RANDOM +#endif +#ifdef TERMINFO /* mvcur() in terminfo needs the curses library to be initialized to not * coredump, so give up and use it. */ -# define USE_CURSES -# endif +#define USE_CURSES +#endif /* decrement version number for each change in startup protocol */ -# define HUNT_VERSION -1 - -# define ADDCH ('a' | 0200) -# define MOVE ('m' | 0200) -# define REFRESH ('r' | 0200) -# define CLRTOEOL ('c' | 0200) -# define ENDWIN ('e' | 0200) -# define CLEAR ('C' | 0200) -# define REDRAW ('R' | 0200) -# define LAST_PLAYER ('l' | 0200) -# define BELL ('b' | 0200) -# define READY ('g' | 0200) +#define HUNT_VERSION -1 + +#define ADDCH ('a' | 0200) +#define MOVE ('m' | 0200) +#define REFRESH ('r' | 0200) +#define CLRTOEOL ('c' | 0200) +#define ENDWIN ('e' | 0200) +#define CLEAR ('C' | 0200) +#define REDRAW ('R' | 0200) +#define LAST_PLAYER ('l' | 0200) +#define BELL ('b' | 0200) +#define READY ('g' | 0200) /* * Choose MAXPL and MAXMON carefully. The screen is assumed to be * 23 lines high and will only tolerate (MAXPL == 17 && MAXMON == 0) * or (MAXPL + MAXMON <= 16). */ -# ifdef MONITOR -# define MAXPL 15 -# define MAXMON 1 -# else -# define MAXPL 17 -# define MAXMON 0 -# endif -# define SHORTLEN 2 /* sizeof (network short) */ -# define LONGLEN 4 /* sizeof (network long) */ -# define NAMELEN 20 -# define MSGLEN SCREEN_WIDTH -# define DECAY 50.0 - -# define NASCII 128 - -# define WIDTH 51 -# define WIDTH2 64 /* Next power of 2 >= WIDTH (for fast access) */ -# define HEIGHT 23 -# define UBOUND 1 -# define DBOUND (HEIGHT - 1) -# define LBOUND 1 -# define RBOUND (WIDTH - 1) - -# define SCREEN_HEIGHT 24 -# define SCREEN_WIDTH 80 -# define SCREEN_WIDTH2 128 /* Next power of 2 >= SCREEN_WIDTH */ - -# define STAT_LABEL_COL 60 -# define STAT_VALUE_COL 74 -# define STAT_NAME_COL 61 -# define STAT_SCAN_COL (STAT_NAME_COL + 5) -# define STAT_AMMO_ROW 0 -# define STAT_GUN_ROW 1 -# define STAT_DAM_ROW 2 -# define STAT_KILL_ROW 3 -# define STAT_PLAY_ROW 5 -# ifdef MONITOR -# define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1) -# endif -# define STAT_NAME_LEN 18 - -# define DOOR '#' -# define WALL1 '-' -# define WALL2 '|' -# define WALL3 '+' -# ifdef REFLECT -# define WALL4 '/' -# define WALL5 '\\' -# endif -# define KNIFE 'K' -# define SHOT ':' -# define GRENADE 'o' -# define SATCHEL 'O' -# define BOMB '@' -# define MINE ';' -# define GMINE 'g' -# ifdef OOZE -# define SLIME '$' -# endif -# ifdef VOLCANO -# define LAVA '~' -# endif -# ifdef DRONE -# define DSHOT '?' -# endif -# ifdef FLY -# define FALL 'F' -# endif -# ifdef BOOTS -# define NBOOTS 2 -# define BOOT 'b' -# define BOOT_PAIR 'B' -# endif -# define SPACE ' ' - -# define ABOVE 'i' -# define BELOW '!' -# define RIGHT '}' -# define LEFTS '{' -# ifdef FLY -# define FLYER '&' -# define isplayer(c) (c == LEFTS || c == RIGHT ||\ - c == ABOVE || c == BELOW || c == FLYER) -# else -# define isplayer(c) (c == LEFTS || c == RIGHT ||\ - c == ABOVE || c == BELOW) -# endif - -# define NORTH 01 -# define SOUTH 02 -# define EAST 010 -# define WEST 020 - -# ifndef TRUE -# define TRUE 1 -# define FALSE 0 -# endif -# undef CTRL -# define CTRL(x) ((x) & 037) - -# define BULSPD 5 /* bullets movement speed */ -# define ISHOTS 15 -# define NSHOTS 5 -# define MAXNCSHOT 2 -# define MAXDAM 10 -# define MINDAM 5 -# define STABDAM 2 - -# define BULREQ 1 -# define GRENREQ 9 -# define SATREQ 25 -# define BOMB7REQ 49 -# define BOMB9REQ 81 -# define BOMB11REQ 121 -# define BOMB13REQ 169 -# define BOMB15REQ 225 -# define BOMB17REQ 289 -# define BOMB19REQ 361 -# define BOMB21REQ 441 -# define MAXBOMB 11 -# ifdef DRONE -# define MINDSHOT 2 /* At least a satchel bomb */ -# endif -extern int shot_req[]; -extern int shot_type[]; -# ifdef OOZE -# define SLIME_FACTOR 3 -# define SLIMEREQ 5 -# define SSLIMEREQ 10 -# define SLIME2REQ 15 -# define SLIME3REQ 20 -# define MAXSLIME 4 -# define SLIMESPEED 5 -extern int slime_req[]; -# endif -# ifdef VOLCANO -# define LAVASPEED 1 -# endif - -# define CLOAKLEN 20 -# define SCANLEN (Nplayer * 20) -# define EXPLEN 4 - -# define Q_QUIT 0 -# define Q_CLOAK 1 -# define Q_FLY 2 -# define Q_SCAN 3 -# define Q_MESSAGE 4 - -# define C_PLAYER 0 -# define C_MONITOR 1 -# define C_MESSAGE 2 -# define C_SCORES 3 - -# ifdef MONITOR -# define C_TESTMSG() (Query_driver ? C_MESSAGE :\ - (Show_scores ? C_SCORES :\ - (Am_monitor ? C_MONITOR :\ - C_PLAYER))) -# else -# define C_TESTMSG() (Show_scores ? C_SCORES :\ - (Query_driver ? C_MESSAGE :\ - C_PLAYER)) -# endif - -# ifdef FLY -# define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*') -# define _cloak_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+') -# define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER) -# else -# define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*') -# define stat_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+') -# endif +#ifdef MONITOR +#define MAXPL 15 +#define MAXMON 1 +#else +#define MAXPL 17 +#define MAXMON 0 +#endif +#define SHORTLEN 2 /* sizeof (network short) */ +#define LONGLEN 4 /* sizeof (network long) */ +#define NAMELEN 20 +#define MSGLEN SCREEN_WIDTH +#define DECAY 50.0 + +#define NASCII 128 + +#define WIDTH 51 +#define WIDTH2 64 /* Next power of 2 >= WIDTH (for fast access) */ +#define HEIGHT 23 +#define UBOUND 1 +#define DBOUND (HEIGHT - 1) +#define LBOUND 1 +#define RBOUND (WIDTH - 1) + +#define SCREEN_HEIGHT 24 +#define SCREEN_WIDTH 80 +#define SCREEN_WIDTH2 128 /* Next power of 2 >= SCREEN_WIDTH */ + +#define STAT_LABEL_COL 60 +#define STAT_VALUE_COL 74 +#define STAT_NAME_COL 61 +#define STAT_SCAN_COL (STAT_NAME_COL + 5) +#define STAT_AMMO_ROW 0 +#define STAT_GUN_ROW 1 +#define STAT_DAM_ROW 2 +#define STAT_KILL_ROW 3 +#define STAT_PLAY_ROW 5 +#ifdef MONITOR +#define STAT_MON_ROW (STAT_PLAY_ROW + MAXPL + 1) +#endif +#define STAT_NAME_LEN 18 + +#define DOOR '#' +#define WALL1 '-' +#define WALL2 '|' +#define WALL3 '+' +#ifdef REFLECT +#define WALL4 '/' +#define WALL5 '\\' +#endif +#define KNIFE 'K' +#define SHOT ':' +#define GRENADE 'o' +#define SATCHEL 'O' +#define BOMB '@' +#define MINE ';' +#define GMINE 'g' +#ifdef OOZE +#define SLIME '$' +#endif +#ifdef VOLCANO +#define LAVA '~' +#endif +#ifdef DRONE +#define DSHOT '?' +#endif +#ifdef FLY +#define FALL 'F' +#endif +#ifdef BOOTS +#define NBOOTS 2 +#define BOOT 'b' +#define BOOT_PAIR 'B' +#endif +#define SPACE ' ' + +#define ABOVE 'i' +#define BELOW '!' +#define RIGHT '}' +#define LEFTS '{' +#ifdef FLY +#define FLYER '&' +#define isplayer(c) (c == LEFTS || c == RIGHT ||\ + c == ABOVE || c == BELOW || c == FLYER) +#else +#define isplayer(c) (c == LEFTS || c == RIGHT ||\ + c == ABOVE || c == BELOW) +#endif + +#define NORTH 01 +#define SOUTH 02 +#define EAST 010 +#define WEST 020 + +#ifndef TRUE +#define TRUE 1 +#define FALSE 0 +#endif + +#undef CTRL +#define CTRL(x) ((x) & 037) + +#define BULSPD 5 /* bullets movement speed */ +#define ISHOTS 15 +#define NSHOTS 5 +#define MAXNCSHOT 2 +#define MAXDAM 10 +#define MINDAM 5 +#define STABDAM 2 + +#define BULREQ 1 +#define GRENREQ 9 +#define SATREQ 25 +#define BOMB7REQ 49 +#define BOMB9REQ 81 +#define BOMB11REQ 121 +#define BOMB13REQ 169 +#define BOMB15REQ 225 +#define BOMB17REQ 289 +#define BOMB19REQ 361 +#define BOMB21REQ 441 +#define MAXBOMB 11 +#ifdef DRONE +#define MINDSHOT 2 /* At least a satchel bomb */ +#endif +extern int shot_req[]; +extern int shot_type[]; +#ifdef OOZE +#define SLIME_FACTOR 3 +#define SLIMEREQ 5 +#define SSLIMEREQ 10 +#define SLIME2REQ 15 +#define SLIME3REQ 20 +#define MAXSLIME 4 +#define SLIMESPEED 5 +extern int slime_req[]; +#endif +#ifdef VOLCANO +#define LAVASPEED 1 +#endif + +#define CLOAKLEN 20 +#define SCANLEN (Nplayer * 20) +#define EXPLEN 4 + +#define Q_QUIT 0 +#define Q_CLOAK 1 +#define Q_FLY 2 +#define Q_SCAN 3 +#define Q_MESSAGE 4 + +#define C_PLAYER 0 +#define C_MONITOR 1 +#define C_MESSAGE 2 +#define C_SCORES 3 + +#ifdef MONITOR +#define C_TESTMSG() (Query_driver ? C_MESSAGE :\ + (Show_scores ? C_SCORES :\ + (Am_monitor ? C_MONITOR :\ + C_PLAYER))) +#else +#define C_TESTMSG() (Show_scores ? C_SCORES :\ + (Query_driver ? C_MESSAGE :\ + C_PLAYER)) +#endif + +#ifdef FLY +#define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*') +#define _cloak_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+') +#define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER) +#else +#define _scan_char(pp) (((pp)->p_scan < 0) ? ' ' : '*') +#define stat_char(pp) (((pp)->p_cloak < 0) ? _scan_char(pp) : '+') +#endif typedef int FLAG; typedef struct bullet_def BULLET; @@ -281,201 +286,201 @@ typedef struct expl_def EXPL; typedef struct player_def PLAYER; typedef struct ident_def IDENT; typedef struct regen_def REGEN; -# ifdef INTERNET +#ifdef INTERNET typedef struct sockaddr_in SOCKET; -# else +#else typedef struct sockaddr_un SOCKET; -# endif +#endif struct ident_def { - char i_name[NAMELEN]; - char i_team; + char i_name[NAMELEN]; + char i_team; uint32_t i_machine; uint32_t i_uid; - float i_kills; - int i_entries; - float i_score; - int i_absorbed; - int i_faced; - int i_shot; - int i_robbed; - int i_slime; - int i_missed; - int i_ducked; - int i_gkills, i_bkills, i_deaths, i_stillb, i_saved; - IDENT *i_next; + float i_kills; + int i_entries; + float i_score; + int i_absorbed; + int i_faced; + int i_shot; + int i_robbed; + int i_slime; + int i_missed; + int i_ducked; + int i_gkills, i_bkills, i_deaths, i_stillb, i_saved; + IDENT *i_next; }; struct player_def { - IDENT *p_ident; - char p_over; - int p_face; - int p_undershot; -# ifdef FLY - int p_flying; - int p_flyx, p_flyy; -# endif -# ifdef BOOTS - int p_nboots; -# endif - FILE *p_output; - int p_fd; - int p_mask; - int p_damage; - int p_damcap; - int p_ammo; - int p_ncshot; - int p_scan; - int p_cloak; - int p_x, p_y; - int p_ncount; - int p_nexec; - long p_nchar; - char p_death[MSGLEN]; - char p_maze[HEIGHT][WIDTH2]; - int p_curx, p_cury; - int p_lastx, p_lasty; - char p_cbuf[BUFSIZ]; + IDENT *p_ident; + char p_over; + int p_face; + int p_undershot; +#ifdef FLY + int p_flying; + int p_flyx, p_flyy; +#endif +#ifdef BOOTS + int p_nboots; +#endif + FILE *p_output; + int p_fd; + int p_mask; + int p_damage; + int p_damcap; + int p_ammo; + int p_ncshot; + int p_scan; + int p_cloak; + int p_x, p_y; + int p_ncount; + int p_nexec; + long p_nchar; + char p_death[MSGLEN]; + char p_maze[HEIGHT][WIDTH2]; + int p_curx, p_cury; + int p_lastx, p_lasty; + char p_cbuf[BUFSIZ]; }; struct bullet_def { - int b_x, b_y; - int b_face; - int b_charge; - char b_type; - char b_size; - char b_over; - PLAYER *b_owner; - IDENT *b_score; - FLAG b_expl; - BULLET *b_next; + int b_x, b_y; + int b_face; + int b_charge; + char b_type; + char b_size; + char b_over; + PLAYER *b_owner; + IDENT *b_score; + FLAG b_expl; + BULLET *b_next; }; struct expl_def { - int e_x, e_y; - char e_char; - EXPL *e_next; + int e_x, e_y; + char e_char; + EXPL *e_next; }; struct regen_def { - int r_x, r_y; - REGEN *r_next; + int r_x, r_y; + REGEN *r_next; }; /* * external variables */ -extern FLAG Last_player; +extern FLAG Last_player; -extern char Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2]; +extern char Buf[BUFSIZ], Maze[HEIGHT][WIDTH2], Orig_maze[HEIGHT][WIDTH2]; extern const char *Driver; -extern int Nplayer, Socket, Status; -extern struct pollfd fdset[]; +extern int Nplayer, Socket, Status; +extern struct pollfd fdset[]; -# ifdef INTERNET -extern u_short Test_port; -# else -extern char *Sock_name, *Stat_name; -# endif +#ifdef INTERNET +extern u_short Test_port; +#else +extern char *Sock_name, *Stat_name; +#endif -# ifdef VOLCANO -extern int volcano; -# endif +#ifdef VOLCANO +extern int volcano; +#endif -extern int See_over[NASCII]; +extern int See_over[NASCII]; -extern BULLET *Bullets; +extern BULLET *Bullets; -extern EXPL *Expl[EXPLEN]; -extern EXPL *Last_expl; +extern EXPL *Expl[EXPLEN]; +extern EXPL *Last_expl; -extern IDENT *Scores; +extern IDENT *Scores; -extern PLAYER Player[MAXPL], *End_player; -# ifdef BOOTS -extern PLAYER Boot[NBOOTS]; -# endif +extern PLAYER Player[MAXPL], *End_player; +#ifdef BOOTS +extern PLAYER Boot[NBOOTS]; +#endif -# ifdef MONITOR -extern FLAG Am_monitor; -extern PLAYER Monitor[MAXMON], *End_monitor; -# endif +#ifdef MONITOR +extern FLAG Am_monitor; +extern PLAYER Monitor[MAXMON], *End_monitor; +#endif -# ifdef INTERNET -extern char *Send_message; -# endif +#ifdef INTERNET +extern char *Send_message; +#endif -extern char map_key[256]; -extern FLAG no_beep; +extern char map_key[256]; +extern FLAG no_beep; /* * function types */ -void add_shot(int, int, int, char, int, PLAYER *, int, char); -int answer(void); -void bad_con(void) __dead; -void bad_ver(void) __dead; -int broadcast_vec(int, struct sockaddr **); -void ce(PLAYER *); -void cgoto(PLAYER *, int, int); -void check(PLAYER *, int, int); -void checkdam(PLAYER *, PLAYER *, IDENT *, int, char); -void clearwalls(void); -void clear_eol(void); -void clear_the_screen(void); -void clrscr(PLAYER *); -BULLET *create_shot(int, int, int, char, int, int, PLAYER *, +void add_shot(int, int, int, char, int, PLAYER *, int, char); +int answer(void); +void bad_con(void) __dead; +void bad_ver(void) __dead; +int broadcast_vec(int, struct sockaddr **); +void ce(PLAYER *); +void cgoto(PLAYER *, int, int); +void check(PLAYER *, int, int); +void checkdam(PLAYER *, PLAYER *, IDENT *, int, char); +void clearwalls(void); +void clear_eol(void); +void clear_the_screen(void); +void clrscr(PLAYER *); +BULLET *create_shot(int, int, int, char, int, int, PLAYER *, IDENT *, int, char); -void do_connect(char *, char, long); -void do_message(void); -void drawmaze(PLAYER *); -void drawplayer(PLAYER *, FLAG); -void drawstatus(PLAYER *); -void execute(PLAYER *); -void faketalk(void); -void find_driver(FLAG); -void fixshots(int, int, char); -IDENT *get_ident(uint32_t, uint32_t, char *, char); -void get_local_name(char *); -int get_remote_name(char *); -BULLET *is_bullet(int, int); -void look(PLAYER *); -void makemaze(void); -void message(PLAYER *, const char *); -void mon_execute(PLAYER *); -void moveshots(void); -void open_ctl(void); -int opposite(int, char); -void otto(int, int, char); -void outch(PLAYER *, int); -void outstr(PLAYER *, const char *, int); -int player_sym(PLAYER *, int, int); -PLAYER *play_at(int, int); -void playit(void); -void put_ch(char); -void put_str(char *); -int quit(int); -int rand_dir(void); -int rand_num(int); -void redraw_screen(void); -void rmnl(char *); -void rollexpl(void); -void see(PLAYER *, int); -void sendcom(PLAYER *, int, ...); -void showexpl(int, int, char); -void showstat(PLAYER *); -void start_driver(void); -void stmonitor(PLAYER *); -void stplayer(PLAYER *, int); -char translate(char); -SIGNAL_TYPE cleanup(int) __dead; -SIGNAL_TYPE intr(int); -SIGNAL_TYPE sigalrm(int); -SIGNAL_TYPE sigemt(int) __dead; -SIGNAL_TYPE sigterm(int) __dead; -SIGNAL_TYPE sigusr1(int) __dead; -SIGNAL_TYPE tstp(int); +void do_connect(char *, char, long); +void do_message(void); +void drawmaze(PLAYER *); +void drawplayer(PLAYER *, FLAG); +void drawstatus(PLAYER *); +void execute(PLAYER *); +void faketalk(void); +void find_driver(FLAG); +void fixshots(int, int, char); +IDENT *get_ident(uint32_t, uint32_t, char *, char); +void get_local_name(char *); +int get_remote_name(char *); +BULLET *is_bullet(int, int); +void look(PLAYER *); +void makemaze(void); +void message(PLAYER *, const char *); +void mon_execute(PLAYER *); +void moveshots(void); +void open_ctl(void); +int opposite(int, char); +void otto(int, int, char); +void outch(PLAYER *, int); +void outstr(PLAYER *, const char *, int); +int player_sym(PLAYER *, int, int); +PLAYER *play_at(int, int); +void playit(void); +void put_ch(char); +void put_str(char *); +int quit(int); +int rand_dir(void); +int rand_num(int); +void redraw_screen(void); +void rmnl(char *); +void rollexpl(void); +void see(PLAYER *, int); +void sendcom(PLAYER *, int, ...); +void showexpl(int, int, char); +void showstat(PLAYER *); +void start_driver(void); +void stmonitor(PLAYER *); +void stplayer(PLAYER *, int); +char translate(char); +SIGNAL_TYPE cleanup(int) __dead; +SIGNAL_TYPE intr(int); +SIGNAL_TYPE sigalrm(int); +SIGNAL_TYPE sigemt(int) __dead; +SIGNAL_TYPE sigterm(int) __dead; +SIGNAL_TYPE sigusr1(int) __dead; +SIGNAL_TYPE tstp(int); |